边缘世界 RimWorld

边缘世界 RimWorld

Zealous Innocence
207 条留言
Proximo  [作者] 10 月 15 日 下午 1:33 
FOY Water has arrived now. Botteling, using, using it on a target and even setting up automatic use to keep a specified age. Its still a work in progress but its a good bases for making all sorts of tech based on this new minable resource (at the fountain obviously)
Avericat 10 月 9 日 上午 8:56 
Colony has a signs reading: Warning! Regression will be forcefully applied to trespassing raiders
Proximo  [作者] 10 月 9 日 上午 8:19 
- Hediffs(Illnesses) causes by old age can be temporarily healed by regression (as it changes the physical age of the pawn) but will be regained on aging up again.
Proximo  [作者] 10 月 9 日 上午 8:03 
Major update of regression mechanic:
- Regression complete from adult to baby, all stages supported both ways
- Birthdays and time passed while regressed will be triggert on reaching that biological age that was "missed" if that happens
- Regression is a kind of damage like effect that roughly makes middle aged pawn a child at 50% regression while a young adult pawn might already be a child at 75%. 100% is equal to be 3 years old and over 100% causes the pawn to be a baby.
- This effect works also for animals if affected by regression (stay tuned for more tools/weapons causing regression)
Ethan (typhlosion confused) 10 月 2 日 下午 12:16 
ye its working really well fam thank you again
Proximo  [作者] 10 月 1 日 下午 11:53 
By the way, recent fixes change behaviour of changing others diaper (if pawns can't move because of sicknes or if enabled for jailed people (might have no access to facilities) and children that are to small to change their own diapers yet.
Proximo  [作者] 10 月 1 日 下午 11:14 
@Avericat Thank you, this error was fixed and the fix uploaded. You should automatically receive the fixed version from steam.
@Ethan (typhlosion confused) Yes, Core is the main version of the game without DLC's. If you setup just the 3 required mods + Core (the game) as the 4. mod in the sequence i wrote it down, it is definitly working. Obviously it will also work if you add other DLC or mods to the list, most of the time.
Avericat 10 月 1 日 下午 9:37 
Hi again! Glad you are back. I am getting an error with the most recent version when I try to check stats of any animal that isn't tamed. Tamed animals are fine.

Exception filling window for Verse.Dialog_InfoCard: System.NullReferenceException: Object reference not set to an instance of an object
at ZealousInnocence.StatPart_LimitedSupport.TransformValue (RimWorld.StatRequest req, System.Single& val)
at RimWorld.StatWorker.GetValue (Verse.Thing thing, System.Boolean applyPostProcess, System.Int32 cacheStaleAfterTicks)
at RimWorld.StatsReportUtility+<StatsToDraw>d__26.MoveNext ()
[...]
at RimWorld.StatsReportUtility.DrawStatsReport (UnityEngine.Rect rect, Verse.Thing thing)
- PREFIX OskarPotocki.VEF: ...VEF.Weapons...DrawStatsReport_Patch
at Verse.Dialog_InfoCard.FillCard (UnityEngine.Rect cardRect)
- PREFIX SmashPhil.VehicleFramework: ...Vehicles.Patch_Gizmos:VehicleInfoCardOverride
Ethan (typhlosion confused) 10 月 1 日 下午 9:32 
right on what mod is core is that just the game?
Proximo  [作者] 10 月 1 日 下午 4:59 
@Ethan (typhlosion confused)

You are correct. I do use features from Anomaly (Fountain of Youth) and Royality (Implants i am working on). All those relations got cleaned up. The current (new) versions will run now with following mods:

- Harmony
- Core
- Dubs Bad Hygiene
- Zealous Innocence
Ethan (typhlosion confused) 10 月 1 日 上午 10:53 
i get errors in my console when i try to put it on is there another mod besides stuff
Proximo  [作者] 10 月 1 日 上午 5:01 
@DuckGoosebear PrairieDogLover Its as usually not a "why?" but more a "why not?". And yes, it could be vanilla diaper babies expanded... if it would require vanilla expanded, what it doesn't ;)
DuckGoosebear PrairieDogLover 9 月 30 日 下午 9:06 
Why is this mod so silly? We finally got Vanilla Diaper Babies Expanded
Ethan (typhlosion confused) 9 月 30 日 下午 6:02 
@proximo ok you the man brother sorry for the trouble
Proximo  [作者] 9 月 30 日 下午 5:54 
@Ethan (typhlosion confused)
I patched this mod and REMOVED the hard requirement for the DLC Ideology.
Functions of Ideology will obviously not be available, but the basic functions and functions unrelated to ideology will work fine.
Proximo  [作者] 9 月 29 日 下午 6:58 
I patched it to 1.6. Thank you, Xandar Nirpow, for all your work while i didn't have the time to do so.
Ethan (typhlosion confused) 9 月 18 日 下午 1:52 
i have that one and my game now does not load in and i cant click any of the butten to spawn into the game like clicking on a random sanario just makes the butten not click idk if thats on my end or what but yeah
Proximo  [作者] 9 月 18 日 下午 12:21 
@Ethan The main part of the game does use part of idiology heavily, but it should (never tested) work without it, as i made a test in the code every time i used features of idiology (meaning if idiology is not installed, everything that doesn't require it should still work.) As said, not tested and you might want to scroll down on the comments for the link of the person that currently has taken over development (this version is most probably not working on the current version)
Ethan (typhlosion confused) 9 月 16 日 下午 7:43 
is there a way to make this work without having to buy the dlcs
Proximo  [作者] 9 月 15 日 上午 12:55 
@SteemPoonk2022 i totally take this as a compliment. I like to create wholy unique things and what better game to do this for than RimWorld
SteemPoonk2022 9 月 11 日 下午 3:34 
This might be the weirdest mod i am subsribed to, and thats saying a lot in a game this ludicrous. So good! :Wildfrost_Heart:
Xander Nirpow 7 月 20 日 上午 5:13 
Update uploaded. Give it few hours to be available.
Proximo  [作者] 7 月 15 日 下午 6:49 
Xander Nirpow has taken over the development for the moment. Here is the link:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3452923594
Bary 7 月 14 日 上午 3:09 
+
Cinna 7 月 13 日 上午 11:30 
please update this :<
Proximo  [作者] 7 月 1 日 下午 4:29 
@Xander Nirpow It is the idea to make an artifact, similar to the researches of the dlc Anomaly, where researching it gives inside in the way regression works, but also regresses the ones researching it (similar how enemies of Anomaly start to attack). In exchange it allows research of the regression tree that allows to build things using regression like weapons and abilities. The gained ability affect the enemy but also the user to some point.
Xander Nirpow 6 月 17 日 上午 4:00 
@xander oki. Gotta grabs them.
What was the idea behind the fountain of youth btw ?
Proximo  [作者] 6 月 14 日 上午 4:53 
@Xander Nirpow Please do
https://github.com/Proximitron/ZealousInnocence
Also all sources are included in every download of the mod.
Xander Nirpow 6 月 12 日 下午 9:01 
@proximo
heya.
i could update to 1.6 if you don't have time anymore (which i understand ! )
00generator 6 月 12 日 下午 5:50 
@Proximo if that's the case, notify Xander Nirpow, who might be taking over for you, that Dubwise has started getting his mods ready for the 1.6 Update coming up next month. The Bad Hygiene Mod he created is a requirement for this one, and would be a good idea for both mods to be compatible with the new version of Rimworld when it is released.
Proximo  [作者] 6 月 12 日 下午 4:21 
@00generator i would be happy about another maintainer taking over, as i have currently not the time or required drive to keep the project maintained as it should.
00generator 6 月 12 日 下午 1:55 
Are you planning on developing and maintaining this mod any longer, or letting Xander Nirpow take over? If you say yes to one of those, I would recommend you or him collaborate with Dubwise (if he is still developing and maintaining his collection of mods) to merge this mod and his Bad Hygiene Mod together for the 1.6 Update coming soon.
Proximo  [作者] 6 月 8 日 下午 2:59 
@FungalFish No, yes, for some? I mean if you get down to it, trains and trees are a fetish thing because some people tend to to unspeakable things to them. But if the question is if this contains any sexual content, the answer is no.
FungalFish 6 月 7 日 下午 10:34 
Also, is this a fetish thing or.....?
FungalFish 6 月 7 日 下午 10:24 
Nevermind lol, I mistakenly had the Redux instead
FungalFish 6 月 7 日 下午 10:09 
Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 01000092 (from typeref, class/assembly Verse.IThingGlower, Assembly-CSharp, Version=1.5.8840.32476, Culture=neutral, PublicKeyToken=null) assembly:Assembly-CSharp, Version=1.5.8840.32476, Culture=neutral, PublicKeyToken=null type:Verse.IThingGlower member:(null) signature:<none>

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
FungalFish 6 月 7 日 下午 10:09 
more information:


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

ReflectionTypeLoadException getting types in assembly ZealousInnocenceRedux: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0
FungalFish 6 月 7 日 下午 10:09 
Having issues with the 1.4 version ever since the 1.5 update. "Could not resolve type: Verse.IThingGlower"
Brome Teks 5 月 1 日 上午 5:40 
Dunno if you're taking suggestions, but a fun idea could be a drug that slows (or even reverses) aging but can cause permanent incontinence and/or mental regression states if you OD.
Bong McRippa, Pisslord Supréme 4 月 29 日 上午 3:49 
@Proximo honestly the more I think about it the more I realize I'm not sure what I would have done differently to change it, so I think it's probably just me having trouble with suspension of disbelief actually having decent diaper content in a game for once, heh.

Thank you for the great mod, it's much appreciated.
Proximo  [作者] 4 月 28 日 下午 6:13 
@Moonless_Forever Yes. Instead of opening a new can of worms, i chose to make the diapers relative cheap and hitpoints being used as "state" of fullness. Reasons for that:

- Pawns will try to change any cloth (so also diapers) if they are under 50%
- Pawns will keep wearing bad cloth (full diapers) instead of going commando, giving a little space for error and material shortages
- Pawns can easily set to burn/destroy old diapers by status
- High quality gear (including diapers) will have more hitpoints and by extension the capacity will scale automatically with quality.

If you want to prevent rashes, you can keep doing how you do it for any other cloth in rimworld. You set a production limit for... until there are 2 diapers in storage with over 50% and set to destroy any diapers that is in storage with less than 50%. Similar to cloth they will now auto change diapers as well.
Moonless 4 月 27 日 下午 4:56 
Do changes occur automatically? I'm not 100% sure how diapers get used up, and when it seems like I have enough, diaper rashes happen.

Does Hitpoints = Diaper status? So 50> may result in rashes
Proximo  [作者] 4 月 4 日 下午 3:08 
@Punished Bong McRippa
Can you explain this? The ideology is only active if you (or others) choose that ideology. Otherwise its generel neutral/negativ stance against that ideology (other ideologies)
Bong McRippa, Pisslord Supréme 4 月 4 日 上午 8:58 
I really enjoy this mod but I was wondering if it's possible in the mod option to disable ideology tenets? I want diapers in my world and am totally cool with ABDL stuff but I would prefer it be a light version more about having them in a realistic sense rather than converting rimworld into specifically an ABDL game. Thanks!
Proximo  [作者] 3 月 29 日 下午 6:05 
@Xander Nirpow I do that as soon as i can. My ideas behind the fountain of youth are that its a center of worship and discovery. Involved are technologies that can stun, confuse and ultimatly regress attackers or make prisoners forget their alliances.
Xander Nirpow 3 月 28 日 下午 9:28 
You’re more than welcome. I will push my change to git when back home.
What’s your idea behind the fountain ?
Proximo  [作者] 3 月 28 日 上午 9:27 
Thanks for the update
Xander Nirpow 3 月 16 日 上午 9:11 
hello, I got an exception error with the mod: I noticed when "numbers" didn't worked when zeaolous is loaded but zealous is working. After digging a little, i Found that:

Thx :)

Root level exception in OnGUI(): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 25E0C8A6]
at ZealousInnocence.StatPart_LimitedSupport.TransformValue (RimWorld.StatRequest req, System.Single& val) [0x00023] in <f857ab45968f4d32b67a4e526c706441>:0
at RimWorld.StatWorker.FinalizeValue (RimWorld.StatRequest req, System.Single& val, System.Boolean applyPostProcess) [0x00022] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest req, System.Boolean applyPostProcess) [0x0005c] in <69945a8ed6c540cf90b578de735e0605>:0
Kingdark 2024 年 12 月 6 日 下午 4:25 
It might be a connection with another mod? Have you checked your mod list for potential incompatibilities?

It may be a pain, but try to remove ALL the mods, except for these one, even the ones you are 99.9999% certain aren't the problem. Just to see if the problem persists. Oh, and start a new game. Don't load an old game.