安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Thanks for the response SOCJBY problem solved. this Mod just got 100% better.
How do you switch out spells you want to use? seems after I unlock a new spell in the skill tree all the previous spells I have disappear. Like if I unlock pit of shades, then unlock comet, I can no longer use pit of shades or get it back.
Thanks for replying to me SOC.
I just thought it would be cool to have an alternative path to the upgraded spells, so that you can avoid corruption but gain the power of the eight winds through spending more skill points/levels on it.
Eitherway thank you for this awesome mod!
Could we please have a version with buyable upgrades on each of the skill nodes? I.e we choose between investing 1 more point into each respective wind to get it's upgrade, or going for corruption to get it easier and the added bonus of tzeentch magic?
Eitherway thanks for this, I wanted to do a true Teclis playthrough.
thx!