安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






(but ofc, knowing that doesn't stop everyone else from just being boring and picking heavy)
my secret personal play for the past few years, that i don't know if anyone else has picked up, has been running jump scout giant and hopping over the trellis at mid for a funny shortcut/hidey spot, and bypassing the enemy giant entirely
I'm also not sure if anyones ever picked up that an engineer giant gets his sentry guns fire rate boosted (just like with a crit canteen, since that's the attribute we apply to giants) which makes temporarily running an engie defense giant (especially with something like the widowmaker) pretty funny against otherwise uncontested last pushes
Everyone knows what crits are, you see the guy with critboosted weapon you know what it's gonna do.
Given that, I feel there's limited else to be done with it, as Pont mentioned, there's very limited layout designs that "work" with the gameplay, and its hard to bring anything new to the idea that doesn't dilute the experience or distance it from vanilla TF2.
I've seen that there's been some attempts to replicate its success but, without communicating with us, they've had to rediscover most of our design exploration/conclusions on their own, leaving limited time or options to adapt or iterate on their ideas to make them truly work.
(2/2)
The core of VIP is escorting a mobile objective into the enemy base to win, but it sucks to play as the one guy the entire enemy team is focusing. (I find ADCTF generally has this problem, as has almost every implementation of a VIP mode that I've seen)
So either you make the VIP a fun power trip to play as (IMO this needs to be balanced by being up against another, equally-powerful guy), or you swap the VIP for a constrained gameplay object (doesn't need to be fun to play as the objective if nobody is playing as it).
Obviously Crasher is the former, and Payload is the latter.
(1/2)
as for VIP, well, there's a reason we've got payload instead.
The most complicated setup is actually the custom announcer logic lol
would love to see more of these characters, i love these silly fellas
https://i.imgur.com/w0QRgkY.png
drawn by pont after we finished the map
"entire world is babies"