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报告翻译问题






I added one template (i called it Kylosaber) in the XComTemplateCreator.ini in the configuration folder of this mod in this way: +Create_X2ItemTemplate = (C = "X2WeaponTemplate", T = "Kylosaber").
Then you have to give this template content in the XComTemplateEditor.ini. Copy the entries for the Kylosword to the end of the file. Change all entries T = Kylosword to T = Kylosaber in the copied lines. Change the entry V = "sword" to V = "lightsaber" in the line with P = "WeaponCat").
After doing this the ghost template should also be accessable for lightsabers.
You can give the new template a new name in the localization for faster finding the template in the game.
;A config file
[PrimarySecondaries.X2DownloadableContentInfo_PrimarySecondaries]
+IndividualWeaponConfig = (TemplateName=GhostSaber_Kylosword, bKeepPawnWeaponAnimation=true, bUseSideSheaths=false)
Replace GhostSaber_Kylosword with your weapon template name.
I would do it on my end, but I don't know what your XItem template name is. Unless it's just 'Kylosword'.
As it currently stands, the lightsaber appears on the back when swapping out a any primary-secondary melee weapon. Unless I've done something wrong and it's meant to be in the pawn's hands . .