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Other existing options are Savannah, Tundra, and Marsh textures.
@Maxcalibur yes it is :)
Do you have the recorded games by any chance? If the initial chat message after 5 seconds that displays the player names and gods doesn't show up, the injected triggers have been corrupted and victory conditions won't work.
It happened again yesterday.
I might remove the initial message in a next iteration, which will fix the problem as in the EE version of the map this is the only place where player names are used in triggers.
In this case I used Photoshop (GIMP can work) to make an alpha channel for your image, filled the area around the circle with black, aka transparent, and saved it as a .tga (32 bits/pixel, did not select "compress").
Then I used the AoM File Converter on a .ddt file of a working icon from a pre-existing rms to extract its .bti file, and renamed it to "ui map 2022 mr 512x512.bti." This is what's in the .bti's for map icons, apparently:
alpha=0 fmt=DeflatedRGBA8
(.bti is a text file that essentially says what kind of compression to do on a .tga file with the same name)
Then I ran the converter on that .bti placed in the same folder as "ui map 2022 mr 512x512.tga."
I don't totally understand why it works; I mostly just know it did work. I've found this guide helpful regarding any AoM art asset modding.
I gave credit in the mod and update descriptions.
What's the procedure to render the background transparent (and does that also work for vanilla AoM/AoT)?
https://www.dropbox.com/s/611oda5ahqr84b5/ui%20map%202022%20mr%20512x512.ddt?dl=1
Overall, it's probably slightly more common to have 2 relics per player compared to the original maps (~15-20% chance, also depends on the variation that is chosen).
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1900866041