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If it still does not work, I also had a warning that the mod version may not match, if the above does not help it looks like in descriptor.mod it needs supported_version="v4.0.*" rather than supported_version="4.0.*" From the Launcher go to Mods and click the ... by this mod and select go to folder, then open descriptor.mod in a text editor, add the missing v, save, and it should get picked up right away.
It seems the voidweller origin is a wee bit broken (in a bad way) becuse you dont start with an advanced start, having one habitat with 34 pops.
anyhow, i hope that the mod will be updated in the furture its one of the most unique mods on the workshop.
if not, would be cool if you could somehow implement it
Would love to try this out.
Otherwise I have always enjoyed this mod, it is great fun and a good challenge.
I did a couple of runs and I was really looking forward to the gateways tech so I can reinforce my pressured chokepoints quickly or run to my ally's aid.
However I never get the tech. Looking at the wiki, it says an abandoned gateway must be discovered so the tech can appear, but all of the gateways belong to the Lost and perhaps are not considered "abandoned". Maybe that is why we can't get the tech.
The AIs also never construct gateways, but construct other megastructures, so I must assume they simply cannot construct gateways.