Cities: Skylines

Cities: Skylines

Loading Screen Mod Revisited 1.1.12
1.500 kommentarer
algernon  [ophavsmand] For 22 timer siden 
@atelier.aks The latest game version update only contained minor changes for new content; absolutely nothing was changed in the game regarding memory handling or the loading process. Likewise for the latest mod update. The testing for this mod for the update confirmed that there was no change in memory use patterns on Linux. So whatever has caused your change would be something else in your system, not the game or the mod.
atelier.aks 6. okt. kl. 10:23 
I'm not talking about the cosmetic issue, but about the effective functionality.

Before version 1.20.1-f1, on my operating system (Linux) RAM was 80% occupied, swap memory 0% and Loading Screen Mod had no effect. After version 1.20.1-f1 RAM is 100% and swap starts to be populated and with Loading Screen Mod RAM is 80% and swap busy during saves.

Obviously, the same content (save), without other variables

I don't assume the effect comes from the mod but from the game version, more specifically the Linux version 1.20.1-f1
algernon  [ophavsmand] 6. okt. kl. 3:20 
@atelier.aks It always did; the issue with Linux is that the live memory usage display on the loading screen isn't there because Linux doesn't provide the necessary API support.

This is a cosmetic issue only and doesn't change the functionality of the mod; it just means that Windows users can see a live value of the amount of memory used by the game (and the rest of the system) as it loads, whereas Linux and Mac users don't get that.
atelier.aks 6. okt. kl. 1:43 
Improved memory usage now also works on Linux
autumnferret3 5. okt. kl. 17:42 
Thank you so much for the update!!
Say My Name 29. sep. kl. 17:30 
Well done Algernon, many thanks for the prompt update.
rob.luttge 27. sep. kl. 0:26 
Thanks indeed!
Zukie_Jones 25. sep. kl. 3:12 
Absolute legend of a creator to update the mod so quickly, thank you so much :steamthis:
retep.orib 24. sep. kl. 23:14 
Ko-fi sent! :) Thank you! :)
Gerald 24. sep. kl. 20:38 
Thanks a lot for such a quick update :steamthis: Shame on Paradox though..
I'd rather be sleeping 24. sep. kl. 12:46 
thank you so much for the quick update! 😭🤗
Dark Ali 24. sep. kl. 11:44 
Algernon, you saved me from $11.98 of regret.
katapage 24. sep. kl. 9:00 
You're a super hero algernon
State of Kenfortucky 24. sep. kl. 8:46 
I had no idea that they would still be adding new stuff to this game. I saw that this mod had an issue, but after seeing that it was updated, I would like to thank you for doing this.
dhenriksen 24. sep. kl. 8:30 
Thank you for the quick update. Got worried for a sec hehe
JackWhisky92 24. sep. kl. 8:19 
thank you so much for the prompt update
Chris TCC 24. sep. kl. 1:26 
hats off to you algernon, thanks for the quick update!
algernon  [ophavsmand] 24. sep. kl. 1:19 
Updated to 1.1.12 :
- Support game version 1.20 and associated DLC
algernon  [ophavsmand] 24. sep. kl. 1:09 
NOTICE : I am attempting to upload the updated version of this mod for the new game update, but am being blocked by multiple Steam errors. I'll keep trying.
Icarus 10. sep. kl. 10:15 
@afmjr28 your error message is the same as when any other error occurs. It basically means "the game logic expected <something>, but <nothing> was found.
No info can be deduced from it
algernon  [ophavsmand] 28. aug. kl. 23:54 
@afmjr28 Almost certainly a mod, although it could be *triggered* by an asset, so again, hard to say without seeing the logs.
afmjr28 28. aug. kl. 18:39 
I appreciate your feedback. You gave me a direction, saying it could be a mod, could it be assets? I'll check the forums. Thank you.
algernon  [ophavsmand] 28. aug. kl. 18:06 
@afmjr28 That is a generic error that can be caused by anything, but is usually because you've subscribed to an older mod that no longer works. Because it's so generic it's impossible to diagnose accurately without seeing a full output log; you are best off going to a generic CS support forum instead of posting on mod Workshop pages.
afmjr28 28. aug. kl. 14:40 
Thanks for replying, but I didn't see anything about it, can anyone help, have you seen this error, I can't continue playing.
patrioticparadox 28. aug. kl. 14:21 
See the support information just above where you typed your comment for information about that.
afmjr28 28. aug. kl. 14:17 
Good evening, everyone, when I started Cities Skylines I got this message: Object reference not set to an instance of an object [system.nullreferenceException]. Does anyone know what this is about? Thanks
随风去 25. aug. kl. 6:35 
nb666
afmjr28 4. aug. kl. 21:33 
Obrigado, funcionou!!
algernon  [ophavsmand] 4. aug. kl. 20:49 
@afmjr28 You need to enable the 'European' style in the content manager.
afmjr28 4. aug. kl. 6:52 
Bom dia, falo do Brasil, sou um apreciador desse jogo, e sigo esse mod. Preciso de ajuda, não sei mais o que faço.Percebi recentemente que não tenho mais em meu jogo a prefeitura, universidade, a roda gigante europeia, câmara dos deputados, shopping, enfim parece que não carrega com o jogo, edificios unicos EURO. o que pode ter acontecido, alguém já passou por isso? Desde já agradeço.
patrioticparadox 1. aug. kl. 14:07 
Additionally, if you're ever trying to troubleshoot and ask for help, everyone is going to assume you have LSM installed. If for no other reason that to conform to the standard that people expect, you should install this mod.
Ichinin 1. aug. kl. 14:02 
If you want to check for mod errors - this is the mod to do it. Features logging of game assets (check options) of vanilla, DLC or mods, which is awesome identifying problems. 10/10 mod.
The Loot 16. juli kl. 14:04 
You can still disable unwanted game content of various types, and texture sharing may still help for default assets.
Snake 16. juli kl. 7:42 
If I'm barely using any non-DLC asset mods... I don't really have much use for this mod, do I?
G1NT 24. juni kl. 2:27 
thank you @algernon
algernon  [ophavsmand] 23. juni kl. 18:51 
@G1NT This mod is no different from other mods. When you use any mod, achievements are disabled by default. Use the Game Anarchy mod to re-enable them.
G1NT 23. juni kl. 6:19 
Can i get achievements with this mod?
algernon  [ophavsmand] 22. juni kl. 0:56 
@CreatorOfWorlds Because they're not assets; they're data hacked directly into the game by a mod.
CreatorOfWorlds 22. juni kl. 0:49 
I'm curious about a thing.
What is the reason why the report for missing content can't have info about missing roads from network extension 2 and such?
algernon  [ophavsmand] 17. juni kl. 15:33 
@blowed4sure There's always an output log when you open the game.
blowed4sure 17. juni kl. 6:18 
@algernon There was no output log,
It just decides to crash
No warning, and also makes a buzzing noise,
algernon  [ophavsmand] 16. juni kl. 16:58 
@blowed4sure Could be, but rather than guessing randomly, you could also try explaining your issue in more detail, and providing your output log . That's usually sufficient to precisely identify any issue (and what you can do about it).
blowed4sure 16. juni kl. 14:10 
@algernon
Probably the storage,
algernon  [ophavsmand] 15. juni kl. 18:52 
@blowed4sure Pretty sure it isn't, no.
blowed4sure 15. juni kl. 10:45 
Is this mod crashing my game when trying to load?
Stellaris 2. maj kl. 4:01 
I dont understand what does it do
algernon  [ophavsmand] 25. apr. kl. 17:11 
@craigprud There are many options available. Access options from the options menu, not the content manager.
craigprud 25. apr. kl. 12:01 
I Dont get any options on the content manager when i click on options it is just blank?
algernon  [ophavsmand] 19. apr. kl. 0:15 
@filipearaujoo No; you need to use the latest game version only.
filipearaujoo 18. apr. kl. 18:59 
Hello!
When I run the game, it says that the mod is updated to version 1.19, but my game has not been updated yet. Is there anything I can do to be able to play without any problems? Thank you very much!