Garry's Mod

Garry's Mod

TFA Counter-Strike: Online 2 [Discontinued, use new upload!]
82 条留言
idksomething 8 月 21 日 下午 1:50 
reduxed for a 3rd time, damn.
Global  [作者] 8 月 21 日 下午 1:17 
This upload has been discontinued in favor of the new upload:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3553409400
The new upload has every weapon we didn't have before, defusable C4, and more polish.
We went for a fresh upload to hopefully reach more players!
idksomething 8 月 11 日 下午 7:32 
@global, you could make the ironsights off an TFA attachment instead of a cvar check
Global  [作者] 7 月 25 日 上午 9:04 
Are they like that in CSO2?
remember, we're not aiming for irl accuracy - we're doing what CSO2 does
9Rounds 7 月 18 日 上午 7:46 
You back! thanks for hard work!
Global  [作者] 7 月 17 日 下午 3:36 
nah, it was part of the original upload
I already modified the attachment text with my own thoughts, though
Global  [作者] 7 月 11 日 下午 3:40 
Last time I tried adding an option like that to CSO1, things fell apart due to how soon it's loaded
I can't simply add a cvar check without a bunch of custom code I don't want to create
Gordon, GORDAN! 7 月 11 日 下午 2:01 
I'd suggest having an ironsights off option, but if you want to amputate them completely here as well, it's okay.
Global  [作者] 7 月 11 日 下午 1:49 
They probably won't, to keep parity with CSO2.
If you want ironsights later, use the old version in the description
Gordon, GORDAN! 7 月 11 日 下午 12:09 
I wonder if the ironsights could stay on here as opposed to the CSO1 ones in which they were completely amputated?
Konata Izumi 6 月 29 日 上午 9:21 
Don't worry about not replying that fast, I get that sometimes you're just busy or doing other things
Global  [作者] 6 月 29 日 上午 9:13 
Sorry for the late reply!
I think that can be fixed, because other versions of that c4 fix this issue.
Konata Izumi 6 月 20 日 下午 5:20 
Since the addon is back, I'll report a bug that's annoyed me:

May just be on my end, but when the C4 explodes, its fire particles never go away, unlike the C4 from the original Counter-Strike Online SWEPs, where the fire particles stop after a few seconds. I tried using the Advanced Remover tool, but I couldn't delete the particles with it (Unless I missed it in the menu).

If this is an intended feature, then don't worry, but to me it seems like a bug.
screwdriver lobotomy 6 月 19 日 下午 2:38 
wowie sounds exciting!!
★Bullet★  [作者] 6 月 19 日 下午 2:14 
I've got c_hands for weapons, but I don't know when project will be started and released.
Global  [作者] 6 月 19 日 下午 1:49 
I'll save you some waiting and answer for him: there's plans to port over missing weapons.
It hasn't even been started yet however, so it'll be a long time before they're out. If you want to know when they release, follow his workshop!
screwdriver lobotomy 6 月 19 日 下午 1:29 
@★Bullet★ is there anything else planned for this pack or just those changes?
★Bullet★  [作者] 6 月 19 日 上午 4:51 
@josaic, it means disabled 1 extra round in clip if you reload non-empty weapon.
josaic 6 月 19 日 上午 1:35 
the one thing im a bit confused about is what does "disabled chambering for all weapons" mean? i don't notice any differences since i last used the addon
Global  [作者] 6 月 18 日 下午 9:13 
TFA CS:O2 was updated! In it are plenty of changes, such as spawnmenu subcategories,
shotguns allowing automatic fire like in CS:O2, and a few stat changes.
★Bullet★ helped create this update. It's pretty large, so check the changelogs!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/2856578310
coolguyVicaso 6 月 7 日 下午 10:38 
Counter-Strike Online: Source
dexsirko 5 月 24 日 上午 2:26 
Ok no problem, thank you :steamthumbsup:
Global  [作者] 5 月 23 日 下午 7:03 
Sounds are created via TFA Base's sound functions. As a result, I have no control over their range without coding every sound to use different parameters.
Sorry! I can't really do anything about this.
dexsirko 5 月 23 日 下午 5:59 
Hey! Quick question — is there a way to reduce the sound range? I'd like to lower it a bit, since right now we can hear gunshots from all over the map.
dexsirko 5 月 7 日 上午 8:52 
Thank you
Global  [作者] 5 月 7 日 上午 8:07 
I was part of the original development for this add-on, so this is about as official as you can get for it
dexsirko 5 月 7 日 上午 6:45 
Hello, does this is the official addon or un reupload ?
Global  [作者] 3 月 30 日 下午 1:51 
Hold E and hit left click.
Snark 3 月 30 日 下午 1:45 
How do you put on the silencers? The button for the silencer is used for aiming down sights.
Global  [作者] 2024 年 9 月 26 日 下午 7:55 
Sorry, but no. I don't plan on updating this anymore.
If you're savvy enough, you're always welcome to extract the add-on and change the soundscripts in each weapon's lua file, though!
Ready the Rabbit 2024 年 9 月 26 日 下午 7:44 
could you make the weapons use the base css weapon sounds? so it can be compatible with sound replacements like EARs
Global  [作者] 2024 年 6 月 19 日 下午 1:15 
Appreciate the link, but that isn't what we need - we had specifically made qcis and a python script we used to port the guns and stuff over.
fredsmil111 2024 年 6 月 19 日 下午 12:42 
https://gamebanana.com/mods/256850
Here is some ported weapons and famas included idk maybe it's will be help
Global  [作者] 2024 年 6 月 19 日 下午 12:35 
The tools required to port weapons from CS:O2 were lost forever.
I cannot update it
fredsmil111 2024 年 6 月 19 日 下午 12:33 
Why there no Famas? If you can add it please
Global  [作者] 2024 年 6 月 8 日 上午 11:42 
Good news for VManip users:
A patch was made to make VManip work properly with weapons like this pack!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3262499127
Simply install and it should work.
Global  [作者] 2024 年 6 月 6 日 上午 6:53 
I can't fix this.
The weapons from CS:O are left-handed, which means the models are flipped in-game.
VManip expects every weapon to be right-handed, so it only uses the left hand.
When flipped, the left hand becomes the right hand, breaking things.
Fixing this is borderline impossible, and would require reanimating every single weapon, mirroring the geometry of every weapon, and fixing all the edge-cases that introduces.

TL;DR: This is impossible to fix
Ax0sTierIX_Deluxe 2024 年 6 月 3 日 上午 9:05 
Nah nvm that the mod is already works now
Global  [作者] 2024 年 6 月 3 日 上午 9:03 
This is an issue with steam, I can't do anything to fix this
sharky 2024 年 5 月 19 日 上午 7:16 
cool
guns
sign-leon
REDRIFEZ 2024 年 5 月 7 日 上午 2:34 
[eq
staycan haol 2024 年 5 月 6 日 下午 10:55 
sad that this addon can't get new weapons :(
Gh Lang YT 2024 年 2 月 27 日 下午 10:15 
So I noticed some minor issues with the flashbang:
1. The grenade model stays even after detonation
2. Not sure if this was intentional, but it turns friendly NPCs
hostile when it detonates.
Le↑mon↓ 2024 年 2 月 23 日 上午 5:21 
This is indeed an issue with weapon textures. I have tested it many times and there are many weapons available.

After the animation of some weapons changing ammunition ends, it is clear that the magazine flies to its position

If these issues cannot be fixed, then it's nothing. After all, it's an old MOD.
Global  [作者] 2024 年 2 月 20 日 上午 4:42 
This is a bug on your end, I see no problems
Le↑mon↓ 2024 年 2 月 19 日 下午 8:41 
Can you try repairing it? After all, it seems strange in many cases
Le↑mon↓ 2024 年 2 月 19 日 下午 8:39 
A very obvious model bug:
the material of AK47 is eerie and twitching.
Then there's nothing more
Global  [作者] 2024 年 1 月 28 日 下午 4:21 
If you enjoy these guns, I'm sure you'll enjoy this, too:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=712848264
AAaa 2024 年 1 月 28 日 下午 2:31 
No worries. Thanks for uploading this anyway. So many guns and melee to play with!