安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






But I'm not sure if this applies to the AI?
With this mod, I notice that the legendary AI lords have twice the level of mine. (legendary difficulty).
There is a table in lua, in lib_campaing_manager.lua which replicates the xp table for scripts. As far as I understand, this table is used in some invasions (norscan gods, etc...)
You may want this table to match the character_experience_skill_tiers table
I still need to figure out how it co-works with mods such as NNOBBS to see if it didn't rush the AI too fastas compared to player, but it feels pretty accurate for now.
Thanks anyway for your answer, and can't wait to try out your "Organic AI" once MCT will support MP !
@kevinwdng my bad too on super late response. Sometimes steam doesn't always notify me when someone comments. Glad found answer though.
I'm feeling the same concerning too fast leveling, however I got a question about it.
Is it working with added characters / lords such a "mixu's LL" or "legendary characters" or it needs dedicated submods to include them ?
Thanks in advance, and happy new year !
Pop one up that is 1.5x as noticed it is a bit extreme too. Here's how I do this too:
1. Table in data.pack while in RPFM you want is called "character_experience_skill_tiers_tables"
2. Copy out entire vanilla "experience threshold" column
3. open google sheets, MS excel etc, paste that entire list in A column(352 entries)
4. go to a column over and input formula "=(A:A)*1.5" (where "1.5" = multiplier, change this to w/e you want)
5. toss list it creates back into your mod(just rename mine as yours), boom.