Sid Meier's Civilization VI

Sid Meier's Civilization VI

No Obsolete Unique Units
39 条留言
Fried Pigeon 4 月 1 日 下午 6:44 
doesn't work anymore
Primarch sarge 2 月 16 日 上午 7:39 
@Sailor Cat since the mod doesnt appear to be working anymore could you tell me where I need to go in order to turn off units going obsolete for Byzantium? I tried editing the xml on the dlc file but it didnt work
Primarch sarge 1 月 16 日 上午 5:35 
yh this doesn´t work anymore sadly, really unfortunate
The Formal Goat 2024 年 12 月 21 日 下午 5:56 
Doesn't seem to be working :(
Primarch sarge 2024 年 8 月 23 日 上午 3:30 
fyi I tried it with no other mods on, same thing.
Primarch sarge 2024 年 8 月 19 日 下午 4:20 
mod doesnt seem to be working, every time I research the renaissance ranged ship the Byzantine dromon disappears from the list, same is happening to other civs.
Ffisher 2024 年 7 月 7 日 上午 2:58 
Sorry to bother you again.
Can confirm: with only this mod enabled, and starting as the Maya in the Renaissance or Information eras, I cannot train Hul'Che. But if I start as Sumeria in the info. era, I can train the War Cart.
Seems to be a fairly common issue, looking at the below?
Is it possible some civs don't use the same tags for their unique units?
wiszys 2023 年 2 月 23 日 上午 6:27 
Doesn't work with China's Crouching Tiger
Wuzzle 2023 年 2 月 19 日 下午 4:54 
Weird
Sailor Cat  [作者] 2023 年 2 月 19 日 下午 3:40 
I dunno. :catinablanket: This mod is literally one line of 'code' that only updates the MandatoryObsoleteCivic/Tech values in a row.
Wuzzle 2023 年 2 月 19 日 下午 3:07 
No wait, it is, but unique units use the standard upgrade path instead of the 6T path
So a septireme can't become a hulk but can become a galleon
Wuzzle 2023 年 2 月 19 日 下午 2:59 
Seems like this mod might not be compatible with Project 6T
tommypancakes22 2023 年 1 月 5 日 下午 1:29 
@Sailor Cat - thanks for the suggestions, but unfortunately that didn't work. I edited & saved the .sql files, made sure it was enabled in-game, but still had units turn obsolete.

Thanks anyways for the help!
Sailor Cat  [作者] 2023 年 1 月 2 日 下午 2:49 
While this works 100% correctly in all my tests, with all these reports, I'm not 100% certain it isn't without some mod conflict. However, to suit your needs, you can change the line in DB.sql to: UPDATE Units SET MandatoryObsoleteTech = NULL, MandatoryObsoleteCivic = NULL;
tommypancakes22 2023 年 1 月 2 日 下午 2:44 
Hey Sailor Cat, thanks for all the great mods. You have a lot of awesome work.

Do you have any thoughts on extending this mod to ALL units - so no unit is ever obsolete? I'm having trouble w/ Babylon where I get a tech too far in the future, and can no longer get other eurekas because some units are now obsolete. I might be able to do it, I saw your sql file for this mod, but I have a hard time figuring out which fields in the game metadata database are relevant for something like this.

Thanks!
kahvipensas 2022 年 12 月 15 日 上午 8:59 
Weird, I can't upgrade any of my uniques (have tested more than one civ and unit) - the upgrade button just doesn't show up on any unique units. Must be some of my mods conflicting.
Sailor Cat  [作者] 2022 年 12 月 15 日 上午 8:51 
It doesn't make it so you can't upgrade them.
kahvipensas 2022 年 12 月 15 日 上午 8:48 
Is this mod supposed to also make unique units un-upgradeable? Would be nice to both be able to keep training them, but also to upgrade them when that becomes possible. I keep running into situations where I have to delete units that have several promotions because I have researched techs leading to superior units.
camembert4u 2022 年 12 月 9 日 上午 10:21 
Currently playing with Civ Expanded Sweden and I can't make my outdated Caroleans....
Yand_Durinul 2022 年 11 月 13 日 下午 3:37 
You have no idea the pain i feel as Portugal. Well maybe you do as you created the mod... either way I really hope this works. Been wanting a mod that does this for ages.
Sailor Cat  [作者] 2022 年 10 月 18 日 上午 9:41 
All DLCs, quick start + mod i'm testing for, no
SierraNDuck [TTV] 2022 年 10 月 18 日 上午 8:39 
What do you use when testing the mod? all the DLC's and mods you got running. And do you have any other changes you have made to the gamefiles?
Sailor Cat  [作者] 2022 年 10 月 18 日 上午 8:34 
Strange. I don't know what the problem is, and I can't do much if I can't replicate it.
SierraNDuck [TTV] 2022 年 10 月 18 日 上午 8:14 
I have the same problem, when playing as Ambiorix my special unit becomes unaviable as soon as I research Iron working. I only have one other mod that affects units, that being "No Embark Air Units" Which doesn't affect my special unit.
I am playing without Gathering storm and Rise and fall. I do have other mods, but they shouldn't be affecting any other units than Settlers. If needed I can send all the mods I have.
I also decided to launch a new game without any mods other than No Obsolete Units, it worked fine up until I Obtained Iron. (not when I reseached iron working) as soon as I made an iron mine, the unit got disabled.
tmehmel5 2022 年 10 月 15 日 下午 6:02 
Okay, well then it might be the other mod I mentioned since all the unique units still become obsolete.
Sailor Cat  [作者] 2022 年 10 月 15 日 上午 6:54 
I've tested it specifically with S&T, so it isn't that.
tmehmel5 2022 年 10 月 15 日 上午 1:28 
This is mod not working for me. Would it be because it does not support the Steel & Thunder Unique Units mod and the Civilization Conquer Mode mod?
Sailor Cat  [作者] 2022 年 10 月 3 日 下午 2:37 
Yes, it does.
booyaman85 2022 年 10 月 3 日 下午 2:22 
doesnt work for england redcoats, or sea dogs
LJMiranda 2022 年 9 月 30 日 下午 10:20 
LJMiranda 2022 年 9 月 30 日 下午 9:48 
Note: This Mod is quite big, may take time for you and it has some dependant mods as well. Just take your time, no need to rush or no need to test it if you don't want to.
Sailor Cat  [作者] 2022 年 9 月 30 日 下午 9:20 
Okay, I'll try to take a look.
LJMiranda 2022 年 9 月 30 日 下午 9:17 
Hey author, Itried this with 'Supergalatica Neptunia: Empire of Gamalatica (Civ 6)' mod and it seems does not work. Probably because that mod's units are all unique.
Jo4qu7m 2022 年 9 月 1 日 下午 3:32 
Yeah, my bad, they were available after a while. I thought the tech that made them obsolete was the one that gives you the Man-At-Arms. The mod is great!!
Sailor Cat  [作者] 2022 年 9 月 1 日 上午 9:36 
It's working for Immortals.
Jo4qu7m 2022 年 8 月 31 日 下午 10:35 
Didn't work for Immortals, or at least it didn't for me
Gregdas 2022 年 8 月 31 日 上午 8:49 
Very cool. Should be able to still spam samurai even after guns exist.
JNR 2022 年 8 月 31 日 上午 5:08 
doot doot
TimberJackEB 2022 年 8 月 29 日 上午 10:48 
One time, I couldn't make use of the Saaka horse archers because I already researched crossbowmen.