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Assertion Failure: Assertion '!m_unparkTnEntities.empty()' failed.
res/config/game_script/bulldozer_plus_plus.lua"]:92: attempt to index global 'util' (a nil value)
Just one question/request: Is there or could you put in a way to just bulldoze all elements in the list?
Thank you anyway for a great addition to the game! UG should hire some of you star modders to make their good game into something legendary.
Thanks for these time saving additons which make building my map a lot better!
Error message: error: res/scripts/init.lua:128: creating globals by assignment is not allowed (variable was errorPanel)
Did you forget to add 'local' before your variable?
stack traceback:
=[C](-1): ?
=[C](-1): error
@res/scripts/init.lua(128): __newindex
E:/SteamLibrary/steamapps/workshop/content/1066780/2857104286/res/config/game_script/bulldozer_plus_plus.lua(439): buildWindow
E:/SteamLibrary/steamapps/workshop/content/1066780/2857104286/res/config/game_script/bulldozer_plus_plus.lua(492): createComponents
E:/SteamLibrary/steamapps/workshop/content/1066780/2857104286/res/config/game_script/bulldozer_plus_plus.lua(563): ?
File name: E:/SteamLibrary/steamapps/workshop/content/1066780/2857104286/res/config/game_script/bulldozer_plus_plus.lua
In function: void __cdecl lua::State::Call(int,int)
Removing tracks, Yes; Removing assets, No
"This error is usually caused by modding. Some game resources contain incorrect data.
Details:
Error message: error: res/scripts/init.lua:128: creating globals by assignment is not allowed (variable was statusPanel)
Did you forget to add 'local' before your variable?
stack traceback:
=[C](-1): ?
=[C](-1): error
@res/scripts/init.lua(128): __newindex
..//bulldozer_plus_plus.lua(434): buildWindow
../bulldozer_plus_plus.lua(488): createComponents
../bulldozer_plus_plus.lua(559): ?
ile name: ../bulldozer_plus_plus.lua
Key: game/res/gameScript/bulldozer_plus_plus.lua_guiInit
Mod: "Bulldozer++" (*2857104286, 1) (consider removing this mod and contacting the mod author)
"