Avorion
Rifted Lead Sight
17 条留言
omba 2024 年 9 月 16 日 上午 3:16 
@Thundercraft yea it still works, you gotta activate it with the / button tho
Thundercraft 2024 年 5 月 18 日 上午 10:53 
Does this still work?

If not, is there an alternative 'Lead Sight' mod that still works?
MattyK 2024 年 2 月 17 日 下午 1:16 
It doesn't appear to be functioning with 2.4.2
Stormbox  [作者] 2023 年 7 月 26 日 下午 10:21 
I've been away from Avorion for quite some time.
Been busy attending online courses for other programming languages and entrepreneurship.

But, I'll be looking into all my mods to see if any crucial updates are required of them.

This new update will hopefully fix the CTD/Buzzing sound issues thanks to the original mod author "SigmatroN" for providing the fix! :BlackHeartRebirth3:
bidiguilo 2023 年 7 月 25 日 下午 3:52 
did the fix get uploaded? for me the mod's last update is still on 2022
Stormbox  [作者] 2023 年 7 月 8 日 上午 6:13 
@SigmatroN
Thanks! This version is here just to provide support for further versions of the game. I'll add in the fix you just posted. But, I feel like it'd be best if you updated your own (main mod). :spiffo:

It is your original work after all!
SigmatroN 2023 年 7 月 8 日 上午 5:48 
Great job! Thank you for supporting my mod!
BTW, it seems that you can avoid crashes and annoying buzzing sound by adding these two lines after the line 245 (newEffect.auraWidth = 0):
newEffect.soundMaxRadius = 0
newEffect.soundVolume = 0
Vlad_1492 2023 年 3 月 15 日 上午 1:41 
Helps a lot, sadly also crashes a lot.

Seems when I have something other than an active enemy targeted such as a structure or a wreck and I get too close, crash.
The buzzing sound from the glowing reticule gets louder as I approach, then bonk, game freezes.
Chabo 2022 年 11 月 29 日 上午 11:59 
Hey, any chance of you also updating the "Feasible Research" mod?
LiON 2022 年 11 月 13 日 下午 12:44 
Sad to say, but this mod cause crash in my savegame (on Beta 2.3). About 2-3 min of gameplay, and then game freezes and shutdown completely.
Photon_Man 2022 年 9 月 28 日 下午 4:35 
To stop the script from including inactive turrets and turrets that are AI controlled you can add these lines to the "if weapon.armed" check of the function LeadSight.refreshWeaponsData(craft):

and not TurretAI(t.id).independentTargetingEnabled --Autofire enabled
and Turret(t.id).selected --turret is active

You could also check what group the turret belongs to using "Turret(t.id).group", if you wanted to only have specific group(s) used in the calculation
Sanguine Sovereign 2022 年 9 月 14 日 下午 12:45 
Not the input sound. When the lead sight is active, the sight itself seems to emit a buzzing sound, you can hear this if you target something close and move your camera closer to the object.
Stormbox  [作者] 2022 年 9 月 13 日 下午 3:07 
If you mean when pressing the /
You can if you go to the leadSight.lua under data/scripts/player.
It'll be between lines 95 - 108.

Other than that, the mod provides no sounds, as it only uses in-game sounds as script.
Sanguine Sovereign 2022 年 9 月 13 日 上午 6:07 
Is it possible to remove the sound associated with the sight please? It has a really intense buzzing sound.
Yooppi 2022 年 8 月 29 日 上午 7:39 
I remapped almost every key, what did this key do?
Stormbox  [作者] 2022 年 8 月 26 日 下午 4:24 
This one is a bit tricky to activate in-game. You need to press the / key once. Then aim at anything with turrets online not offline. And they'll show up.
Yooppi 2022 年 8 月 26 日 下午 4:14 
It doesn't work. idk y