全面战争:幕府将军2

全面战争:幕府将军2

ai_region_resistance_54.pack
4 条留言
Bouridacsos  [作者] 2022 年 10 月 11 日 上午 1:14 
HotCheezyBuns the AI doesn't have the resistance to invaders that you see in the image that I had after I looted a town , in image it's -18 , the AI has 0 standard . This mod gives him -5 or -6 resistance to invaders . A constant penalty on that province .
HotCheezyBuns 2022 年 10 月 10 日 下午 8:01 
i somewhat understand, but thank you
Bouridacsos  [作者] 2022 年 10 月 10 日 上午 1:20 
HotCheezyBuns as you can see in the image that I just uploaded, the AI has on all difficulty levels -100 resistance to invaders , so these won't add any penalty to public order in any province conquered by the AI . Only the player gets the penalty . With my modification , the AI has +54 resistance to invaders in provinces conquered , i think this will translate in -5 or -6 public order that added with other factors will produce more clans to respawn in early game - about first 100 turns ; until AI builds more units and economy plus public order research .

To mention , from my tests , I think that clans that respawn later in game will have their technology tree at the level of the time when they were destroyed .
HotCheezyBuns 2022 年 10 月 9 日 上午 10:41 
I dont understand, could you please explain this in further detail about the ai handicap?