全面战争:战锤3

全面战争:战锤3

Guns of the Empire (6.3.?)
1,770 条留言
FPSBrendan 3 小时以前 
Completely understand the frustration. Thanks for still supporting the mod tho dawg.
Snek  [作者] 3 小时以前 
7.0 changed animation structure, so probably every one of my units may have animations bugs and fail to fire. I cannot fix this until mod tools are caught up to automatically patch it. I honestly wish this game's DLC cycle was done.
FPSBrendan 4 小时以前 
My Hakbutschutzen don't seem to be firing on 7.0
Billy Bob Jago 4 小时以前 
Did the update bugged Ersatzsolder and Hakbutschutzen (possibly others too) they don't shoot?
VioletGreyTV 5 小时以前 
@Saruwatari the good thing with mods is that everyone can play with the mods they like :) nothing this mod adds was ever claimed to be Lore friendly or balanced. if you really want to you could always balance your local download of this mod for your own needs. but thats on you.
Tonymon 7 小时以前 
will this need to be updated to the new version?
Saruwatari 18 小时以前 
Great mod, the units are fun, but really OP. Even the basic Ersatzsolders absolutely annihilate everything infront of them, they just have too much stuff. The stakes break the AI which prioritizes them for some reason and coupled with greatly increased fire rate from stand and fire AND suppression makes it so it doesn't matter that they have low damage (still AP though). They should probably have less tools to work with.
Boiled Chicken 12 月 1 日 上午 1:53 
Odd issue where I can toggle ammunition type for Leadbelchers in custom battles, but not in campaign.
Hurt Cobain 12 月 1 日 上午 12:01 
the current double unit size mod link doesnt work im assuming it was removed. My offer is still valid for a limited time only
Slavyk 11 月 29 日 下午 2:33 
Hello/Bonjour,
French version/Version française disponible ici :

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3614175416
Snek  [作者] 11 月 26 日 上午 12:40 
Not a Tarriff reference, but yes. A bunch of the Empires technology had wacky and elaborate names like that in the earlier edition lore.

Repeater Rifles were "Von Meinkopt’s Whirling Cavalcade of Death".

Helblaster Volley Guns were "Macro-mainspring of Multudinous Precipitation of Pernicious Lead"

Grenade launchers were "Pfielmann's Incendiary Projector of Explosive Misfortune"

The LMFAO is named in the spirit of those, but with the name's acronym also being an English internet slang.
Volstrum 11 月 25 日 下午 6:47 
"Longitudinous Missile of Fantastically Accurate Obliteration"
Is this a Tarriff reference to the Hochland video's "Leon Todmeister's Fantabulously Far-Reaching Harquebus of Unforeseeable and Unperceived Bereavement" aka to non Hochlander's the Hochland Long Rifle?
Guiding Chaos 11 月 21 日 上午 9:03 
is there any conflict with this and deithland (also is there a way to disable units entirely)
Hurt Cobain 11 月 18 日 下午 2:18 
Make a double unit size submod please I'll cash app you 15
Snek  [作者] 11 月 18 日 下午 1:45 
Not stakes, I thought I removed the Square formation.
Miracle Johnson 11 月 18 日 上午 8:16 
Hello! is the Stakes officially removed from the Handgunners? it was a pretty good ability for Defence
WebsterHelios 11 月 17 日 上午 9:57 
This mod truly makes the empire what it should be. Blood and gunpowder.
raw666 11 月 14 日 上午 8:09 
Just waiting for the updates to compatibility patches for I am never removing Heirs of Sigmar.
Transcendent 11 月 14 日 上午 7:32 
the compatability patch for SFO seems to have disappeared. Is there a new one coming at some point?
BitterMoth 11 月 13 日 下午 7:45 
does this work with old world?
Gher (キラ) 11 月 13 日 上午 11:38 
yesssssssssssss
Major Koenig X 85 11 月 12 日 下午 4:03 
thx Snek
SpartanX92 11 月 11 日 下午 5:25 
YEEEEEEEEEEEEES
LUDEOVEX 11 月 10 日 下午 10:05 
The Hakbutschutzen units, specifically the animated image of the general or captain below, some appear with a black stripe on their armor when using the Wisselnad factions.
Snek  [作者] 11 月 10 日 下午 8:36 
Updated for 6.3.whatever it is now. No changes but I fired up a campaign and played some battles and all seems to work.
fazfan1987 11 月 9 日 下午 10:17 
I wonder if some other modder could pick this up if the original creator is stepping away
SpartanX92 11 月 8 日 下午 2:08 
i will pay this guy to update this mod if i have to
Lelouch VI Britannia 11 月 4 日 上午 11:40 
the creator of this mod has stated in the past that due to personal issues he was stepping away from modding hence why the mods updates slowed alot over the last year
Miracle Johnson 11 月 1 日 下午 12:05 
is this mod dead? I seriously love this mod because of the Machines and soldiers :C
Eron 10 月 31 日 下午 11:17 
For whatever reason the mod still works on Linux native version, with shadows disabled. I was using proton to play the Windows version, and switched over without testing. If you're having issues on Windows version maybe turning shadows off might allow you continue using the mod.
Ghostgg10 10 月 26 日 上午 9:20 
as mentioned by @DALKurumiTokisaki the problem exists
"Just a heads up theirs a slight conflict with Eustace's Artillery Pack where it causes the Airship's Rocket and Hellblaster batteries to phase into the ship rendering them unable to fire"
Evan 10 月 19 日 上午 11:14 
Any chance of an update
IamSpaceWhale 10 月 16 日 下午 6:00 
Running into an issue where I cannot disable units using the Mod Config Tool. All are locked and enabled with no way to change this. Also using the most recent SFO submod, could that be causing the issue?
KeeZon 10 月 13 日 上午 3:18 
Any chance of an update to 6.3 please mate!
obi89 10 月 11 日 下午 6:53 
The no unit caps submod is gone :( Cant continue the campagin without it ^^
*ERROR* 10 月 11 日 下午 4:12 
Why did the garrisons submod get removed?
Frost 10 月 8 日 下午 7:36 
bro please i wanna play the modddd
Frost 10 月 8 日 下午 6:12 
6.3 pleaseee
Tomislav Nookyshov 10 月 8 日 下午 1:03 
The latest SFO submod disappeared, while the other two are outdated. Kind of a surprise, but this may explain why my latest save keeps crashing.
Nova015 10 月 6 日 下午 10:26 
Unfortunately the SFO submod does not work.
DALKurumiTokisaki 9 月 30 日 下午 6:56 
Just a heads up theirs a slight conflict with Eustace's Artillery Pack where it causes the Airship's Rocket and Hellblaster batteries to phase into the ship rendering them unable to fire.
Mazort 9 月 22 日 上午 10:52 
What are the chances that you could work on a similar mod for TEB?
DiViNe NeKO 9 月 7 日 下午 5:54 
Great mod, the one unit that could use some change is the jet pack infantry.

- They have a slightly buggy targeting in combat and will stall out instead of shooting in the chaos

- The flame trails looks like they are dropping heavy napalm all over place, maybe reduce the effect a bit so it looks more like a shorter jet flame
Marmo 8 月 23 日 上午 3:29 
nvm saw you addressed it on page 3
Marmo 8 月 23 日 上午 3:27 
Most of the infantry roster aside from the bayonet guys are missing from the Gunnery Infantry part of Wissenland & Nuln's Imperial Gunnery School. Do they still get the upgrades or are they not compatible?
The.Lord.Chanka 8 月 23 日 上午 1:20 
Do kills by these units generate schematics? I've been noticing my schematics gain is terrible. Or was that overall nerfed recently?
R.B.Wagner 8 月 15 日 上午 6:38 
can you disable formation for handgunner cuz it still have T pose bug.
Fizzy Lifting Drinks 8 月 11 日 上午 8:24 
Can you give the light cannons a grapeshot ability like the Nuln Gunnery upgrade? Really big fan of the mod
VioletGreyTV 8 月 10 日 下午 7:24 
@bulletwitch you dont have to use it. mod the game how you see fit for yourself.
NotSoCommonCold 8 月 10 日 下午 6:59 
Does this mod edit anything to do with the Imperial Palace in Altdorf? It has multiple tiers with no upgrade line and placeholder names of "Altdorf Landmark" with the vanilla tier displaying correctly albeit unobtainably as "Imperial Palace"