全面战争:战锤3

全面战争:战锤3

Dwarven Rune Crafting Overhaul
159 条留言
Thoryon 9 月 12 日 上午 5:05 
Loving the mod!
Wondered if Compatibility for the Steel Behemoth of Zhufbar could be added.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3139892310&searchtext=zhufbar
nullmana  [作者] 8 月 5 日 上午 4:10 
I simply add the effect from the banner rune. Everything that works or do not work with the vanilla banner runes will do the same with this mod.
nullmana  [作者] 8 月 5 日 上午 4:08 
@Zamiel @Gagak I am pretty sure this also applies to the vanilla banner with the effect? If so this is a bug I can not fix
Gagak 8 月 4 日 下午 2:35 
Runes don't seem to apply correctly to dwarf engineer(hand mortar, not hero) unit in SFO mode
Zamiel 7 月 31 日 上午 11:59 
@nullmana Could you maybe have a look at my post from 12jul re. a bug i found? Thx and rly like the mod :)
Jean-Juliano l'arnaqueur gitan 7 月 21 日 下午 12:37 
Thanks for the information ;)
Keep up the good work. :steamthumbsup:
nullmana  [作者] 7 月 21 日 上午 7:59 
Hey, all runes are exclusive. Only one rune can be applied. That said you can still use the normal banner runes to get another effect. (Check recommendations for removing the vanilla banner runes) I removed all changes to the usual rune crafting. Other mods that change this should be compatible (like unlimited rune crafting).
Runes of Karaz Ankor was compatible but a lot changed in the last patches, so I am not sure anymore. Just note that my runes are exclusive, so there can not be any other rune applied for the same unit.
Jean-Juliano l'arnaqueur gitan 7 月 20 日 下午 3:16 
Hello nullmana, I've just stumbled upon your mod and i have a few questions that could maybe included in some sorts of FAQ for the description page.

Can multiple rune upgrades be applied to the same unit (excluding not compatible runes) ? If so, is there an increasing oathgold cost to the consecutive upgrades ?

What are the modification to the usual rune crafting ? Is it altered ? Like craft several times the same runes ? I've seen you recently made a change about it but i wanted to be sure.

Also it is probably not compatible with the somewhat similar mod "Runes of the Karaz Ankor - Unit Upgrades for the Dwarfs" ( https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2861146358 ), right ?

Thanks for your hard work it looks awesome and thanks for your time.
Zamiel 7 月 12 日 上午 7:22 
found a small bug with Dwarf Cannons on my malakai campaign (the non-adventure ones) where you can apply the explosive + leadership debuff rune or the +armor piercing rune but the effects dont apply.

the +20% ranged dmg rune + aoe and the +large dmg + homing seems to work fine.

Tested and above mentioned runes work fine on all other artillery units, its just the cannons.

Funnily enough the 3 adventure cannons (they are apparantly not the same) you get as malakai DO apply the bonus correctly for the 2 non-working runes, might be a hint there.
나는나너는나 6 月 21 日 下午 9:44 
I see the icons on the unit cards but they do nothing and there is no button in the lower bar ):
nullmana  [作者] 6 月 19 日 下午 2:03 
should be allowed yes
Wolski 6 月 18 日 上午 9:16 
Does this mod allow the use of runes by artillery grudgesettler units?
nullmana  [作者] 6 月 18 日 上午 4:56 
-Updated to 6.2
- Removed changes to forge crafting (no more unlimited runes, no balance changes) to make it more compatible with overhauls. You can use othger unlimited rune crafting mods, if you are missing this feature.
-Added in-built compatability with Dukes Damned Nations
nullmana  [作者] 4 月 1 日 上午 2:48 
Added Script by Rhox to enable Scrap Upgrade UI for dwarves.
The mod "Srap Upgrade UI Framework" is no longer needed.

This should also be compatible with future versions.
Uryens 3 月 31 日 下午 4:07 
Oh, but that one is not updated for alast patch and breakis Kislev new mechanic.
nullmana  [作者] 3 月 31 日 上午 5:03 
You need also the mod "Scap Upgrade UI Framework"
Uryens 3 月 30 日 下午 3:42 
Is the mdo working? When I use it without anything else, I see the icons on the unit cards but they do nothing and there is no button in the lower bar

https://files.fm/u/cf44d8f46r

Other mods that add unit upgrade buttons to that bar ar having issues caused by the new button that CA added to Kislev armies. Some make that button disappear, but in this case, Kislev UI works properly, but dwarfs dont get the rune upgrades.
nullmana  [作者] 3 月 28 日 上午 6:39 
Updated for 6.1.1
Sagittarius A 3 月 27 日 上午 1:37 
Understand, thank you
nullmana  [作者] 3 月 26 日 下午 3:14 
Yes, waiting for the hotfix from ca that will fix mods though.
Sagittarius A 3 月 26 日 下午 12:02 
Will this mod be updated?
Tabitha_Rasa 2024 年 12 月 17 日 上午 1:57 
Thanks for the update! I really like this mod and didn't know how much I'd miss it!
nullmana  [作者] 2024 年 12 月 15 日 上午 9:40 
Updated.
IMPORTANT: Since 6.0 it is neccessary to also subscribe to the "Scrap Upgrade UI Framework" mod by BAGholder (Check requirements on the right)
Hope#1243 "Salmonsüppen" 2024 年 10 月 21 日 上午 12:18 
I salute you for having the patience to patch all those modded units. I went insane patching the 1861 units added by dawi gunpower and is now a permanent aslume resident:redbeard:
Tucanonerd 2024 年 9 月 10 日 下午 11:58 
Basically what I am getting at, is that the limitation of 1 banner rune crafted PER CAMPAIGN is simply not a good system when you get hundreds of units by the mid campaign, and only a single master rune of any kind as a banner that you can craft.

It is already limited by cost. It is already limited by numbers. It is already limited by type. At least let us craft them more then just once as well, just like the character runes.

I would try to make an argument for implementing along with this mod, the removal of the rule "no multiple rune banners of the same type" which would allow for example, for a double buffed artillery line with 4 copies of the same runes, at a pretty exorbitant cost of thousands of oathgold, which seems like a very fitting progression.

It wouldn't make anything anymore broken then a vanilla thunderbarge anyway...
Tucanonerd 2024 年 9 月 10 日 下午 11:58 
Hey Nullmana. Firstly, this is an absolutely awesome mod, specially for the built-in compatibility with things like the Expanded Roster.

However, if I might, I think that the limitation on the Banner Runes for crafting only 1 is still a problem, and it is not something I can fix with other mods while using this one for the other additions.

My argument here, if you care to consider, is that, even though there is in fact a HUGE power spike that could be gained from stacking the banner plus the "upgrade" on multiple units, basically giving 2 buffs to several of them, this system is still limited by both the ancilary cap on characters, meaning that a lord can only bring so many banners to battle, limited heavily by cost, with a maxed out army costing multiple thousands oathgold to double buff, AND also by the fact you can't bring duplicate banner into the same army (at least not without other mods).
BearArse 2024 年 9 月 5 日 下午 8:29 
Nice
nullmana  [作者] 2024 年 9 月 5 日 上午 3:29 
AI should also use it
BearArse 2024 年 9 月 4 日 下午 9:34 
AI uses this mod or its just for the player?
Daverin2112 2024 年 8 月 29 日 下午 2:31 
You are so awesome!!! Thank you!
nullmana  [作者] 2024 年 8 月 29 日 下午 2:28 
yeah i am planning doing this next
Daverin2112 2024 年 8 月 29 日 下午 1:19 
Hey null! I imagine adding mod compatibility is a pain, but any chance you could add Deco's Expanded Roster?
XIII07 2024 年 8 月 21 日 上午 7:49 
thank you @nullmana
we appreciate your efforts :D
nullmana  [作者] 2024 年 8 月 21 日 上午 7:25 
-Updated for 5.2
-Added back unit runes for grudge settler units
neverending 2024 年 7 月 30 日 下午 2:35 
@rayden_solo In RPFM I changed it from 3000 to 1000 pretty easily under

db/resource_cost_pooled_resource_junctions_tables/!!!!!null_rune_cost

and it appears to work fine
Sir Nicholas 2024 年 7 月 29 日 下午 10:13 
Hi! New campaign. I just recruited a Hammerers Grudge Settlers unit but I can't put a rune on them :( The mod works with the "normal" units
sephiroxical19981202 2024 年 6 月 18 日 上午 8:50 
May I request support for the expanded roster - dwarfs mod?
TheRageQuitter 2024 年 6 月 17 日 下午 11:31 
@Gugman its not a mod bug but a base game bug with the runes themselves. CA oversight *sigh*
Gugman 2024 年 6 月 13 日 上午 9:46 
Love the mod a lot! It's unfortunate that the mod disables grapeshot on cannons, but I'm looking forward to that getting patched!
Not a NHP 2024 年 6 月 4 日 上午 8:33 
In the vanilla game artillery specific runes can't be applied to grudge settler artillery but everything else is allowed for grudge settlers. Would it be possible to only limit the grudge settler units so that their artillery can't get the artillery specific upgrades?
rayden_solo 2024 年 5 月 19 日 上午 6:44 
I'm playing with Malakai right now and the banner runes cost 3000 oathgold to make, the unit upgrades are 100-300, are those numbers right?
-Da-_-Goddess- 2024 年 5 月 17 日 上午 5:13 
this is a geat mod mate, is there any chance to alter this to work on all ally recruited units, im using this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2870764835 and yours together, i think it would benefit your mod.
nullmana  [作者] 2024 年 5 月 6 日 下午 2:28 
Thank you for testing this. I do not have much time for play testing atm. I may consider to add them back.
Nighthawk8799 2024 年 5 月 6 日 下午 2:24 
After reading sephiroxical's comment I went in game to check. Started an unmodded test campaign and I was able to apply banner runes to Thorgrim's starting grudge settler units (Hammerers and Longbeards with great weapons), as well as the recruitable mercenaries added to the pool from the Age of Reckoning.

What banner runes can't be applied to are the spawned temporary grudge settler armies from the AoR, but that is because you can't access the panel of the lord leading it to add the banner to their ancillaries. Applying these runes to the temporary units doesn't seem like the best use of resources anyway.

If you'd still rather not have grudge settlers be able to use the features of the mod it's your call, just wanted to make sure the earlier point was cleared up.
nullmana  [作者] 2024 年 5 月 3 日 下午 4:26 
I am not sure what causes this, maybe the exclusive tag on unit_purchasable_effect_sets_tables of my mod. For now better do not use runes with malakais upgraded units.
Red October 2024 年 5 月 3 日 下午 4:17 
yeah can confirm this. it disable the grapeshot ability on my cannons
Dog 2024 年 5 月 3 日 上午 4:16 
It works fine with the Banner Runes but as soon as the upgrade is applies you lose the ability
nullmana  [作者] 2024 年 5 月 3 日 上午 4:08 
I do not have a save to test this. So are you saying if you applying a rune with my upgrade system malakais units lose it's improvements? If so, does this also happens with the vanilla banner runes?
Dr Charko 2024 年 5 月 3 日 上午 2:27 
MMM they overide the improvements from Malakai's adventures alas.
Dog 2024 年 5 月 3 日 上午 1:54 
Hmm these seem to disable the Grapeshot ability in the Makaisson Campaign could you fix that ?