Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires - 6.3.1
1.054 kommentarer
Slavyk For 11 timer siden 
Hello/Bonjour,
French version/Version française disponible ici :

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3614175416
AngelPhoenix 25. nov. kl. 20:19 
Hey there!

So Knights have unit caps here, which is cool, but it also makes it so that you can't Allied Recruit them when you're NOT playing as Bretonnia. Can anything be done about that?
Zaylidin  [ophavsmand] 18. okt. kl. 4:09 
I think they should work together fine as is
maxlanz 18. okt. kl. 2:57 
s this an alternate version of "Lily's Bretonnia Mod Compilation: All-in-one - 6.3.1" to use with IEE or must go togheter?

Great work anyway, grats. :)
i am fast as f boy 14. okt. kl. 6:11 
Играбелен ли мод в мультиплеере?
Rayn 3. okt. kl. 5:47 
That was like the one buildings table that I wrote off and didn't closely examine lol. Thanks for the help!
Zaylidin  [ophavsmand] 3. okt. kl. 4:58 
You can edit the tables in the building effects table, specifically the royal men at arms caps attached to the barracks and royal barracks. Doubleing those values will probably give you what you want.
Rayn 3. okt. kl. 1:59 
Oh actually I found it in the workshop folder (duh, I don't do this often lol). I'm still having trouble finding the exact table to edit though.
Rayn 3. okt. kl. 1:49 
Exactly which pack file do I edit? I assume it's one of the ones in the Total War WARHAMMER III/data folder
Zaylidin  [ophavsmand] 3. okt. kl. 0:04 
Glad to hear you're enjoying it.
You can tweak it with pack file manager, the modding tool for Warhammer, otherwise just play king louen as he gets more royal cap.
Rayn 2. okt. kl. 22:34 
Hello, I'm enjoying your mod at the moment. One thing I want to ask is is it possible to tweak for myself how much capacity of the Royal units I get from the infantry buildings? I want to mess around more with the hammerers and long bowmen but the capacity for them is so small even when compared to the rare knights in my opinion. Otherwise I think it's a great mod!
ThatOneShinigami 21. sep. kl. 20:33 
fair enough
Zaylidin  [ophavsmand] 21. sep. kl. 10:56 
Eventually. Im just not playing TTWH at the moment, havent actually played it in months. Ive been doing this stuff for 7 years so I am taking a break.
ThatOneShinigami 21. sep. kl. 10:51 
will this be getting an "update" i understand it probably works in singleplayer but if it doesnt say its updated in multiplayer it wont let me load into games with friends
Zaylidin  [ophavsmand] 26. aug. kl. 8:54 
Excellent, thank you for posting this
SFH 26. aug. kl. 8:49 
Zaylidin  [ophavsmand] 24. juli kl. 15:07 
possibly, they are normally buildable unless you have a guild so a mod compatibility issue is the only other thing I can think of
AlexSansNig 24. juli kl. 15:00 
I have not build the guilds building chain. Might be a mod incompatiblity?
Zaylidin  [ophavsmand] 24. juli kl. 14:27 
@AlexSansNig
They are mutually exclusive with the guilds building chain
AlexSansNig 24. juli kl. 13:50 
How to build almhouses? They are locked by a previous building it says. But dont know which one
Mike 19. juli kl. 4:13 
How hard would it be to get one of you custom units a into a modded LL's buffs?

A friend of mine want's to do some modding and I'm thinking of asking for that?
Cold 9. juli kl. 1:44 
@Zaylidin Thank you so much. I actually did patch your packfile but there were some things I did't know what should be done for balance so I just tweak the stat biased toward "higher = better". But I guess my balance feeling is not as good as your so gonna re-download the mod. Thank you again!
Zaylidin  [ophavsmand] 8. juli kl. 15:55 
Already done @Cold
Cold 8. juli kl. 12:01 
New changes made to various bretonnia units in stats and melee weapon please take a look and update
DinoZeus 23. juni kl. 5:11 
@Zaylidin thanks for the follow up!
Joe C 23. juni kl. 3:44 
Can anyone recommend a double unit size mod that's compatible with this?
Zaylidin  [ophavsmand] 20. juni kl. 14:28 
That version is quite out of date and is lacking features. I am not sure if it will have issues or not im afraid.
DinoZeus 20. juni kl. 14:14 
Hey, I'mm guessing this is a silly question, but does the "no royal men at arms" version of this work alongside your lord and hero mods that require the overhaul?
Zaylidin  [ophavsmand] 19. juni kl. 14:58 
Odd. I will take a look tomorrow
Troubleshooter 19. juni kl. 14:41 
Royal men-at-arms and Royal men-at-arms (longbow) seem to have a glitchy and glowing helmet and shoulder armor at medium/long distance when playing as Courone. Perhaps a LOD issue?
Zaylidin  [ophavsmand] 19. juni kl. 8:57 
It should still work post update, no?
b.to.the.wall 19. juni kl. 8:36 
Is this planned to be updated?
Zaylidin  [ophavsmand] 9. juni kl. 3:34 
That's really cool, thank you for uploading that :luv:
TToKKang 8. juni kl. 18:49 
Hello! I translated this mod into Korean and uploaded it! If you don't like what I uploaded, I will delete it!
GodOfGames 7. juni kl. 4:52 
Well, turns out I had to download this free ROR DLC on their site. What a nice addition, CA
GodOfGames 5. juni kl. 8:47 
Uh... ok, I deactivated all mods and Bretonnia can't recruit regiments of renown...
Zaylidin  [ophavsmand] 5. juni kl. 6:51 
Odd, never had that problem myself. Could be related to your other mods or perhaps the new update. Ive not played since the latest hotfix.
GodOfGames 5. juni kl. 6:26 
Like they exist in my game, but I can't recruit them for some reason.
GodOfGames 5. juni kl. 6:25 
Hey um, does your mod supposed to remove all regiments of renown? Like, I only have new one which is Swords of Couronne and that's it.
Zaylidin  [ophavsmand] 31. maj kl. 0:24 
I believe Blessed Bretonnia already does something similiar to Alberic and that requires my mod.
I don't plan to make changes like that I'm afraid. This mod is basically complete until CA updates Bretonnia.
Sadge 30. maj kl. 21:36 
I made a small mod to swap Alberic's confederation techs over to Repanse's hero techs since he is on another continent now, but unfortunately it doesn't gel with this one. Would you have any interest in incorporating that change here? It also addresses Repanse's outdated Foot Squire recruit time, diplomacy tech mix-up, and gives Alberic's starting trait the same scope as Repanse's to compensate for the loss of confederation if any of that interests you.
Zaylidin  [ophavsmand] 24. maj kl. 22:40 
@Orthranus
It hasn't been asked already. I am not sure, is this for allied bretonnian cavalry or just for other factions in general?
Allied recruitment is something I havent looked into that much
Orthranus 24. maj kl. 20:47 
This might have already been asked, but is it possible for you to change the cap for cavalry for allied recruitment?
[BRE] Constantin 10. maj kl. 22:30 
I appreciate that; I agree with you, its probably a combination of things
Zaylidin  [ophavsmand] 10. maj kl. 14:34 
Just tested it again, for you. On my screen right now I can see Cassyon, as he should be with Mixu's, on the campaign map working as intended.
All I can say is another mod must be the culprit, and it just so happened that this mod caused issues with that other mod like some kind of chain reaction. I can't help you as I do not know your entire mod list, I am sorry.
[BRE] Constantin 10. maj kl. 14:23 
idk what to say i tested my modlist and this was the culprit .
Zaylidin  [ophavsmand] 10. maj kl. 3:54 
As of today, this mod now features Knight caps. I understand many will not like that change, so if you want to revert to the previous version unsubscribe to this mod and subscribe to this one instead:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3479021232
Zaylidin  [ophavsmand] 8. maj kl. 0:24 
I literally ran it with Mixu's yesterday and it worked fine.
[BRE] Constantin 7. maj kl. 22:03 
nolonger compatible with mixus legendary lords. it doesnt crash but the lords such as cassyon of parraron are reset to the generoc state.
Zaylidin  [ophavsmand] 6. maj kl. 17:37 
That was taken away as there wasn't really other ways to spend it without additional mods and it felt rather broken as a result. If you want access to that again, I would strongly recommend installing my All-in-One compilation mod instead of this.