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报告翻译问题






We can feed beefalo while riding it by dragging the food over our beefalo, if you do it, the buck timer will reset. So as long as you feed it, you can ride it forever.
Currently this mod doesn't recognize when you feed the beefalo while riding it.
https://pastebin.com/UVKTJiqB
I mean, I can just do the math based on the buck time, but there's not much point in displaying the domestication percentage if it's not accurate.
innitial test on surface working, entering and existing cave multiple times
upon entering cave it worked 5/5 times
upon returning to surface it worked 5/5 times
Thank you, it seems to be working perfectly now
Thanks for the bug report info, it helps a lot
tmer worked for me innitially(in caves), but stopped on surface
left world and rejoined, it was then working on surface
rentered caves to test, it continued worked
returend to surfacce to test, it no longer works
reenterd caves again, started working
then contineud working on surface
so sometimes it wont like shard changes ig
Much appreciation for keeping it updated!
so that each time you feed the Beefalo while riding it, the buck timer resets?
Maybe add it as a toggle in the config
Something like a little exclamation mark with a timer appear near beefalo
5! (5sec before fall down)
4!
3! (timer become slightly bigger size)
2!
1!
{链接已删除} image for some idea
And I don't need domestication% thing. If I can hide it, It will be very nice. All I need is only a minimal timer
Estimate Obedience Loss". Has that been added yet and will it be visible in real time while riding? There is really no working Client Side Obedience mod and I was hoping that this one here would do the trick.
it would be really good
just reporting a tiny bug:
when the beefalo loses domestication, like if you accidentally attack/starve it, the timer doesn't update the next time you remount!
instead, it goes out of sync, and when you're riding your beefalo it'll buck you off even when the counter still has time to spare (i.e. ~3 seconds left), because it never seems to update the domestication loss as a result of the accidental attack or starvation. I'm guessing this might have been because of the recent Bunnyman update. i was able to replicate this multiple times without any other mod conflicts.
anyways TY for making such a great addon:))