Space Engineers

Space Engineers

VXM-08 Multi Launch Missile System
266 条留言
Henderson 2 月 17 日 下午 9:58 
Ammo disappears after being produced
Killerbee77  [作者] 1 月 31 日 上午 11:13 
Vanilla and Vanilla + are 2 different things. Vanilla is default keen options which are very limited which is why WC was created. Vanilla + came after WC and could probably handle most of it but I’m mostly retired now
Terrance Hood 1 月 31 日 上午 5:26 
The Assault Weapons mod and it's expansion have Vanilla+ down as a requirement for their missiles to track if I recall correctly.

I would be entirely ok with using weaponcore if it didn't break literally everything that isn't weaponcore.
Killerbee77  [作者] 1 月 30 日 下午 8:51 
Vanilla framework doesn't allow for anything fancy. You can't even make self tracking missiles with Vanilla which is why many use weaponcore or some form of custom script. Might be possible with vanilla + but im not really into modding enough anymore to pick up a project like that
Terrance Hood 1 月 30 日 上午 7:39 
Why must all these amazing looking weapon mods use Weaponcore?

Weaponcore forces people to choose between it and everything else because it breaks literally every other weapon mod that I know of.

Is it possible that some of your mods could be remade using a different base? Vanilla+ maybe?
Killerbee77  [作者] 2024 年 11 月 2 日 上午 9:02 
I’ve never been able to reproduce the issue of them not targeting an enemy. They can miss sometimes even when they probably shouldn’t. They are more accurate in my weapon pack but the separate uploads I’m not really maintaining anymore now that I’m out of school and working
Nemesis 2024 年 11 月 1 日 下午 6:42 
There is a lot that can go wrong on any end ofc, but while testing a bunch of different weapon-core missiles (Ik weapon-core missiles are strange sometimes) this one basically never even tries to hit the target, and ofc the other missiles don't have this issue. They kinda go towards it and either fly way over or way under or start turning and being weird. These are the HE missiles. They will also weirdly try to hit a different target if there is one on the way but usually miss then continue on their path to miss the next target. I was testing with some average sized large grids.
Killerbee77  [作者] 2024 年 10 月 31 日 下午 8:42 
Yeah stuff like that will cause a crash. Glad ya got it figured out
Niviryd 2024 年 10 月 31 日 下午 7:02 
i think i figured it out, i was using duplicate mods without realizing it. sorry for the false alarm
Niviryd 2024 年 10 月 31 日 下午 6:37 
alright, but how would i check a crash log if only weapon core crashes but not the world? i got an in game notification that weaponcore crashed, but i was able to continue playing, just all the weaponcore blocks wouldn't work
Killerbee77  [作者] 2024 年 10 月 31 日 上午 10:10 
Could be some kind of conflict, also using non wc weapons in your world. Or any other reason. If you check the crash log it will probably tell you what the issue is
Niviryd 2024 年 10 月 31 日 上午 8:00 
not sure why but for some reason any time i place this launcher down, weaponcore crashes.
Killerbee77  [作者] 2024 年 10 月 18 日 下午 8:05 
VMLS_Block, VMLS_MagazineLarge, SwarmVMLS_MagazineLarge, VMLS_Ammo, SwarmVMLS_Ammo
URDADSBOYFRIEND 2024 年 10 月 18 日 下午 5:18 
Hi,can i have the subType and the item type for the he missile ammo?I want to add it to the Automatic LCDs 2 mods and show the ammo left on the LCD screen.
Killerbee77  [作者] 2024 年 10 月 17 日 下午 10:28 
Should be it. Select with scroll and set fire to On or use Mousecontrol. Just tested myself and didn't have any issues. Might can try a fresh world for testing purposes and see if its just some weird bug/issue on your end/world
zitronesf 2024 年 10 月 17 日 下午 8:01 
How do I use this mode? The missiles wont lock Target. Like I have a target about 2km disctance and locked, Weapon set to MouseControle and Auto. So when im in range it should fire at the locked target, right? but it dosnt. Am i doing somthing wrong ? I realy like this mod
GunMasterX11 2024 年 5 月 15 日 下午 1:22 
how do you use the launcher? I can't seem to get it to work.
Killerbee77  [作者] 2024 年 5 月 1 日 下午 11:31 
It should auto add it but make sure you have animation engine in the world as well. If you still can't get it to work you might just have a bad version (corrupted) and will need to reinstall. Might could also try using the pack instead
Killerbee77  [作者] 2024 年 5 月 1 日 下午 11:30 
You are doing this at 600m away? Trying going further out a few km. They have a 2nd stage that activates at around 1500m. They will rush in on a target and if they are to close they will probably miss/overshoot the target. Trying going out to around 2km-3km. I just tested myself on the rival platforms world and selected a target and launched and they all tracked the target with about 4 hitting out of 6 (the targets were somewhat obstructed from the asteroid)
DartTimeTime 2024 年 4 月 30 日 下午 5:30 
I forgot to say, I have all the blocks on the redship to pirates
DartTimeTime 2024 年 4 月 30 日 下午 5:22 
I save & quit. I add a speed mod. 8,000m/s

I fire and load 18 missiles. (3 rounds) Like before 1 hits, but the rest of the missiles are missing by a larger margin. I think speed mods may be an issue for this mod.

What's more, I found that when I targeted the redship, in the menu, the vxm launcher said it's target was "n/a" leading me to think that the targetting information isn't getting to the missiles.
DartTimeTime 2024 年 4 月 30 日 下午 5:21 
I tried this mod on a new world.
I forget the name, but it's one of the custom game pre-builds, with a red faction platform, and a blue one. I only installed weapon core, and this mod.

I stole the red ship and placed it a few km away from anything else, disabled the turrets, and built a platform for the vxm, 600m away. The ship is straight ahead, of the launcher.

I loaded the missiles, targeted the ship, and fired 6 times.
No hits. All seeming to curve down, *away from* the target.

I loaded 6 more shots, first 5 repeat this problem. Number 6, curves sharply to the left, then comes slowly back to the right, such that hits the left most side of the vessel. (From my perspective)

The next 6 miss as well.
Killerbee77  [作者] 2024 年 4 月 27 日 下午 5:14 
Should be as simple as firing the weapon within range of an enemy. Works fine on my end but like I said here and there fellas say they won't track but I can't find any issues with them so I mark it down to some weird user error/world/conflict
DartTimeTime 2024 年 4 月 27 日 下午 4:46 
Okay...
What's the proper procedure to launch them?
Killerbee77  [作者] 2024 年 4 月 27 日 下午 12:18 
I got this from someone every so often. Never been able to recreate the issue of it not tracking a target and I put it down to user error
DartTimeTime 2024 年 4 月 26 日 下午 11:44 
So, I can target grids, and even fire. I can't get the missiles to go to the target. It Seems to curve in the general direction of the target but it really doesn't seem that concerned about it. Am I missing something, or doing something wrong?
Killerbee77  [作者] 2024 年 1 月 21 日 上午 11:16 
Scroll where let’s you pick a target. Should just be launch and forget though. It does need to be manually fired. You can set it to fire on mouse click
tuncole95 2024 年 1 月 21 日 上午 11:00 
I know im probably missing a very simple thing but i cant find how to get them to lock onto a target, anyone got a simple answer?
P.s havent been on SE PC for a long time so i am new to both this and weaponcore as a whole
BigEPapi 2023 年 11 月 29 日 下午 1:41 
@Killerbee77, This mod is absolutely perfect and exactly what i been looking for. Thank you!
Killerbee77  [作者] 2023 年 11 月 24 日 下午 12:40 
I mean that’s kinda what’s already ingame. You want basically a small swarm missile launcher with new ammo for it as I can’t make a 6 tube launcher that small and it fire the missiles currently in this pack. I don’t have plans on adding anything like this rn
Kackdackel 2023 年 11 月 24 日 上午 2:45 
Then maybe only the missiles that are loaded in the Tube and it can fire a max of 6 consecutive missiles and then it has to reload?
Killerbee77  [作者] 2023 年 11 月 23 日 下午 3:49 
That sounds very unbalanced
Kackdackel 2023 年 11 月 23 日 下午 12:40 
Hi there, great weapons, awesome sounds and visuals. Could you maybe add a rapid reload single bay version with 1x1x4 size, which can fire as many missiles as there are on the grid in rapid succession? If you've seen The Expanse, it's kinda like the torpedo launcher on the Rocinante. Again, great mod, using this on many of my ships currently together with a personal modified version of you Guardian PDCs.
damienex 2023 年 10 月 3 日 下午 2:26 
Thank you sir! Going to give it a shot!
Killerbee77  [作者] 2023 年 10 月 3 日 下午 1:35 
It’s not something I’ve tried myself but I think others have successfully done it that way
damienex 2023 年 10 月 3 日 上午 11:29 
My dude! This and the Archer are exactly what I have been looking for! I want to use these in base defenses but I can see in the recent comments that they aren't auto firing on their own. Are they able to auto fire through the use of custom turret controllers though? I would test this myself but I am at work right now.

I have an idea for something resembling an oversized patriot missile launcher....
Killerbee77  [作者] 2023 年 9 月 29 日 下午 1:21 
They don’t really have anything to aim with like a turret. You might could use a script or automation block to make it auto fire when enemies are around
GrizzleFace 2023 年 9 月 29 日 上午 11:56 
Damn, I'd love to be able to use them as an automatic defense system for bases, would you be able/willing to make that an alternative setting? Like your other amazing weapons.
Killerbee77  [作者] 2023 年 9 月 29 日 上午 9:57 
Only the missiles have AI. It’s a fixed launcher so your supposed to toggle it. Ideally you should use MouseClickToFire so every time you click it will launch a missile
GrizzleFace 2023 年 9 月 29 日 上午 9:15 
Amazing mod, the only issue I am having is the missiles are not launching on their own, I am having to manually launch them by toggling shoot on and off. I am in creative mode doing tests on ships/bases I'm building. They work in creative right? What am I missing? I have even gone so far as to spawn in the ammo and fill the weapons reserves.
BrGuardian 2023 年 9 月 15 日 上午 8:33 
Cool mod! Would be possible to increase the Max. distance with the admin console?
Killerbee77  [作者] 2023 年 8 月 26 日 下午 2:28 
Once launched
Killerbee77  [作者] 2023 年 8 月 26 日 下午 2:28 
You don’t. They will automatically target anything within 5km
∆ squaLL 2023 年 8 月 26 日 上午 3:13 
How to change Range ?
Killerbee77  [作者] 2023 年 8 月 5 日 下午 9:44 
Crash log would be nice. If I had to guess there is some sort of conflict. You could try to load in in a creative SP world and see if it works or not
Herlock Sholmes 2023 年 8 月 5 日 下午 8:31 
this single block has been crashing weaponcore on my server when placed, failed block initialization. Just letting you know and if i could help in anyway to sort this bug out.
Killerbee77  [作者] 2023 年 7 月 13 日 下午 10:10 
How do you have so many weapons and don't know how to put ammo in them? It's like any other weapon. You need to hook it up to a conveyor line, produce the ammo in an assembler, and ensure it ends up in the weapons inventory.
rickhavoc321 2023 年 7 月 13 日 下午 10:08 
Sorry for the stupid question. I figured out how to make the missiles in my assembler.
rickhavoc321 2023 年 7 月 13 日 下午 8:00 
I hate to sound stupid, but how do I put ammo in them?
Killerbee77  [作者] 2023 年 7 月 13 日 下午 7:11 
Dawg you gotta put ammo in them. None of them had ammo. Once I put some in there they worked fine