边缘世界 RimWorld

边缘世界 RimWorld

Yayo's Combat 3 (Continued)
937 条留言
Sir Bitar 9 月 27 日 下午 1:28 
Downed/dead raiders don't drop any ammo anymore after Odyssey update, even though they had ammo before downed. I can't find a mod option to control this. Is this a bug?
Rovstam 9 月 27 日 上午 12:58 
I LOVE THIS MOD SO MUCH
Keeweiner 9 月 15 日 下午 4:57 
had to reload my save a few times after enabling ammo. excited to try out the mod
Mlie  [作者] 9 月 14 日 下午 9:58 
@Keeweiner Should affect any weapon
Keeweiner 9 月 14 日 下午 6:52 
Will this mod require modded weapons to use ammo? I have the ammo setting enabled and am using a weapon from outer rim but it has infinite ammo
Mlie  [作者] 9 月 13 日 下午 10:59 
@NightArcher They are in the mod options menu just like all other mods.
Mlie  [作者] 9 月 13 日 下午 10:57 
@Rozkurwiator Please see the Reporting Issues section described above
rhyndo 9 月 11 日 下午 3:48 
Do pawns reload automatically? sorry if i missed this somewhere
тетеря, блин 9 月 9 日 上午 3:24 
I noticed when you control a pawn with WASD mod you can shoot without reloading. But at the same time it seems like bullets can't hit anyone anyway.
s_m_w 9 月 8 日 上午 10:42 
The issue Nebulous was experiencing was caused by my "Animal Gear: Framework" mod and has been fixed
Dakon 9 月 5 日 下午 3:38 
Thank you for your continued work!
Rovstam 9 月 4 日 下午 3:34 
Mile could you please make the rocket launcher added from this mod 3x3 area damage? The current version is almost useless. You miss almost all the time.
Cronos 9 月 3 日 下午 11:55 
Somehow this mod make unique weapon broken it will just shoot like normal one
Rovstam 9 月 1 日 上午 6:10 
Being able to tank Doomsday rockets to the face and Multiple tripple rockets is insane and all possible with this mod.

Thank you Mile. Now all my Phoenix armor is WORTH SOMETHING USEFUL!, not an RNG piece of garbage.
Kait 8 月 28 日 上午 4:02 
as there are no high tech melee weapon in vanilla, does it mean that melee is bad against every mechanoid and mercenary in marine armors with this mod ?
Mlie  [作者] 8 月 26 日 上午 3:33 
@Daarath Main menu, mod options. Same as any other mod
Griczzly 8 月 25 日 上午 11:28 
@Armon; I had a kind of same issue, when guns did not need ammo, so I checked mod settings and found out that there is check box for guns to require ammo.
Armon 8 月 25 日 上午 9:31 
For some reason raiders drop no ammo and their weapons have none either?
Mlie  [作者] 8 月 25 日 上午 8:50 
@Nebulous Please see the Reporting Issues section described above
Nebulous 8 月 25 日 上午 8:46 
Im not quite sure if it's due to this or the yayo's combat 3 addon mod, but when I try to look at the info pages of ranged weapons, both modded and vanilla weapons, it seems my ui goes blank and my dev log spams the same errors at least a dozen times every second. here is the github: https://gist.github.com/HugsLibRecordKeeper/06e94504e1476f9f7c87e6de54b1b625
Mlie  [作者] 8 月 24 日 下午 9:42 
@ショーン(sean) In the mod options
ショーン(sean) 8 月 24 日 下午 8:44 
Question, how to adjust Yayo Bullet Speed multiplier?
Zef 8 月 24 日 上午 7:39 
A shame that this still requires hugslib. I've been able to purge my modlist of all hugslib dependant mods and as such can't use this in it's current form.
Slice of Thanatoast 8 月 21 日 下午 2:39 
Does the mod cause mechanoid cluster turrets to have finite ammo? I notice they stop firing after shooting a certain amount and wasn't sure if it was this mod causing it or if that was just a vanilla thing
Goku 8 月 20 日 上午 11:42 
ive been looking for some time is there even a working dual wielding mod for 1.6 yet? i feel like a wow player tryna find my di..
Dj0z 8 月 18 日 下午 9:55 
I see, thanks
Mlie  [作者] 8 月 18 日 下午 9:50 
@Dj0z No, you would need another mod for that
Dj0z 8 月 18 日 下午 8:32 
Since there are 91 pages of comments I'll have to ask: what about the dual-wielding showcased in the preview gif? It's never mentioned anywhere. So, this mod doesn't actually let a pawn dual-wield knives/guns, right?
Mlie  [作者] 8 月 18 日 下午 12:19 
@boomy196 Try the ammo setting in the mods options
boomy196 8 月 18 日 下午 12:17 
anyways to disable the ammo stuff?
Dizzy Ioeuy 8 月 18 日 上午 3:09 
ty Mlie that's perfect! I appreciate the pointer.
Dizzy Ioeuy 8 月 17 日 下午 11:31 
Oh and what determines the magazine size? is that in any way controllable in the def xml for the weapons?
Dizzy Ioeuy 8 月 17 日 下午 11:30 
@mlie I meant the flame vs regular type of ammo. I have a bow that shoots flaming arrows (flame damage) and it uses the regular ammunition. Is there a trigger in the xml i should pay attention to?

thank you for reading and answering!
Mlie  [作者] 8 月 17 日 下午 10:03 
@Bruntus Bentley I dont see any setting for friendly fire in this mod
Mlie  [作者] 8 月 17 日 下午 10:01 
@Dizzy Ioeuy The techlevel of the weapon
Dizzy Ioeuy 8 月 17 日 下午 4:43 
What does this mod do to determine the ammo type a weapon requires? Is that in the DLL or exposed in the XML anywhere (If so I cannot find it)? Is there a way to access this via options? Anyone know?
Starempire42 8 月 16 日 上午 2:35 
Mlie  [作者] 8 月 14 日 上午 5:02 
@EU4-1234567890 Please link to that mod
EU4-1234567890 8 月 14 日 上午 3:39 
When used with "The Dead Man's Switch", some weapons in "The Dead Man's Switch" lose information and their information tab is empty. When using only "The Dead Man's Switch" there is no problem。
Mlie  [作者] 8 月 11 日 下午 10:15 
@SanDimas Please see the Reporting Issues section described above
SanDimas 8 月 11 日 下午 6:17 
i have ammo in the storage but i cant load my weapon, dont know what is causing that bug, and i have no error
Psycho Penguin 8 月 10 日 下午 9:34 
Hey does this mod make that the mechanoid can't have ammo? I'm having mechanoid raids but they cannot use their weapons
Alihon 8 月 6 日 下午 3:30 
Thanks a lot!❤️❤️
CyberianK 8 月 6 日 上午 9:02 
Does anyone else have issues where the Drug policies do not allow picking up extra ammo?
Mlie  [作者] 8 月 6 日 上午 7:57 
@Alihon They are in the hugslib config file
Alihon 8 月 6 日 上午 7:54 
Hi, may I ask a question?
I can't find the settings for Yayo's Combat 3 in the config folder.
Could you please let me know where they are saved?
I'm trying to back them up so I don’t have to reset everything when changing computers.
Thank you!
NovoMD 8 月 5 日 下午 5:06 
digging a bit further when I turn off advanced armor algorithms it seems to work without the need for restarting my game.
NovoMD 8 月 5 日 下午 4:53 
For some reason the kill skip power from vanilla psycasts expanded does not work with this. It will do the teleport but on a kill it will not skip again. Its a minor incompatibility, but I do not know if it implies there are other issues under the hood.
Mustafao01 8 月 4 日 下午 2:56 
Also please make it compatible with yayo combat, the designated squads that spawn don't spawn with ammo