全面战争:战锤3

全面战争:战锤3

Unstoppabull Taurox: Deja Moo Edition
60 条留言
paolooloap89 5 月 25 日 下午 7:40 
Can you kindy update?
Sin 2024 年 11 月 23 日 下午 7:04 
Does this need updating??
Vacuity  [作者] 2024 年 7 月 7 日 下午 6:27 
Sounds great! This is one of the best-named mods I've ever made, so I have a little extra fondness for it just on that account.
Mai the destroyer 2024 年 7 月 7 日 上午 11:48 
@Vacuity I'd be happy to take over, this is one of my favorite mods on the workshop, and I appreciate you creating and maintaining it for as long as you have, and if you ever decide to come back I'd be more than happy to hand the reigns back over or work together!
Vacuity  [作者] 2024 年 5 月 2 日 上午 6:30 
I no longer have the game installed and so updates to this mod won't come from me. If someone wants to take over development, go for it.
gaydadexplosion 2024 年 5 月 1 日 下午 1:47 
I've noticed when running this mod vs vanilla, I'm not getting the marks of ruination % increase from the moon events when completing a blood ground during the 1 turn event, whereas I do in vanilla
Vacuity  [作者] 2024 年 2 月 6 日 上午 5:17 
That'll simply be flagged up in the file headers as the file was created under an older version of the game. Not every "warning" is a meaningful problem.
Last of the Romans 2024 年 2 月 6 日 上午 4:46 
Then it works. Weird though because the mod manager flags it as having a database out of date, which is why I mentioned it
Vacuity  [作者] 2024 年 2 月 5 日 下午 10:51 
The mod is a script and no database entries. If it didn't work then Taurox's mechanics would be completely non-functional at best, and likely crashing.

If you can click the buttons and make things happen, generate rage and suchlike, the mod works.
Last of the Romans 2024 年 2 月 5 日 下午 4:10 
I played with it not very long ago. It at the very least doesn't cause crashes. I played Taurox as well. I'm just not sure if the changes are working, because the database is out of date
Sin 2024 年 2 月 5 日 上午 9:14 
Has anyone tested this mod recently?
Last of the Romans 2024 年 1 月 22 日 下午 7:24 
I think so
Tallborn 2024 年 1 月 22 日 下午 6:39 
Does this work for 4.1?
masterquintus 2023 年 9 月 11 日 下午 12:26 
would it be a good idea to reduce the momentum token cost to 2 again like tww2?
Vacuity  [作者] 2023 年 9 月 3 日 上午 2:08 
Just checked and no update seems to be required. Please report any issues and I'll try and get them fixed.
Last of the Romans 2023 年 8 月 28 日 下午 3:35 
It seems to work
Sin 2023 年 8 月 28 日 下午 12:54 
Does this need updates?
Last of the Romans 2023 年 5 月 26 日 上午 7:03 
Awesome!
Vacuity  [作者] 2023 年 5 月 26 日 上午 6:07 
Updated for 3.1
Aristocratic Astorian 2023 年 4 月 30 日 上午 1:05 
Okay cool, thank you
Vacuity  [作者] 2023 年 4 月 29 日 下午 8:10 
Base game 3 value -> Mod value
improved_battle_rampage = 9 -> 12
battle_won_first_of_turn, amount = 2 -> 4
battle_won, amount = 1 -> 2
ap_replenish, amount = -3 -> -2
ap_replenish_reduced, amount = -2 -> -1
base_battle_rampage = 6 -> 10
AND
Rampage bar works in multiples of 50 rather than base game multiples of 25
Vacuity  [作者] 2023 年 4 月 29 日 下午 8:04 
Update: Matching changes to the Taurox rampage script in patch 3.0. This will probably break existing games.
Aristocratic Astorian 2023 年 4 月 29 日 上午 10:39 
So what changes does this mod make exactly as I never played as Taurox in 2?
Last of the Romans 2023 年 4 月 23 日 下午 9:33 
Any update needed for 3.0? I'd really like to keep using this mod
joestarlll 2022 年 11 月 23 日 上午 7:23 
thank you
Vacuity  [作者] 2022 年 11 月 23 日 上午 2:16 
Update: No changes were made to CA's script in the 2.3 update, so no changes have been made in mine, and saves shouldn't break because of this (but probably still break because of other changes in the 2.3 update). This update is just to avoid people asking if it's updated.
Last of the Romans 2022 年 11 月 18 日 下午 6:50 
This mod is still one of my favorites
Sin 2022 年 11 月 2 日 下午 9:36 
Would you mind adding/showing the reverted changes and the ones that stayed the same?
Vacuity  [作者] 2022 年 10 月 24 日 下午 4:09 
That's not recommended.
lucky_dutch 2022 年 10 月 24 日 上午 9:10 
Old save that I was playing-through when the patch hit.
Vacuity  [作者] 2022 年 10 月 21 日 上午 6:34 
Was this with a new game or an old save?
lucky_dutch 2022 年 10 月 21 日 上午 6:27 
Having issues since the update. Specifically, Taurox not gaining any momentum from winning battles.
Vacuity  [作者] 2022 年 10 月 19 日 上午 3:26 
Updated for the new patch. The script has changed between 2.1 and 2.2 so it's not recommended to try and play across patches.
Last of the Romans 2022 年 10 月 18 日 上午 3:58 
Taurox was changed in 2.2, so this might need an update
Kalias 2022 年 10 月 5 日 下午 2:15 
CA make a very poor change of the momentum mecanic (it's near impossieble to maintain the momentum, but I think your mod make it too simple. Can you make a variation of your mod with only 2 momentum per battle won ? Thx a lot for this mod :)
Harbinger 2022 年 10 月 3 日 下午 6:07 
Great improvement over the base Taurox experience in WH3. After playing 40 turns without and with it I went from barely ever getting to the first level of rampage to 6+ cataclysmic rampages. I would suggest reverting the changes to momentum consumption as momentum feels too easy to maintain. Thanks for the great mod!
Last of the Romans 2022 年 9 月 30 日 下午 8:14 
@Vacuity My apologies, this mod does work with Radious! I forgot I needed to start a new game to see the changes.

TAUROX IS BACK
Vacuity  [作者] 2022 年 9 月 30 日 下午 7:12 
Then... talk to the Radious team?
Last of the Romans 2022 年 9 月 30 日 下午 6:39 
I tested it and it doesn't work with Radious. I'd really like a Radious version.
Vacuity  [作者] 2022 年 9 月 30 日 下午 5:43 
No idea, sorry.
Last of the Romans 2022 年 9 月 30 日 下午 5:25 
Do you know if this is at all compatible with Radious overhaul? I've switched to it and had to disable this mod, but I miss it. With Radious, Taurox still feels too nerfed. I need the unstopabull Taurox back
Vacuity  [作者] 2022 年 9 月 29 日 上午 5:00 
Base game 3 value -> Mod value
improved_battle_rampage = 9 -> 12
wh2_dlc17_taurox_bst_momentum_gained_base", amount = 1 -> 3
wh2_dlc17_taurox_bst_momentum_gained_battle_won", amount = 1 -> 2
wh2_dlc17_taurox_bst_momentum_lost_ap_replenish", amount = -3 -> -2
wh2_dlc17_taurox_bst_momentum_lost_ap_replenish", amount = -2 -> -1
base_battle_rampage = 6 -> 10
AND
Rampage bar works in multiples of 50 rather than base game multiples of 25
B_mod 2022 年 9 月 28 日 上午 2:46 
I'd appreciate knowing exactly what this mod changes and how it compares to vanilla since I've never actually played him back in 2.

Hell, even if I did play it, since it only reverts *some* nerfs change log would still be appreciated haha
Vacuity  [作者] 2022 年 9 月 20 日 上午 7:19 
You stopped moving and fighting when you raised a herdstone, then you sat not fighting anyone for two turns, and the result of this was your Rampage ended. This… seems quite reasonable to me. Go and fight things.
pisslord 2022 年 9 月 14 日 下午 2:05 
this is honestly the greatest thing ever
Hemso 2022 年 9 月 11 日 下午 2:28 
aight ty
Vacuity  [作者] 2022 年 9 月 10 日 下午 6:59 
No, it's literally just editing the script for the Rampage mechanic.
Hemso 2022 年 9 月 10 日 下午 1:52 
do you have any idea if the mod somehow tangles with the difficulty of the enemies? my campaign was a lot harder than it used to be
Vacuity  [作者] 2022 年 9 月 7 日 下午 9:54 
Sounds like a great idea. Good luck!
Last of the Romans 2022 年 9 月 7 日 上午 7:05 
What do you think about a submod making Khorne units recruitable for Taurox?