全面战争:战锤3

全面战争:战锤3

Improved LOD
65 条留言
Elite665 7 月 20 日 下午 1:21 
@hooveric yeah im still seeing it now too when i first subbed it fixed it now not so much
hooveric  [作者] 2024 年 12 月 20 日 下午 10:12 
@Quiescent
I haven't checked it since the dlc update, so I'm not sure - does it happen without the other mods?
Quiescent 2024 年 12 月 20 日 下午 9:58 
I'm still seeing model degradation when zooming in and out even with this mod active. Do I have to do any configuring or set a specific graphics setting for it to work?
Mumion der Unsterbliche 2024 年 12 月 16 日 下午 2:27 
Update ?
hooveric  [作者] 2024 年 8 月 20 日 下午 3:32 
yes
Henne 2024 年 8 月 20 日 下午 2:15 
Does this still work?
chin chin kiraz 2024 年 8 月 10 日 下午 10:12 
about fps, I have found out that although normally it does not affect much. During siege battles (Cathay Gate Battles, while looking at the city, if I am not looking at the city fps is again normal) it affects fps as much as 30. My fps has risen after only disabling this mod though it may somehow be an entirely different thing.
hooveric  [作者] 2024 年 6 月 16 日 下午 11:55 
@< blank >
That mod seems to get rid of LODs, this mod is to relax the LOD.
< blank > 2024 年 6 月 16 日 下午 4:00 
Inerael 2024 年 5 月 16 日 上午 4:27 
hey, amazing mod thanks you !!! Dont know what you do and why the based game is bugged like that bug thanks you you top part of eternal guard helm stop dispareaing at "medium" distance with this mod {链接已删除}
DOnt know why it still dispear at "long" distance , but its far better than without your mod,thanks :)
Super Sand Lesbian 2024 年 4 月 7 日 上午 10:34 
ahhh ok, thank you for the mod
hooveric  [作者] 2024 年 3 月 20 日 上午 9:43 
@Super Sand Lesbian
this mod controls the LOD distance, regardless of the model.
Super Sand Lesbian 2024 年 3 月 20 日 上午 8:55 
Hey can i ask how this mod works in detail? Are the LODs generated manually with the vanilla skins, so the modded skins are unaffected or will the modded skins get replaced by your LOD fix after LOD1 triggers?
hooveric  [作者] 2024 年 3 月 4 日 上午 2:37 
it works
pikakirby11 2024 年 3 月 3 日 上午 10:49 
Does this work with the new update?
Dragon32 2023 年 10 月 4 日 上午 11:06 
@PIXY_UNICORN
I doubt this has any models in it but rather alters the distance from the player that the game displays the different levels of detail models. So I'd say problems like you're seeing are down to the reskin you're using or CA.
PIXY_UNICORN 2023 年 10 月 4 日 上午 2:40 
I noticed that Tehenhauin's saurus warriors' LOD is Green. But when you get closer it switches back to blue saurus warriors.
tvilaboa 2023 年 9 月 22 日 上午 11:35 
Hi! Does anyone know if there is a way to change LOD for grass/tree as well?
Fatal Insomnia 2023 年 9 月 3 日 上午 3:36 
pls update if needed
Gergo 2023 年 6 月 11 日 上午 2:18 
is lod only works on battles ?
Stix_09 2023 年 4 月 24 日 下午 8:22 
movie mods only auto-run when installed in the data folder of the game, this mod is not located there so you have to enable it in that launcher
Ciaphas Cain 2023 年 3 月 5 日 上午 10:46 
Because this is a movie mod - I dont have to activate it in Prop Joe's mod manager right?
Esoteric knowledge enjoyer 2023 年 2 月 2 日 下午 1:41 
Would be cool if you increased the draw distance for the glowing eyes of undead units also.
Racarta 2023 年 1 月 25 日 下午 5:02 
Yes the mod does work. I just tested it. Without it the beastmen Minotaurs are missing textures and are see through with just Hooveric reskin enabled.
***Fro$T*** 2023 年 1 月 20 日 上午 2:44 
Good afternoon. Does this great mod need an update? Is it stable at the moment?
LeFr33man 2022 年 11 月 5 日 下午 2:20 
mm okay thanks, and what about this mod called Performance Maker ? is it usefull when using athis lod mod ? Cause this one is a movie.pack and the other is a numeral tweak on default unit i guess
Smokez 2022 年 10 月 29 日 下午 12:36 
@rage freeman im assuming LOD mod will not work with most other reskins as there are other LOD mods which require Submods for each reskin
LeFr33man 2022 年 10 月 25 日 下午 10:48 
by any chancesHooveric, is your Lod mod affecting only your tweaks or every thing in the game ? Cause, im wondering why some reskin mods that loads after your reskin doesnt properly works
Mumion der Unsterbliche 2022 年 10 月 18 日 下午 11:34 
Update ?
libērtaŞ 2022 年 9 月 26 日 下午 3:32 
yeah there's an issue with them, but that should be CA's job not modders
winghussar1920 2022 年 9 月 21 日 下午 12:38 
i think knights of the blazing sun need some tweeks
Waveshaper 2022 年 9 月 20 日 上午 8:57 
Does this mod apply to the campaign map?
Chef 2022 年 9 月 19 日 上午 6:49 
there was one in wh2, for wh3 I don't know if the author wants to do it again... :steamsad:
Benk 2022 年 9 月 18 日 下午 3:12 
For the Stirlands Revenge or the Bordermen? Thank you for responding anyway.
hooveric  [作者] 2022 年 9 月 18 日 下午 3:07 
@Chef
if i recall correctly there is a mod about that

@Benk
i think it's a vanilla bug that i can't fix it
Benk 2022 年 9 月 18 日 下午 1:38 
I think i have a graphical glitch with the Stirlands Revenge, when i put my mouse on them (or hide the UI their "neck armor" let say, disappear. And the Bordermen Unit have a bug they hold their grenade launcher un both hands but somtime they hold their sword at the same time and then go back to holding the grenade launcher .
Chef 2022 年 9 月 18 日 上午 11:31 
Hi Hooveric, thx for this mod, a request, can you make a submod where there is no lod at all?
HappyU 2022 年 9 月 15 日 上午 6:18 
@hooveric 감사합니다!:steamthumbsup::steamthumbsup:
hooveric  [作者] 2022 年 9 月 15 日 上午 12:28 
@happp123
네 감사합니다
HappyU 2022 年 9 月 14 日 下午 8:06 
안녕하세요! happp's Tombking Reskin 모드를 만드는 happp입니다! 혹시 제 모드 설명에 이 모드를 추천모드로 태그해도 될까요? :steamhappy:
peorth37 2022 年 9 月 9 日 下午 10:36 
후버릭떴드아~~~~
Foxbyte 2022 年 9 月 9 日 上午 5:05 
Unfortunately, this joy did not last long... at least for me. After hotfix 2.1.1 your mod stopped working. I understand that CA wants/needs to move the game forward but it's still always annoying when that means more harm than good. Subjectively speaking, of course. I really hope CA finally addresses this LOD issue and modders don't have to do their job anymore.
hooveric  [作者] 2022 年 9 月 7 日 下午 1:51 
@Stix_09
maybe a mistake. 12 → 17
Stix_09 2022 年 9 月 7 日 下午 1:25 
Question:
Why are the LOD values for high and medium reversed in your mod?

[code]
<value unit_model_details="low">19</value>
<value unit_model_details="medium">12</value>
<value unit_model_details="high">15</value>
<value unit_model_details="ultra">1</value>
<value unit_model_details="extreme">0</value>
[/code]
Foxbyte 2022 年 9 月 7 日 上午 9:30 
Finally I can enjoy the sight of the units again without the figures turning into unsightly mud after 5 meters. Many, many thanks. :steamhappy:
hooveric  [作者] 2022 年 9 月 5 日 上午 1:28 
@Leaf
sorry i have no ideas about that

@Merwanor
sure you just need to make the mod into a normal packfile and upload it. after that, switch to movie and update.
Merwanor 2022 年 9 月 4 日 下午 10:41 
Hey Hooveric, I did not know you could actually upload movie files to the workshop, but I guess you just have to trick the system a bit. So this is Very nice. I did check your file and as far as I know the LOD changes is tied to the unit detail option. So if I am not mistaken, this mod only changes the LOD for the Ultra unit detail setting it seems.

Is it ok if I upload a mod similar to this, just that I change some other things like the Tree LOD and perhaps some building LODs. Just asking since you where the first to upload a mod like this.

@Zanatos It should be fully compatible, in fact I would recommend using a mod like this to fix many problems that I try to fix because of the poor LOD distance range in the game.
Leaf 2022 年 9 月 1 日 下午 8:23 
is a mod that address LoD of shadows possible good sir?
Mr.Clever 2022 年 9 月 1 日 下午 6:45 
So happy you made this Hooveric, can't wait til you finish all your models for WH3 :)