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Absolute top notch!
Updated version of the mod.
this is the evolution of the "parry this you f***ing casual" meme
love it
A thousand thanks
List of changes:
— fixed black 2d textures on all models;
— fixed Viridian Knights' heal not working on certain units.
— Remade Purifiers to make their rifles slightly less bulky and more realistic.
Current ideas for the future:
— Crescentia Spear Saint (expensive monstrous unit for destroying enemy's frontline and buffing allies' leadership)
- 1 new unit — Purifiers
- Minor stat tweaks
These units were designed specifically with Bretonnia in mind. To retain their uniqueness I would like them to remain as a part of Bretonnian roster. Plus there are plenty of gun mods for the Empire, so I doubt that it would be necessary to transfer Exterminators to the Imperial roster.
@Wolf King
Bretonnia is a difficult factions to create gun units for. Because of their chivalric theme it is hard to create a unit that would fit the faction without breaking its theme. For this reason, it is unlikely that there would be vehicles, cannons etc.
Mods with units are broke in 2.1 :( So mayby here is the same problem.. Here is some info from another mod:
"CA did change the "Group Key" ids in "db/cdir_military_generator_unit_groups_tables" which are also used in "db/cdir_military_generator_unit_qualities_tables" by many unit mods like mine, so if a unit mod still references the old group keys in the second table the game will crash as soon as the ai tries to look those values up."