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Thank you for creating this mod. As of 10/23, it works perfectly and delivers exactly the kind of fun I was hoping for.
However I can't get it to work for some reason. After installing small armies, dummy unit mod, and starting a new campaign (realm of chaos - daemon prince faction) I still see large armies and no 12 units.
This mod is great! Really ingenious way of going about it too! There are some balancing issues (like tomb kings don't pay army upkeep and thus aren't punished nearly as heavily for fielding illegal armies) but for the most part, this mod does what it wants to do the best out of any alternative mod or method.
I continued some tests today - the game lauches well with the following mod list
-Mixu unlocker
-Audio Mixer
-Mod Configuration Tool V09
-Mixu Legendary lord
-Mixu Legendary Lords: Asset pack
-Immortal Landmarks
-Recrut Defeated legendary lord
-Victory Condition Overhaul
-Legendary Characters
-Legendary Characters asset pack
-Trubbles Dummy unit
-Small armies Campain/Garrisons/Quest battles
So the culprit of the crash is probably one of the OVH lost factions mods, gonna try to find which one.
Thanks tipeee seems to work, just gotta wait for my paycheck by endmonth '-_-
So happy you consider buying me a coffee, thank you. :-) I have added tipeee option too, in case that works better!
A first question - I use to play with a lot of mods, but adding smaller armies to my usual list crashes the game at launch. I'm gonna test on my own, but perhaps you have an idea which mods causes the troubles. It definitly works with improved victory conditions, improved lore and legendary landmarks. I need to check mixu compilation, mixu unlocker, cataph compilation, legendary lords 3 and all of the OVN lost factions, the trouble is definitely in this list.
And a second one, do you use something beside buy me a coffee? Seems it doesn't work here^^
With regards to multiplayer, have you tried with only this mod enabled and nothing else? Also remember to subscribe to the dummy unit mod. I don't think MCT works with multiplayer, so you cannot use MCT mod together with small armies command in multiplayer.
I recently heard from someone else that they were using this mod in a multiplayer setting (see below), and I did some coding for it a long time ago, so it "should" work. :-)
It is also possible that you may need to remove subscriptions and resubscribe in case you had an old version and steam decided not to download a newer update.
Real simple. covers all its bases well thought out well done man.
Its required because as a person when you're focused on your body you only have what... 10 body parts at most. When you get high and dissociate into TWWH3 and play a reinforced battle?? now you're meant to control 40 limbs???? stoopid.
This mod is essential for making the game immersive and responsive. Must have.
@Arnabus: I do not do re-balancing of individual units, that would put this mod in conflict with sooo many other mods. So yes, summoning is a little stronger in the context of smaller armies. Go skavens (I have actually thought about menace from below, but difficult to adjust). ! :-)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3390059779
This submod is super easy to modify with a tool called RPFM, so you could install that tool, copy the submod and change around on the value.
Feelz like vanilla income ammounts - Was hoping for a bit of a slower game - Maybe i will look into dropping it.
Battle before just felt like a intense chaotic blur to me. It realy does feel like These two mods should be the games vanilla gameplay. Thank you so much for this!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3460051724