Star Traders: Frontiers

Star Traders: Frontiers

Merchant Marine: Assistant
25 条留言
elvathelion 8 月 1 日 上午 5:05 
Likely a linux related issue, perhaps.
ptarth  [作者] 7 月 31 日 下午 3:40 
I'm not able to replicate. I'm seeing her spawn correctly. Are you landing at a zone?

I activated your list of mods in the specified order and create a couple of different captains with different templates. Thuvia spawned correctly in each case.
elvathelion 7 月 31 日 上午 11:15 
Thanks for reply - I know things have slowed down here etc. So I currently play with this mod loadout:

Empty Ship Component
Star Traders: Frontiers
Subscribed on Jul 30 @ 6:21pm
Last Updated Aug 6, 2021 @ 2:37pm

Ship Component Max (alt. ver.)
Star Traders: Frontiers
Subscribed on Jul 30 @ 6:21pm
Last Updated Jan 21, 2023 @ 9:47am

Dave's New Components
Star Traders: Frontiers
Subscribed on Jul 30 @ 2:32pm
Last Updated Aug 31, 2021 @ 6:37pm

I have Merchant Marine: Assistant loaded last, though it shouldn't matter, no errors or glitches just no "assistant contact" appearance in initial map at all.
ptarth  [作者] 7 月 31 日 上午 10:09 
I just tested it and it loaded fine. Can you verify that it is broken on your end and then provide details so I can try to replicate it?
elvathelion 7 月 31 日 上午 7:46 
At some point this mod stopped working likely due to game updates - the merchant no longer spawns in game :steamsad:
jamesthesecond 2023 年 11 月 19 日 下午 2:36 
@bennyT8 Thanks! for the info on QM.
ptarth  [作者] 2023 年 11 月 19 日 下午 2:31 
I've put it on my todo list. Cheers.
CaptainKampfkeks 2023 年 11 月 18 日 上午 8:09 
Great mod. Invaluable to set up a run like I want to. My request, if not too much to ask, could the contact offer more jobs as super soldiers? Eg. Super Bounty Hunter, Super Xeno Scourge, etc.
ptarth  [作者] 2023 年 5 月 21 日 上午 8:02 
You'd want to setup a programmatic environment to build the code for this, because writing it by hand and keeping everything linked would be a massive headache. You'd also need to be able to rebuild it automatically while testing and bugfixing. I don't have the time and interest to do it myself, but this is one of the most highly requested features for STF.
ptarth  [作者] 2023 年 5 月 21 日 上午 8:02 
If you are interested in a neat project, you can extend the framework I developed in this mod to build an entire academy out of Thuvia. Setup triggers for her to allow you to recruit every single job (officer and crew) at varying levels of attribute and skill bonuses. Gate them behind unlocks. Also add a function to move Thuvia around the galaxy to prevent her from being locked to a single random location.

The end result is that, as a captain, you could pay Thuvia to start a starship crew academy for you. You'd pay her more to unlock various jobs and to increase the quality of the candidates. Then you'd have access to recruit from the academy. Each specific job/quality/etc recruit would have the same name/traits/image.
ptarth  [作者] 2023 年 5 月 21 日 上午 8:01 
Thuvia's never been meant to be a "real" contact, so I didn't bother adding traits to her. She was designed to act purely as a cheat interface. The code that you propose is solid. That said, I thought I did switch her over to allowing Quartermaster recruits, but I don't remember now.
BennyT8 2023 年 5 月 20 日 下午 2:17 
Re Quartermasters - Personally I prefer the Scientist option.

@jamesthesecond - Contacts offer recruits either because of their contact type or because of the traits they have. Some jobs don't have an associated trait, limiting recruitment of that type. That's why they're hard to find.

I don't publish mods myself, but I'm familiar enough with basic SQL. If you add the lines below to a mod (create a new one, or just add to an existing one) then it will add a trait to recruit quartermasters. You'll still need some luck, but the odds will be better.

INSERT INTO ContactTrait (_id, name, traitDesc, traitIcon, traitGroupId, traitScore)
VALUES (534, 'Disciplinarian', 'Years serving lead to understanding the importance of discipline in the ranks. Offers Quartermaster recruits', 'icon_prop_missions.png', 4, 34);

I've also got a query that will add traits for all missing recruitment traits if you're interested, including jobs that have been added by mod.
BennyT8 2023 年 5 月 20 日 上午 9:21 
Really helpful mod. I've been taking a quick look at the database, and Thuvia is the only contact who doesn't have any traits at all.

If I may suggest, the line below
INSERT INTO MissionConfig (groupId, option1, option2, option3, option4, option5, option6, name) VALUES (26000, 22, 10, 35, 42, 51, 0, "");

This grants the traits
Hates Templar - the most neutral as you don't know the player's faction
Generous - ineffective, but seemed most in character for someone who just hands out money
Respected
Researcher - buys scientific intel and recruits doctors.
If/when the Researcher trait is discovered it gives the additional recruitment option.
ptarth  [作者] 2023 年 4 月 9 日 下午 12:47 
The assistant should appear on the first planet you land at after starting a new game. It should also spawn at some point in existing games, but that is very RNG dependent. Try checking for contact log to see if you missed her.
Elfender 2023 年 4 月 8 日 下午 10:58 
I've not been able to find the Assistant
jamesthesecond 2022 年 11 月 3 日 下午 4:32 
Can you switch the contact from recruiting scientist to QuarterMaster? QuaterMaster are harder to find and replace.
jamesthesecond 2022 年 10 月 26 日 下午 4:26 
Thanks
ptarth  [作者] 2022 年 10 月 26 日 下午 4:09 
Pistoleer and Swordman recruits are now available.
jamesthesecond 2022 年 10 月 24 日 下午 7:17 
Can you add Pistoleer also. That would give you the three basic combat crew. Sword, pistol, and rifle.
ptarth  [作者] 2022 年 10 月 18 日 下午 9:05 
The super soldier is always a soldier. I can add a swordmaster to the next release if there is interest.
Dog's Life 2022 年 10 月 18 日 上午 1:12 
for the super crew. it is always a soldier class. is it intended. a swordsman hardly use the soldier class...
ptarth  [作者] 2022 年 10 月 15 日 下午 1:56 
I refreshed my files and it works fine. Try refreshing (unsubscribe, resubscribe) to all of your mods and test again. Additionally, try just having MM Assistant enabled as see if that works.

If the mod is working, after you land on an urban zone, a dialog will appear announcing a woman of mystery. She will then spawn on that urban zone.
Nexira Elimus 2022 年 10 月 15 日 上午 4:47 
on a new game specifically
Nexira Elimus 2022 年 10 月 15 日 上午 4:47 
cant seem to find her or get her to spawn in. Only non mm mod is the no mass reducers mod
jamesthesecond 2022 年 10 月 5 日 上午 10:30 
Interesting mod, how does ship and crew combat help the player? As testing ground, if so, do you gain xp and hence increase the difficulty curve built into the game?