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As this addon base is the most unfathomably idiotic to code. Everything is net codded so it always lags on servers.
weird ray never had stomping animations in MGS2
and idk how to edit mods yet i do want to learn so in the future
There was stomping but as of recently the newest gmod update had made inoperable. So I have to rewrite that mess of code.
#1 diffrent rays like, metal gear ray (the one you have) metal gear ray liquid (the one liquid pilots) and unmanned ray we alr have ray MOD (mgr:r ray)
#2 customize we should beable to put diffrent weapons on it like idk lol
ik its a alot but it could be coo, sorry about the grammer, oh and i forgot AI or bossfight rays
take your time no rush
is there anyways to fix it?
The model is packaged within this addon here, with minor changes to the model itself. A copy of the model is found in the animated playermodel pack made by my friend Dopey.
Make sure they are Enabled in Addons.
?
Weapons are semi set up. Just not greatly. I have animations for everything, I just gotta put the puzzle pieces together, add new states. etc etc. Worked on a easy and simple flinching animation that stuns you if you get hit with an explosive on the head or legs. Works pretty well so far.
2x Machine Guns
Anti-Tank Missiles
Anti-Ship Missiles
Cluster Missiles
And a Water Jet Cutter
Anyways, cant do much with the Ray as the Mechassault Base is really hard coded stuff, its gonna take me a while if I can find a balance between school, unity, and gmod to reverse engineer how the mechs work and find a better optimized way of doing animations. As well as fix the already weirdly imported animations which may take me a while as well since I'm not great with animation tools yet.