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Brought over main OAI update to MCT settings. You can now tweak by individual culture upkeep as well, fyi this will stack with the global settings.
Updated the required version of MCT to the 0.9 MP beta, as I've been using it for a lot of hours now and have experienced no issues, recommend it over the old version personally just cos like UI updates. This is still backwards compatible though with 0.8, you just won't see any new changes anymore. "
MCT loads fine, now SFO has their own tweaks(call them something special, in that menu tho) but those only effect flat change that isn’t configurable like these options are.
Or in other words, yup, seems to work fine in basic tests this should just stack onto the changes SFO makes too.
Exactly, ya all this does is zero out the handicap tables across different difficulties (which would normally be default baseline “cheats” for AI, so not skewed when you edit them), no other db edits and does not effect any of player handicaps or edit out any of the potential tables you’re talking about so legendary other than your edits, is it’s normal self
I am mostly interested in just adjusting attrition immunity and further lowering upkeep cost for them, but want to ensure Legendary difficulty otherwise remains the same. Thanks again Mr.Soul :)
So the first recruitment option effects provincial recruitment points, while the one I’ve have named all confusingly is for global recruitment, ie when they’re encamped.
But i do have a question , in the 'Ai Faction Money and Recruitment Mods' there is an option which i dont know excatly what it does since the label for it is wrong (i think) its the last option the 'Recruitment point for the AI' what is this exactly? I know there is an option for Upkeep , Recruitment Cost and Recruitment capacity/province but this 'Recruitment point' eludes me , it also caps at 1 for min and 19 for max.
For example: only boost Chaos closer to 100 turn