全面战争:战锤3

全面战争:战锤3

[DEAD MOD] UI Bug Fix
31 条留言
Spartan VI  [作者] 2023 年 9 月 2 日 下午 1:16 
You're kidding right?
mikelangelo70 2023 年 9 月 2 日 上午 6:55 
update please
TheBurningCloud 2023 年 6 月 7 日 上午 10:58 
Thank you Spartan VI for your efforts.
Dragon32 2023 年 2 月 18 日 下午 6:12 
Thank you for fixing them in the first place, Spartan VI
Spartan VI  [作者] 2023 年 2 月 18 日 下午 12:14 
FYI, as of Patch 2.4, all of the issues I've found and that were reported here have been fixed. This mod is obsolete and no longer public. Thanks for the support! :chug:
Mumion der Unsterbliche 2023 年 1 月 1 日 下午 6:19 
Ok . Thanks .
Spartan VI  [作者] 2023 年 1 月 1 日 下午 12:53 
@Mumion, I posted these to the CBFM's github, but it was designated as "not planned" for this reason, "Not easily fixed in CBFM because of the weird file structure. If this bothers you, use linked mod from the workshop."
Mumion der Unsterbliche 2023 年 1 月 1 日 上午 6:35 
Community Bug Fix Mod ?
Spartan VI  [作者] 2022 年 12 月 26 日 下午 1:18 
Seems it might be database related. If it was a misdirected file path, then the icon would be there, but it would just be a white box.
Mumm-Ra 2022 年 12 月 26 日 下午 12:45 
Castle Alexandronov is missing the Wine icon for resources on the campaign map

https://ibb.co/BgVvbs0

https://ibb.co/pJVmkLN
Spartan VI  [作者] 2022 年 11 月 23 日 下午 4:59 
I only tested the white bar issues, so I'll take CA's word for the currency fix.
Zod's Snapped Neck 2022 年 11 月 23 日 下午 4:15 
According to the patch notes for 2.3, the bug for the currency icon caching (#3) should be fixed? Is it actually still broken?

"Fixed an issue where one faction’s currency would be replaced by another’s upon re-loading a save."
Spartan VI  [作者] 2022 年 11 月 23 日 上午 8:21 
Sure if you can provide a screenshot that would be helpful. I found that the rest of these issues still appear in 2.3, so I reached out to CA. They confirmed my findings, so hopefully this mod will become obsolete in the next patch cycle.
Samonasuke 2022 年 11 月 2 日 下午 8:25 
Hi Spartan! I have noticed a UI bug that CA missed, but its whenever I recruit a mage hero as high elves (I havent tested for lord as well, but i know it occurs from the hero panel) but the bottom lore (Light, i think it is?) is slightly off-center compared to the rest of the lore icons on that recruitment panel. Cheers! Let me know if you cant find it and/or want a screenie, I can recreate it for you so you can see.
mefungpoo 2022 年 10 月 20 日 上午 11:51 
LOVEEE YOOUUU
Grimaldus 2022 年 10 月 20 日 上午 2:28 
well, glad you are here fixed those for CA I guess.
Thank you:steamthumbsup:
Spartan VI  [作者] 2022 年 10 月 18 日 上午 8:17 
Nope, looks like at least a couple of these bugs still exist.
visceraltwist 2022 年 10 月 18 日 上午 8:04 
was this fixed in 2.2?
Spartan VI  [作者] 2022 年 9 月 20 日 下午 6:19 
@BulbaSaruman, yep you're right. CA did the same thing and used the same incorrect local path from an internal dev build, instead of the VFS. I've just published the fix and uploaded it to the gallery. :chug:
BulbaSaruman 2022 年 9 月 20 日 上午 6:18 
Tehenhauin sacrifice menu has white boxes in it
Spartan VI  [作者] 2022 年 9 月 10 日 上午 9:47 
Definitely feels like a beta. :steamfacepalm:
Ferox 2022 年 9 月 10 日 上午 2:31 
still beta
Spartan VI  [作者] 2022 年 9 月 9 日 下午 5:24 
Sorry, not my wheel house either. No clue how to do that.
fartsballs 2022 年 9 月 9 日 下午 4:45 
can you make a mod to remove the agent panel from being constantly open on the campaign map while they are selected? it drives me crazy that I cant close it.
davidodave 2022 年 9 月 9 日 上午 8:30 
The fact that a dev can even commit code like this is beyond me.
Spartan VI  [作者] 2022 年 9 月 8 日 下午 2:19 
That's most likely XML stuff and out of my wheel house unfortunately.
(v)1GHTY )v(4V$ 2022 年 9 月 8 日 下午 1:02 
I noticed that the Lore Text for Nurgle, Norsca, Slaanesh and High Elves aren't affected by UI Scaling, whenever selecting the subraces it seems to take a dip in performance for a second and uses small font. On Most other Factions it seems to start loading a small text and then upscale it that seems normal for them, however kinda slow not sure if it is the same issue like your first UI Fix
Spartan VI  [作者] 2022 年 9 月 8 日 上午 8:57 
Please let me know ASAP if you find any more semi-transparent white/colored boxes or UI issues like you see in the gallery.
Chaotic Entropy 2022 年 9 月 8 日 上午 5:09 
Wow, that's kind of sloppy... a bit of a weird way to handle dev environments.
Spartan VI  [作者] 2022 年 9 月 7 日 下午 8:45 
REEEEEEEEEEEEEEEEEEE
IficantScuba 2022 年 9 月 7 日 上午 4:57 
I think that this mod, and I'm not quite positive as I have 95 other mods installed, but this mod I'm pretty sure does not crash my game :)