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报告翻译问题






Vandeanson [Autor] 9. Feb. 2024 um 22:46
I have heard about this issue a few times but I was never able to reproduce our figure out what the issue might be, sorry=(
This is fucking wild. LOL
We have the same issue right now and it's not making your mod enjoyable for a team of two players. How can you not reproduce it if literally multiple people have the same issue?
I think the way the mod generates loot is by following the host.
When I tried hosting the mod on a dedicated server, loot spawned everywhere.
Quicker?
Because it takes a good amount of time for loot to spawn in houses and sometimes
you go in the house and it's empty and as soon as you turn your back it
Magically spawns items inside.
I'll check those settings for AI, thank you
I do not think additional loot is categorizing weapon attachements in a way that it can be used by the random attachement generator.
Do you have the same problem with vanilla assets? I did a lot of testing with RHS and do not recall having problems with it. then again, it is one minor part of the loot spawner and i might have overseen a bug=(
Yes you should be able to adjust the AI loot table in the AI settings. Make sure the overall settings are applied correctly to your mission/Server (see respective ticks, else your settings might not be taken over). There is general CBA settings guideance out there that describes this if i recall right.
BR
VD
2. why out of all muzzle devices game spawns only specific 2 from rhs mods and nothing else?
I know exactly how ya feel.
Been working on this scenario and every time I try to implement some idea, I end up spending most of the day just searching how to do it and then failing because of Arma's coding or mechanic limitations LOL
After messing with the VA options I've gotten it to work how I need it to with Ravage for the most part. But I ran into an issue with the "You Are Dead" screen.
Right when I load up the scenario, I get the "You Are Dead" and then a black screen that stays.
If I am in the editor I can go to camera and exit and the black screen is gone. But if I'm not in the editor there's no way to get rid of it, even after respawning.
If I am in the middle of the scenario and get killed, the "You Are Dead" will pop up and the black screen stays again.
I dwindled it down to being a Ravage and VA conflict, but I don't see an option in VA to turn off that death screen or something.
Another problem is that the melee module of WBK can be used normally when it enters the task for the first time, but when it continues the task for the second time, the melee attack module will be invalid. I don't know if this is the problem of VA or WBK itself.
And how to treat the black bacteria icon in the lower right corner of the game. I took drugs to cure bacteria, but it didn't work.
Finally, thank you very much for your module to bring happiness to players.
for your specific questions:
- bulletwound; knife or surgery kit + vodka + bandage
- cutwound: bandage + vodka
-> vodka just avoids infection, you can do without
- Butchering: you need a knife in your inventory and look at a dead animal to butcher it
- any loot should drop in buildings on your map, unless it is a custom map that does not have proper building positions
@hba: make sure the settings are adjusted in the right tab, depending on the setup, a setting can be overwritten. I think many features can be turned off or switched to 0% chance or something.
What do you want to turn off?
For bulletwounds you need alcohol, a knife and bandages, you can do it without alcohol but you might get an infection.
Cuts can be bandaged the same way but without the knife.
when removing a bullet with a knife it might damage you a bit. If I recall right you can use a surgical kit to remove the bullet without the risk of taking damage.
No we started a FaQ but never got to finish it unfortunately... there might be info and help on the discord tho!
Btw is there a faq sheet or something you have for the mod? Not sure how to fix bulletwounds
what other mods are you using? I would check if the problem persists without any other 3rd party mods. It might be that some other mod interfers.
inidb2 must be installed and moved to the Server files (where all mods are). and yes the command line must be updated. clients do not need the mod.
good luck with the testing;)
Installing inidb2 is just a matter of subscribing and adding it to the -servermod command line, correct?