全面战争:战锤3

全面战争:战锤3

Seekers of Doom: Slayers Overhaul
96 条留言
Spartan VI  [作者] 9 月 3 日 上午 8:34 
Before the "UPDATE PLS" spam, I'm overseas for the week, so I do not have access to my PC to update this mod for 6.3 until I return. Thanks! :chug:
★ppsh-41★ 8 月 17 日 上午 5:51 
good MOD,thanks bro
Spartan VI  [作者] 6 月 17 日 下午 10:19 
Aware of the 6.2 update, but I'm totally booked for the next 2 weeks so I wont be able to update any of my mods until July. Fortunately, these should all still work despite the 6.2 update.
marc.on.pluto514 4 月 23 日 下午 12:29 
works?
sin, amen 4 月 8 日 下午 7:19 
Decreased size to increase anti-large
minecraft with gadget 2024 年 12 月 23 日 上午 11:57 
Basically essential.
marc.on.pluto514 2024 年 12 月 13 日 下午 3:04 
update pls
Spartan VI  [作者] 2024 年 9 月 4 日 下午 1:00 
Increased Giant Slayer mass along with the 5.2.2 update.
PaPa' SamBuBu 2024 年 8 月 1 日 下午 5:36 
increased mass for giant slayers sounds great, they'll have a more niche roll to actually fight the bigger beasts out there
Fuzzyballs01 ꦙ 2024 年 6 月 18 日 下午 10:08 
this mod is a LOT better now
I always thought your slayers were a bit OP, with some support they can kill anything and get out alive, now I actually gotta pull them out occasionally
Spartan VI  [作者] 2024 年 6 月 16 日 下午 1:40 
Yep, definitely considered that. Would have to increase their mass so they don't get bullied like normal slayers.
Hoo the fool 2024 年 6 月 16 日 上午 5:03 
What about making Giant slayers being more elite like Doomseekers, by reducing the entity from 32 to 16? Both are same tier so I think it would be make much more sense.
Spartan VI  [作者] 2024 年 5 月 31 日 下午 9:44 
Sorry, dont have the time to take on more projects.
Oglion CZ 2024 年 5 月 31 日 下午 8:40 
Hi, could you make it work for slayers from the mod too: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3255424120
Spartan VI  [作者] 2024 年 5 月 26 日 下午 12:54 
Note that there's currently a VANILLA BUG with the Goblin Hewers where there textures are missing. This mod does not cause it. You can fix it with the "Visual Bug Fix" mod.
Spartan VI  [作者] 2024 年 5 月 26 日 上午 10:26 
Doubled Whirlwind of Death (vortex) damage and reduced the Goblin Hewer crew unit size to match regular slayers.
TheGrandSirPiggy 2024 年 5 月 17 日 上午 2:46 
Yeah, the hewer crew should also be changed
spacemichael 2024 年 5 月 17 日 上午 1:17 
The damage on the whirlwind ability for the doomseekers should be higher, since they have less entities.
lthull 2024 年 5 月 16 日 下午 5:42 
What about the Goblin Hewers? They are crewed with slayers.
Spartan VI  [作者] 2024 年 5 月 14 日 上午 11:30 
Updated, but it needs a ton of testing to dial things in. All Slayer units (including Pirates and Doomseekers) have been adjusted for the new DLC. Kindly share your feedback with their performance.

I'll post their stats in a spreadsheet once I've gotten some feedback and their stats are more finalized.
Conniveo 2024 年 5 月 13 日 上午 9:53 
update please :)
Dragonknight951 2024 年 5 月 9 日 下午 11:40 
Nothing like mowing the lawn of the dead with some proper Dwarfen Axes.
melta 2024 年 5 月 9 日 下午 11:33 
The AI does use them on the wings of their formations, and they are devastating as Dragonknight puts it. Last time I fought them I was VC so all I had were meat walls, fighting them straight on was suicide, I had to get pretty inventive for that battle.
Fuzzyballs01 ꦙ 2024 年 5 月 9 日 上午 7:01 
is this going to update the pirate slayers too eventually?
AaronMo 2024 年 5 月 8 日 上午 7:49 
My big brother,Please update,Without you Butchers can't survive。
Dragonknight951 2024 年 5 月 6 日 下午 9:49 
Thanks for all your hard work Spartan VI! Your Dwarfen Ancestors surely are proud of your craftsmanship!
Spartan VI  [作者] 2024 年 5 月 6 日 下午 8:27 
Thanks for the input all. I was hoping I wouldn't touch the Doomseekers and balance the regular Slayers/Giant Slayers around that, but it seems I'll have to flip entity count to fit the lore better. E.g. Doomseekers become 16 entities and stronger per model, Slayers/Giant Slayers become 32 entities and slightly weaker per model. :chug:
Dragonknight951 2024 年 5 月 6 日 下午 7:55 
Oh see that's where lore and game collide. Lore wise they want to absolutely rush the front line but game wise their higher base speed(even more with upgrades) means that they are the ideal flanking unit, able to get around enemy formations and just mow through their entire frontline like a bunch of glorious, mohawk'd and demented woodchippers. Fitting given their extensive use of axes. But yes, running them in as a "second frontline" to charge in from behind the main frontline is absolutely a valid use. I was just using the option of normal slayers as the "frontline" to blunt attacks to the doomseekers, who would be even better for it due to the very small entity count and thus the ability to "weave" past their allies and strike with much greater force as it's all concentrated in a few entities, since I would most want this mod as an excuse to do an "all slayers" run with Ungrim.
MRboss11 2024 年 5 月 6 日 下午 7:29 
I've always seen slayers as the kind of units you send in after the meat shields get stuck in, not the type you send to flank or anything else
Dragonknight951 2024 年 5 月 6 日 下午 7:03 
Yea, this mod balanced slayers around small numbers but being strong to make up for it. Doomseekers as they are kinda disappoint for what they should be, they mulch fodder pretty well but so does basically everything, their real niche should be as the "second line" infantry deletion. Where you have normal slayers at the front to take the brunt of the enemy's charge, especially if they have large units initiate it, and then the doomseekers can come in with some massive damage and an improved whirlwind of death.
President Lux 2024 年 5 月 6 日 下午 6:57 
Perhaps 32 or 16 units for Slayer/Giant Slayers and Doomseekers to 16 or 8 units and re-balance them to make up for their reduced numbers as done before with regular slayers. Just an idea.
Spartan VI  [作者] 2024 年 5 月 6 日 下午 1:52 
I agree, the current relationship is inverted so I'm inclined to at least match the 32 entity count, but may have to bump it up to 40+
MRboss11 2024 年 5 月 6 日 下午 1:45 
i feel like, the higher on the Slayer path one goes, the fewer and fewer there should be within in a unit
Spartan VI  [作者] 2024 年 5 月 6 日 下午 12:02 
Alright, so I'm seeing the new bespoke "Doomseekers" unit that was added in the ToD DLC has a relatively small 32 count entity size (on ultra). This makes me wonder if I should keep this mod at 16 entities for the Slayers/Giant Slayers, or bring them up to 32 to match the Doomseekers.

What are your thoughts?
Dragonknight951 2024 年 5 月 3 日 下午 12:07 
Man when this updates I am so going full-force on a slayer-only Ungrim campaign.
Spartan VI  [作者] 2024 年 5 月 3 日 上午 9:59 
No, it was some artwork that I credited in the description:
Credit: The workshop Slayer illustration is by Karolina Jacobsson, and retouched by me.

I do plan on changing it with the ToD update to match the new name and using some new artwork.
Guvenoren 2024 年 5 月 3 日 上午 9:25 
How did you do the thumbnail? Did you draw it yourself?
Villfaren 2024 年 5 月 1 日 下午 4:14 
very much looking forward to seeing this mod updated, it is more valuable now than ever. Thank you for your work!
Dragonknight951 2024 年 5 月 1 日 上午 2:51 
@BrennoPereira have patience my friend,, the new DLC added a lot of new slayer units and it'll take a decent bit of time to add them into the mod's changes.
BrennoPereira 2024 年 5 月 1 日 上午 2:35 
update to 5.0
MRboss11 2024 年 4 月 30 日 下午 10:16 
i really hope you continue on with this mod! its a real great one!
Dragonknight951 2024 年 4 月 30 日 下午 1:03 
Cool! Glad I could be of assistance for a great mod, looking forward to see where you take it!
Spartan VI  [作者] 2024 年 4 月 30 日 下午 1:01 
I like it, I'll go with that one!
Dragonknight951 2024 年 4 月 25 日 下午 9:44 
Alternatively: Seekers of Doom: Slayer Overhaul.
Dragonknight951 2024 年 4 月 25 日 下午 9:41 
Suggestion for the name of the mod post ToD: Seekers of doom, truly monstrous monster slayers
Both in reference of it's old name, and in it's function by making slayers into monstrous infantry-like units. with their lower numbers and greater stats.
Spartan VI  [作者] 2024 年 4 月 24 日 下午 10:36 
Just realized this mod was given a shout out by CA and "may not be as necessaryafter the ToD DLC." This mod doesn't add any Doomseekers unit, of course. As most of you already know, this mod is just a rejiggering of the current (and future) Slayer units to make them more like monstrous infantry in terms of stats. So the ToD DLC will not make this mod redundant.
Rattler Blaster 2024 年 4 月 23 日 下午 4:27 
awesome man! Thanks, and yeah, the mod might need a name change! But thanks again, love this mod and cant wait for it!
Spartan VI  [作者] 2024 年 4 月 23 日 下午 12:55 
Yeah, I'll probably also have to change the name of the mod since I think I saw a bespoke "Doomseekers" unit as well!
Rattler Blaster 2024 年 4 月 23 日 下午 12:14 
thrones of decay is coming out soon, will this be updated for the new slayer units? I really love this mod
Halavar 2024 年 4 月 4 日 下午 5:31 
is there any chance for a sfo submod by anyone? you currently lose resistences and some skill (glorious charge)