全面战争:战锤3

全面战争:战锤3

Tomb Kings Tech-Tree (not supported)
27 条留言
Decky  [作者] 2023 年 10 月 25 日 下午 11:43 
I haven't played the game that far to answer your question. You would have to try it out.
Green Mohawk Derg 2023 年 10 月 23 日 下午 1:06 
Feels like the techs for infantry caps should give like, +10 or so, and all those unit cap techs should probably take much longer to research

Everything else seems fine for the most part

Question, are the army cap techs adding up to the in-game limit of armies you can have, (around 21 I believe) or do they go over that limit?
Decky  [作者] 2023 年 5 月 19 日 上午 8:38 
The Tomb Kings Tech-Tree (New Version) is out now.
Gibrun Thane 2023 年 4 月 15 日 下午 1:04 
top :steamthumbsup:
Decky  [作者] 2023 年 4 月 15 日 上午 11:12 
The mod has been updated. Sorry for the mistake.
Decky  [作者] 2023 年 4 月 15 日 上午 11:09 
ok maybee my save mod was not with the rocced research points. I change that now.
Zathael Von Draken 2023 年 4 月 15 日 上午 10:57 
In my new khalida campaign tech only need 1 turn with 100% research rate.
It feel a bit unbalanced
FullAutoAttack 2023 年 4 月 14 日 上午 10:34 
@soulmindproductions

The short answer is no, it will not work with the compilation only but you can use both as Decky indicated.
Decky  [作者] 2023 年 4 月 14 日 上午 8:37 
The mod goes with the Tech-Tree Compilation Mod. Because this tech tree is not yet included in the compilation mod. I want to recreate this tech tree before I add it to the mod. But both mods work independently of each other.
Decky  [作者] 2023 年 4 月 14 日 上午 8:34 
Updated to patch 3.0
sigmars_disciple 2023 年 2 月 1 日 下午 4:00 
Hey Decky, FullAutoAttack's mod lists this as a requirement, does this mean it will also work with your Tech-Tree compilation mod instead? Thanks <3
Gibrun Thane 2022 年 10 月 24 日 上午 6:15 
huhu, gibt es eine deutsch überwtzung? ich finde nix dazu und würde mich total freuen das auch in Deutsch zu geniessen. danke großartige arbeit.
FullAutoAttack 2022 年 10 月 7 日 下午 6:22 
Decky's Tomb Kings Tech-Tree unit buffs include GLF Tomb King units SubMod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2872531810
FullAutoAttack 2022 年 10 月 1 日 上午 2:45 
Decky's Tomb Kings Tech-Tree units buffs include Radious Tomb King units SubMod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=2869806377
Ejire 2022 年 9 月 5 日 上午 6:06 
@Circle
Because the mod Tomb King extend add some technology and tweak some of them so just like this mod decription says : "This mod only adds new technologies and is therefore fully compatible with all other mods that do not add technologies." So if there are no compatibility patch mod then it will not work together.
It is sad indeed as both mod are really good and made me love playing tomb kings.
Circle 2022 年 9 月 2 日 下午 2:40 
Decky  [作者] 2022 年 9 月 2 日 上午 8:49 
The mod has been updated. The tech-cost (research-time) have been increased.
Decky  [作者] 2022 年 9 月 2 日 上午 8:42 
Thx dir your Feedback.Maybee I forgot to Change the techcost after testing the mod. I'll Change that today. Sorry for that.
Quisslich 2022 年 8 月 31 日 下午 12:51 
for me at start it took 2 turns for every new tech. I guess, after the 35% boost for research it changed to 1 turn.
I also would prefer some more research time, e.g. 4 or 5 turns would be nice.
Marce92 2022 年 8 月 31 日 上午 7:36 
It seems that the first technology doesn´t give the 5% reduction cost of constructions.
It's just my opinion, but shouldn't the techs' research times last longer than a single turn?
Quisslich 2022 年 8 月 31 日 上午 6:28 
sieht interessant aus. Gruftkönige sind immer etwas zäh zu Beginn. Werds mal testen. Danke für die Arbeit :)
Sin 2022 年 8 月 28 日 下午 10:01 
Nah its cool. Thanks for the good work!
Decky  [作者] 2022 年 8 月 28 日 下午 9:33 
First I need to update my mods...then I port my WH2 Mods to WH3 and after that I will create a tzeenth texh-tree. Sorry but its so much to do at the Moment.
Sin 2022 年 8 月 27 日 上午 8:21 
Thanks! Is tzeentch on your list? :p
Decky  [作者] 2022 年 8 月 25 日 上午 8:14 
The mod has been updatet and the techolgoies work now. Some doctrines only work when researched, not retroactively.
I have updated the mod. One of the technologies you mentioned, the damage tech (Fight for Glory) worked for me without problems for all units.
The unit set that the effect works on is often used in the mod. Unit Set = Wh2_main_tomb_units all. The set is used for many effects in the mod.
Some Effecte like the main settlement generates more income. Works only if the research is researched. It does not work retroactively.
I am sorry.
But thanks again for your very good feedback.
Decky  [作者] 2022 年 8 月 25 日 上午 12:05 
Thanks dir for your Feedback. I'll check that today.
Einherjar 2022 年 8 月 24 日 下午 3:05 
Hello ! Great mod but :

- cost of construction, more wages : don't work

- Armor for all & more armor / fight for glory etc : Work but for lords only when they ride charriot or sphinx

- Unit cap & army cap : don't work

All the reste is working perfectly ;-) Thanks !