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I have just checked this.
first of all thanks for a very good mod (albeit somewhat op :P).
I just wanted to ask if there was the possibility to code in all the technologies for the variants are some of them don't work, for example, the tech "an instrument of war" is supposed to increase the recruit rank by +2 but it only works for the vanilla executioners.
Same goes for the slaughterlord red tree skill.
Haven't really stumbled upon any others since i'm rather early in my current campaign still but if i were to find more, i could post them here if you want
It doesn't seem to work for Cult of pleasure faction.
And yeah, crediting should always be a standard with submods/co-mods, but it already seemed to be a thing DarkRite was doing anyway.
May not be much, but I'll just give some Kudos in steam-price form to both of your mods.
Best of health, motivation and inspiration.
As it's quite a time now, I think you can savely open it up. If this mod's author doesn't like it later, he can tell so at any time. But as your mod requires his to work, I don't see any reason why to hold back, as crossover-conversion mods are mostly welcomed by modders to save them extra work and chit-chat about it.
However: Thanks for putting the conversion effort into this. Looks like a promising mod !
Also ofc thanks to Decky for the main mod execution! Looks royal!
These entries was adjusted so that the mod funktioinert.