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报告翻译问题






Wildwood Rangers x2
Hawk Riders x2
Waywatchers x2
Tree Kin x2
Treeman x1
Wargrove of Woe replacements:
Feral Bears x2
Malevolent Tree Kin x2
Malevolent Treeman x1
Most likely broke something along the way, let me know. You can use this mod without any DLC but you will not get the DLC units in the garrison.
I fixed this so that the game launches but I will have to modify the Ogre garrison more a bit later.
I will also add some of the new units later.
Mod works fine as far as I know, will most likely update with 5.3.
@MightyAnno I assume you mean the altar garrison? Some like it as it is and some want a nerf.
2 .sieging bretonia at turn 10 on wasteland /desert
3 .didnt turn on any modify siege
Hopefully, I got the explanation right this time.
Thank you so much for your hard work.
@Kälrøgh I think someone tested it and they do work together but that was a while ago.
Thanks for the mod :D
Is the mod usable with the "Greater Garrisons by Zorbaz" mod for even stronger garrisons or just one or both can work ??
Thanks in advance for the reply ;)
Dwarfs:
T3:
Organ Guns x1 -> Thunderbarge x1
Empire:
T3:
Handgunners x2 -> Nuln Ironsides x2
Steam Tank x1 -> Steam Tank (Volley Gun) x1
Nurgle:
T4:
Beasts of Nurgle x2 -> Plague Ogres (Great Weapons) x2
T5:
Chaos Knights of Nurgle x2 -> Rot Knights x2
Great Unclean One x1 -> Toad Dragon x1
Tzeentch:
T3:
Forsaken of Tzeentch x2 -> Chosen of Tzeentch (Halberds) x2
Soul Grinder (Tzeentch) x1 -> Mutalith Vortex Beast x1
Cathay:
T2:
Terracotta Sentinel x1 -> Celestial Lion x1
T3:
Terracotta Sentinel x1 -> Great Moon Bird x1
Updated for 4.2 and added garrisons for wood elves special outposts.
No idea about the compatibility, you can test it since this can be added/removed without breaking anything.
Thank you for your work.
If after that you can replicate the issue with only this mod active then it is a problem with my mod, if not then it is a mod conflict.