安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2889861094
Hope it helps anyone!
Just kidding, thank you for all that you do for the community, and take your time on updating it, no rush mate.
After playing with it a bunch, the fly speed is too fast; it's pretty much a teleport right now. Maybe the flight speed, like distance, could be influenced by sensitivity, though perhaps with a capped min/max to avoid going no where or flying faster than light lol.
If you were looking for another power that might be easier to implement—and fits with The Matrix theme—it could be the ability to "Awaken" psycasting in other pawns, freeing their mind, if you will. Maybe even adding a degree of Psychic Sensitivity to them as part of the process. I'd imagine this would be the capstone of the Anomaly Tree.
"Autocasting replaces the pawn's attack with the psycast if enabled. So it doesn't work at all on anything that target's allies or self. There are plans to fix that, but it's a lot of work."
So seems like the matrix psycasts wont autocast at all. Unless you've had different results?
https://gist.github.com/05a5d95d06e9492b7b32ca343e46b684
- Uploaded descriptions corrected by CatLover366.
Two abilities are still being worked on, but it is much harder then I anticipated. Also, I'm working on a new big mod and it is taking a big chunk of time, so the progress on Matrix Rimloaded is slower. Even so, I hope that the abilities will be ready soon.
Cheers!
It's also super cool seeing vanilla psycasts enabling further modding, i'll give this a try on a playthrough :)