全面战争:战锤3

全面战争:战锤3

More Difficult Autoresolver Mod
151 条留言
Volcano  [作者] 12 月 8 日 下午 12:19 
Well, that's a bit of a mystery but from what I can understand I don't think it does. The AR modifiers based on difficulty levels are for human versus AI as I understand it, because the AI can never "play the battle" unless it is against a human.
Vaxar Kun 12 月 8 日 上午 11:24 
does this affect AI vs AI? i dont see any mention in the description
Lokerian 12 月 8 日 上午 9:49 
The idea is good, but sadly this turned 1 too many decisive victories into Valiant Defeats for me to use it, perhaps you may consider making a version with a reduced effect no clear decisive victory should turn in anything but a victory. Thanks anyway for the mod.
Volcano  [作者] 12 月 5 日 上午 3:13 
Updated to Patch 7.0 now.
Volcano  [作者] 12 月 4 日 下午 1:26 
Yep, will do ASAP (along with all my other mods). :broflex:
Virall 12 月 4 日 上午 11:26 
update?
Volcano  [作者] 11 月 24 日 下午 7:06 
Wow, thanks for the endorsement. :steamsunny:
Happy gaming. :WH3_clasp:
Lim 11 月 23 日 上午 8:45 
November 24th. This mode works perfectly, like 100% flawless, and gives you the best experience ever
Volcano  [作者] 10 月 22 日 下午 2:49 
Thanks for the compliment.
Strange I am not seeing this issue, we use it in multiplayer all the time. :steamfacepalm:
PeamBrainRotting 10 月 21 日 下午 1:12 
Hello, I really like this mod and the AI scaling one, good job.Just to tell you that both currently doesn't work in multiplayer at all. When we activate them (with or without other mods) it says versions are differents between players (not having this issue with other mods)
Volcano  [作者] 9 月 22 日 下午 2:14 
Exactly. 💯 Not sure why CA thinks it is a good idea to make the AR so easy you can practically skip all battles.
Have fun! :WH3_clasp:
goatlegs 9 月 19 日 下午 8:27 
Yea this is really kind of necessary to remind you to fight which is the whole freaking point of the game here. Basically people are playing a campaign map becuase of the simple autoresolve. Thanks!
Volcano  [作者] 9 月 15 日 下午 4:06 
Thanks for the compliment, glad you like it.
Happy gaming! :WH3_clasp:
NyxofStarlight ⭐ 9 月 15 日 上午 1:02 
Gotta say i'm really having fun with this. Something thats always bothered me was feeling a lack of battles as the game progresses due to snowballing and even in cases like taking settlements being easy to do. So its nice to still have to do various battles even later in the campaign and do battles in which it often means its worth playing with more caution. Tabletop caps keeps it going actively to with decision making on how to go about making the best out of the choices.

Probably one of my favorite things that I've gotten into more of was defending sieges which never ever seemed to happen for me. More of these have had to be fought and it really adds to keeping your settlements safe (paired with few siege related mods to improving them+garrison).

Overall has been very enjoyable, appreciated :)
Volcano  [作者] 6 月 19 日 下午 9:56 
Thanks, glad you like it.
Have fun! :WH3_clasp:
Brutallica 6 月 19 日 下午 9:34 
Love this one together with Radious. Many battles have to be fought now. But i can still be lazy with trivial battles for the most part.
Volcano  [作者] 4 月 2 日 下午 1:15 
Well, that is a bit tricky. Changes to the autoresolve do affect the AI, but this particular change is dealing with difficulty levels, but then after that, I think it uniformly affects the auto-resolve based on that selected difficulty level. But then this is getting very technical and full of assumptions (only CA would know exactly how it actually works in that regard).

Either way, the overall gameplay does not seem to be severely altered here, it just means the player will fight more battles the higher the selected difficulty, as far as I can tell.
Grunt 4 月 2 日 上午 4:22 
Hey, interessting mod. Does this mod only affect the autoresolution of "Player vs AI" or also AI vs AI?
Volcano  [作者] 3 月 26 日 下午 3:19 
Updated the mod just now to accommodate CA's "great capital letter table debacle" CTD bug.
Alexander Pistoletov 2024 年 10 月 25 日 上午 10:31 
Great, thanks!
Volcano  [作者] 2024 年 10 月 24 日 下午 4:26 
Sounds like it should be compatible with a mod like that.:steamthumbsup:
Alexander Pistoletov 2024 年 10 月 24 日 下午 4:08 
Is it compatible with configurable autoresolve?(it just locks some autoresolve so you fight on field)
Millor 2024 年 9 月 2 日 下午 9:12 
ah yeah, I wasn't sure if you modified with individual units or not. Not a big problem, I'm liking it so far :)
Volcano  [作者] 2024 年 9 月 2 日 下午 9:09 
Thanks, well, I cannot adjust the individual "kps" that the game calculates for certain units. Some are just too effective, some aren't, unfortunately. :steamfacepalm:
Millor 2024 年 9 月 2 日 下午 9:07 
I've been using this a lot recently with VH/VH but no AI battle stat buffs overall I'm liking it, vanilla is way to forgiving and another mod I tried was way too punishing. I noticed that maybe warpfire throwers might be given too much value or something idk. Been playing beastmen, and against large skaven slave armies with only a few clanrats, the results are decisive, but a single warpfire thrower thrown in the mix will make it a phyrric victory with unit deaths. I mean I got chariots and minotaurs, a frontline of skavenslaves means nothing to me!
Volcano  [作者] 2024 年 8 月 27 日 上午 9:44 
Excellent, glad it is better. :steamhappy:
Wes 2024 年 8 月 27 日 上午 4:20 
that's a big improvement, thanks!
Volcano  [作者] 2024 年 8 月 26 日 下午 11:46 
I just updated the mod, and came up with a compromise. I narrowed the spread from normal to legendary a bit more from what it was, so the top end difficulty levels have less of a penalty, while normal remains the same. This might help take the extreme edge off the top difficulty settings.

I have to be careful not to adjust it too much more, but I could (in time) lower it a tiny bit more while still keeping within the intent of the mod. Let's see.
Merc 2024 年 8 月 25 日 上午 4:28 
Awesome mod. Thank you, Volcano.

I want to write some thoughts, though. In my opinion mod works best for Easy/Normal battle difficulty settings. Once it's set to Hard/Very Hard the results are very biased in AI's favor. I often saw battles when I faced ridiculously weak armies (like skavenslave stack with no Legendary Lord) but were calculated as crushing defeat to me. Whereas I had a pretty decent Empire stack with Karl Franz in charge.

So maybe you will have some free time to make a Lite-version of this awesome mod, where numbers of AI's advantage are reduced (maybe -25% or even -50%) I think this one will work very well for VH/Legendary campaign for many people. I can test such mod.
Kaitty 2024 年 8 月 6 日 下午 9:57 
Out of curiosity I tested it with and without the mod (I probably should've done this in the first place!) but yeah, default vanilla only uses battle difficulty. This mod makes it so both difficulty settings play a role in the outcome.

It's easy to test by sieging, encircling and changing the difficulty
Volcano  [作者] 2024 年 8 月 6 日 下午 9:00 
Hmm, I thought a while ago the autoresolve is based on the campaign difficulty. Maybe CA changed this later after complaints about it being connected to battle difficulty.
Kaitty 2024 年 8 月 6 日 下午 8:47 
Does this mod adjust based on Campaign Difficulty or Battle Difficulty? I see only Campaign Difficulty mentioned in the description

Asking because a yt video explains that in Vanilla WH3, auto-resolve is weirdly based only on Battle Difficulty. Easy Battle Difficulty multiplies your army value by a huge amount, Normal Battle Difficulty still multiplies it by a lot; but Campaign Difficulty doesn't affect it at all, leading to frustrations where new players on easier battle difficulties can't possibly outperform their autoresolve outcomes
Volcano  [作者] 2024 年 7 月 15 日 下午 2:43 
Thanks for the compliment. Yes this mod should work well with just about anything, and with 80+ mods I guess that finally proves it. :steamhappy:
Have fun! :WH3_clasp:
Count 2024 年 7 月 15 日 上午 6:18 
Well done! This absolutely saved the game for me. Late game, even with SFO and other mods, is so BORING once a doomstack or two are made. This mods forces me to think more strategically and to fight more battles.

p.s. I'm using SFO + 80 other mods; this mods works great in my testing so far using Vampire Coast.
Volcano  [作者] 2024 年 7 月 7 日 下午 8:35 
Correct, only human factions, and the severity depends on the difficult level setting (of the campaign, not battle, if I recall).
BardInThePurple 2024 年 7 月 7 日 下午 5:06 
just to be clear this only affects the player faction right? Ai fighting ai autoresolve is not touched?
Solo Extremo 2024 年 7 月 3 日 下午 3:18 
ye im totally agree with u, then the 0.15 version has no sense for you and me, 0.3 or 0.4 is super OK
Volcano  [作者] 2024 年 7 月 3 日 下午 2:16 
I could consider lowering it to 0.4 (incrementally lower, because I like it where it is personally), but I play with multiplayer campaigns (coop and H2H) with this mod and everyone seems to enjoy it -- the goal is to simulate only the most lop sided battles. If I lower it too much, there will be too much simulating going on, I think. I would have to experiment.
Solo Extremo 2024 年 7 月 3 日 下午 12:38 
Hello, -0.3 version is possible? :) feels like -0.5 is way to much and -0.15 isnt enough (lite version)

This mod is awesome in solo but when i play coop we are forced to play every battle XD so we spend 1h per turn lol
Volcano  [作者] 2024 年 6 月 24 日 下午 10:55 
It should be, unless SFO changes something to do with the autoresolve. You can put this mod at the top of the loading order to be sure.
BardInThePurple 2024 年 6 月 23 日 下午 4:20 
Is this compatible with SFO?
Volcano  [作者] 2024 年 6 月 17 日 下午 1:30 
Strange, I had not been getting notifications to the last month worth of comments - but just now started receiving them.

@ ekvilion
@ 神烦饺子鸭
Thanks, glad you both like it. Have fun! :WH3_clasp:
神烦饺子鸭 2024 年 6 月 13 日 上午 7:22 
thanks for this mod very thanks
ekvilion 2024 年 5 月 12 日 上午 1:38 
Thanks for this mod. In short, the game simply does not work correctly without it. A must for everyone.
Volcano  [作者] 2024 年 4 月 24 日 上午 2:51 
I would put the AI overhaul at the top of the list to have priority, then if you suspect something isn't working right then try the AI overhaul at the bottom.
BardInThePurple 2024 年 4 月 23 日 下午 7:44 
Cool thank you! Would you recommend your mods above or below a campaign ai overhaul mod?
Volcano  [作者] 2024 年 4 月 23 日 下午 2:31 
It doesn't affect the AI much as far as I can tell. I have been playing with all these mods on for years, and the AI isn't noticeably different, at least not in a bad way.
BardInThePurple 2024 年 4 月 23 日 下午 12:10 
Concerned about how this mod+Longer battles and realistic accuracy affect campaign AI behavior because of the statisical changes and the autoresolve results
Volcano  [作者] 2024 年 4 月 22 日 下午 6:54 
@GarrGarr
The "wall of text" describes what to expect after the change, not what the exact change was. Most people expect some kind of description of what to expect.

But yes, as I mentioned, I am utilizing some variables that CA decided to abandon. After that, it took hours of testing different values to come up with something that works.
GarrGarr 2024 年 4 月 22 日 下午 1:33 
tldr: modder used a wall of text to describe how they changed the auto resolve penalty modifier from 0 to -.4