Total War: WARHAMMER III

Total War: WARHAMMER III

Attack Speed Boost Only
Počet komentářů: 48
Merve  [autor] 3. říj. v 10.16 
Yes It's updated
AppleJack 5. zář. v 21.19 
still working on the last update?
stormleo77 10. čvc. v 7.39 
its working for me
Merve  [autor] 3. čvc. v 10.50 
I have 71 mods activated along side this, it's working just fine.
Tested with only this mod as well. What's "not working at all"?
akem8 2. čvc. v 1.34 
not working at all
EggOnLegs 12. čvn. v 0.48 
Loveeee this MOD
6h0$t942 20. úno. v 17.22 
thanks for this. I used a mod like this for WH2. My most core mod
Harbinger 29. led. v 23.21 
You fixed the game sir
Elemental Israelite 24. led. v 15.45 
I've noticed this is not compatible with SFO. Causes a CTD. Any interest in releasing an SFO version?
RisingForce 6. led. v 7.58 
if i delete projectiles_table, can it still work? I just want melee attack speed up
Merve  [autor] 22. pro. 2024 v 6.44 
I will update.
Though I need to update every time they push minor hotfixes too, it's very annoying.
ArrantFlame 19. pro. 2024 v 18.22 
Will there be another update I do not know the necessity of keeping this particular mod up to date
CLOD 14. pro. 2024 v 1.42 
update plz
potato 11. lis. 2024 v 18.57 
This mod + brutal battles is great, thanks.
Alvazia 12. srp. 2024 v 11.59 
It's ok we're already grateful that you can spare ur time to update the mod for free, thank you
Merve  [autor] 12. srp. 2024 v 11.55 
There will be an update, sorry.
They keep pushing updates all the time and it's exhausting to update the mod.
It takes time to update properly.
Rosa 10. srp. 2024 v 17.07 
update?
Forget2Ward 22. čvc. 2024 v 2.13 
A little update for Kanarak is needed whenever you get a chance :)
Merve  [autor] 25. kvě. 2024 v 12.23 
Updated.
Autumn 25. kvě. 2024 v 11.37 
update please
Tiberius 24. kvě. 2024 v 1.45 
can we get an update pls
Mike's Game Domain 19. kvě. 2024 v 10.49 
broken :(
Pootsie Sniffins 15. kvě. 2024 v 2.41 
they broke this with the hotfix today, sadgely
Chosen 7. kvě. 2024 v 9.22 
It's a really cool mod. The Greenskin waaaa gauge is kicking too slowly. Can we adjust the gauge ratio?
Baltazar 2. bře. 2024 v 13.27 
Like this mod, but cant use it coss waagh of greenskins doesnt work than. Any chance for it to get fixed pls?
Oz 6. srp. 2023 v 0.48 
Love this mod, however I agree with all saying ranged units are too strong.

Idea: revert all the attack timeout changes, especially for ranged units - for melee, maybe only decrease the timout base value by 50%.
Then make so that experience progressively further decreases the attack timeouts (both melee and ranged) until the minimum allowed.
2210632752 23. čvn. 2023 v 8.20 
Remote units are too strong, can Mod exclude remote?
Losenis 23. dub. 2023 v 7.23 
Any chance of having a version that excludes ranged units?

@Alvazia It's because the game caps at a minimum of 4 seconds of reload. Once you get there it can't get any faster, so any buffs are wasted.
Alvazia 29. bře. 2023 v 16.04 
Hi, I scrap upgraded my orc arrer boyz with +25% reload time reduction, but it doesn't change at all does this mod has anything to do with it?
stormleo77 24. bře. 2023 v 20.59 
waaagh battle ability doesnt charge with this mod
Raccoon 6. úno. 2023 v 1.42 
hi, is it any chance to submod to exclude artillery from "improved" units to avoid the madness that comes with having a lot of it on the battlefield?)
almost perfect mod that makes warhammer almost perfect)
Lobuno 24. lis. 2022 v 15.21 
@Bible Mann

Even doing what you propose won't make this mod remotely balanced. Maths because.
Rill 25. zář. 2022 v 17.05 
This mod has some side effects on unit balance, since not every unit has a 4.0 attack interval. Rather than reducing interval too zero, it would be more effective to divide attack intervals by 10.

This would make combat alot faster, but would retain the original balance.
Soric 10. zář. 2022 v 21.57 
Does this work with modded units as well? Or is each unit changed individually, not globally?
Merve  [autor] 8. zář. 2022 v 7.26 
It seems to work fine but i'll check on an update soon.
SAS_Fury 7. zář. 2022 v 14.09 
any word on an update or does it not need it?
Alexander 28. srp. 2022 v 8.11 
fantastic mod! makes the combat so much more visceral and not awkward to look at under a microscope of them stuttering a little! THANK YOU
Vain Eldritch 26. srp. 2022 v 19.17 
Is the attack speed boost also applied to the AI? It looks great, btw!
EggOnLegs 24. srp. 2022 v 4.55 
Great to see this mod back again!
moomin 24. srp. 2022 v 2.17 
Installing this will not raise waaaaagh in combat.
Merve  [autor] 24. srp. 2022 v 0.39 
Glad to hear that.
Jongi 24. srp. 2022 v 0.08 
The update fixed it for me. Thank you!
Merve  [autor] 23. srp. 2022 v 23.44 
Either way, I did go through the files and did update the mod to be sure.
Merve  [autor] 23. srp. 2022 v 23.19 
works for me and with a bunch of other mods.
Jongi 23. srp. 2022 v 23.12 
Game won't start with mod enabled.
8sat 23. srp. 2022 v 22.53 
YES MORE CARNAGE FASTER MORE SKULLS FOR THE THRONE!!
Merve  [autor] 23. srp. 2022 v 22.37 
Thank you @Theothain.
Fizzet 23. srp. 2022 v 22.34 
Love you dude! You are the greatest modder out there! Genuinely!