安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






1st champaign i always crash whenever i end turn , around 20 first turn, and i thought its corrupted save file
So i start a new champaign, it happen again.i start to turn off my mods 1 by 1.turn out this mod caused the crash, only if i enable this mod with the hecleas mod or enabling both of your mod together without hecleas, your other mod works fine with hecleas ai mod
I just wanna let you know, not complaining.this is a great mod, i can feel the threatens even from early champaign, thank you for your hard work.
Met lvl 39 Taurox at turn 10.
I personally use my other mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2856607755 As it also increases the AI army aggression and gives their units XP
To restate: will playing with this mod on legendary on this patch be harder than using this mod on legendary on last patch?
Would greatly appreciate information on how much these buffs affects AI with the mod because 120 growth seems like quite a lot. Vanilla is T6 at turn ~80, so at what point would that happen in a campaign with this mod? Thank you in advance for any information! :)
Yes, The AI does level past t3 properly with this mod. Huge improvement to current IE experience.