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Overall, I really like the mod. No new enemies so, no bloat, new crafting materials could craft existing vanilla ones that are a pain to grind (Obsidian rose), This definitely goes into my "I don't mind if it stays enable" mod list. Excited for the sentries update and hope to see the mod blow up.
1) Visuals—My god, the sprite work for the mod is incredible. One thing I appreciate is you giving bosses weapon lore descriptions. The Demon Shurkien and Gel Kunai are my favourites. The first mage armor elvenwood is easily the coolest starter armor I have seen, woodland knight motif going on.
2) Variety- I played the game as a Melee/ Boomerang class, I know Wysteria is heavily skewed and encourages Mage with so many mage accessories and weapons, but I always wanted to play a boomerang subclass that is basically a reskinned thrower. Love the Cuirass upgrades and the hatchet upgrades, perhaps add an Ichor version of the cursed hatchet? And maybe make the hatchet have a crafting tree until endgame? Could be interesting since I'm bias for glaive/boomerang subtypes.
I'm thinking the 1.4.4 port will be released sometime in late September.
This is a pretty massive update.
It's overhauling most of the weapons, also adding a bunch new weapons, over a dozen new accessories, a new NPC, a bunch of new crafting materials, potions, other buffs, new particle effects and overhauls to vanilla weapons, new armor sets, and even new prefix reforges!
Feel free to leave any suggestions or bugs that you encounter!
I will absolutely be trying this out!
69 magic dmg