全面战争:战锤3

全面战争:战锤3

2x XP Required to Level Up
24 条留言
Papashoulz 10 月 26 日 上午 12:31 
Nice mod.

But I'm not sure if this applies to the AI?
With this mod, I notice that the legendary AI lords have twice the level of mine. (legendary difficulty).
AlpokoLoco 2024 年 9 月 9 日 上午 9:41 
great mod
Chiggidy Chongus 2024 年 6 月 29 日 下午 8:55 
can we get a 0.2x modifier version? for both player and AI? Lords, Heroes, and Units? For a faster pace campaign!
Gamergeo 2024 年 4 月 25 日 上午 6:58 
Hei ! Thank you for your mod.

There is a table in lua, in lib_campaing_manager.lua which replicates the xp table for scripts. As far as I understand, this table is used in some invasions (norscan gods, etc...)

You may want this table to match the character_experience_skill_tiers table
popotin 2024 年 4 月 18 日 上午 7:07 
Thanks you this mod exist. I think it embrace much more the pace of the campaign. In vanilla, legendary lords look like Ferrari in a karting racing.
Heavy 2024 年 4 月 12 日 上午 7:39 
Hello thanks for the mod. Is it also working for AI and will there be in future version with x3 or x4? It would be amazing for the long campaigns
MrSoul  [作者] 2023 年 1 月 18 日 下午 12:52 
o7 me too RE: MCT, be cool see stuff comes out for mp once it’s good to go.
Kälrøgh 2023 年 1 月 9 日 上午 7:45 
@Mr.Soul Yeah I tried to figure it myself, it's pretty neat like that, you really feel the leveling experience and not just rushing 50 in 40 turns or so :D
I still need to figure out how it co-works with mods such as NNOBBS to see if it didn't rush the AI too fastas compared to player, but it feels pretty accurate for now.

Thanks anyway for your answer, and can't wait to try out your "Organic AI" once MCT will support MP !
MrSoul  [作者] 2023 年 1 月 7 日 上午 7:14 
@Kälrøgh Hey Happy New Year too, it will, the xp table is it's own global effect kinda thing, all characters tie into it, player, AI, any new lords etc.
@kevinwdng my bad too on super late response. Sometimes steam doesn't always notify me when someone comments. Glad found answer though.
Kälrøgh 2023 年 1 月 7 日 上午 2:45 
Hey @Mr.Soul !!! thanks for the great idea !

I'm feeling the same concerning too fast leveling, however I got a question about it.
Is it working with added characters / lords such a "mixu's LL" or "legendary characters" or it needs dedicated submods to include them ?

Thanks in advance, and happy new year !
Dillinius Sandar 2022 年 10 月 30 日 下午 2:40 
Thanks, I never even thought it was done that way, silly me. @kevinwdng do you not see me ask that exact question a littler further down and him answer me?
MrSoul  [作者] 2022 年 10 月 30 日 上午 11:04 
1.5 version here(one for skill dump ones too)
MrSoul  [作者] 2022 年 10 月 30 日 上午 10:31 
oh, when you start in RPFM, make sure sorting the experience column by least to greatest, just to help stay organised and get a clear view of the values.
MrSoul  [作者] 2022 年 10 月 30 日 上午 10:26 
not edited in RPFM, I mean could but it would be brutal. I take them out to an excel doc and use a formula to multiple the vanilla values all at once.

Pop one up that is 1.5x as noticed it is a bit extreme too. Here's how I do this too:
1. Table in data.pack while in RPFM you want is called "character_experience_skill_tiers_tables"
2. Copy out entire vanilla "experience threshold" column
3. open google sheets, MS excel etc, paste that entire list in A column(352 entries)
4. go to a column over and input formula "=(A:A)*1.5" (where "1.5" = multiplier, change this to w/e you want)
5. toss list it creates back into your mod(just rename mine as yours), boom.
Dillinius Sandar 2022 年 10 月 29 日 下午 4:09 
After using this for awhile, i've noticed even when using my main lord for most battles, im not reaching lvl 20's and over until close to 100 turns, largely gimping my ability to use higher leveled RoR. I don't know if anyone finds the same experience but I do enjoy the spirit of this mod, So do you think it'd be possible to maybe make a 75% xp mod also? I'd do it myself but i dont quite understand how the file's numbers are edited in RPFM to get said percentage.
MrSoul  [作者] 2022 年 9 月 10 日 下午 1:27 
o7 np
Dillinius Sandar 2022 年 9 月 9 日 下午 3:31 
Oaky, thanks for quick reply!
MrSoul  [作者] 2022 年 9 月 9 日 下午 3:24 
Yup and yup, tho ai gets buff to min amount xp gain per battle by default, 250 which isn't much**, but yup it’s a global change
Dillinius Sandar 2022 年 9 月 9 日 下午 3:22 
Save game compatible? and does it affect AI?
FullAutoAttack 2022 年 9 月 6 日 上午 9:51 
Thanks!
MrSoul  [作者] 2022 年 9 月 6 日 上午 1:03 
check description, tossed something together before logged off
MrSoul  [作者] 2022 年 9 月 6 日 上午 12:02 
Could be done, thinking just restore the skill points for heroes, or do 1.5/2x skill points per level thing as well?
FullAutoAttack 2022 年 9 月 5 日 下午 11:35 
Can you make a version with - Double XP required to level up only for those of us that have skill dump mods?