安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
"patch 4.0: New table character_skill_node_set_items_tables requried"
Maybe that would helpl to solve the issue.
I am interested, however, in seeing if that decision is worth it or not. So I'd like to read your thoughts if that makes sense or if it would in fact be better to treat them as "mortal". Please let me know what you think!
i am playing Skarbrand, allied with Kairos and can recruit soul grinder for 2 pips on Mortal lord.
Not a big deal but might as well let you know
bit confused - looking at the rules, you also changed the cost of certain units, aside from special to core and vica versa? wondering on the compability on that case with other ttc mods.
the main aspect seem to work fine though