XCOM 2
EU Style Strategy Pacing
20 条留言
Lebowskichild 2024 年 3 月 12 日 下午 1:03 
Could anyone tell me, are these changes even relevant if I'm using this mod in conjunction with Covert Infiltration Mod?

I know the Supply Drop Timer & Force Level changes are, and I've deleted the MissionDecks. However the Tactical Mission Difficulty changes under this heading are no use due to the vanilla Guerrilla Ops not existing anymore?

[XComGame.X2StrategyElement_DefaultMissionSources]

And also what do these lines actually do specifically?

ImpossibleMonthlyDifficultyAdd[0]=0
ImpossibleMonthlyDifficultyAdd[1]=1
ImpossibleMonthlyDifficultyAdd[2]=1
ImpossibleMonthlyDifficultyAdd[3]=1
ImpossibleMonthlyDifficultyAdd[4]=2
ImpossibleMonthlyDifficultyAdd[5]=2
ImpossibleMonthlyDifficultyAdd[6]=2
ImpossibleMonthlyDifficultyAdd[7]=3
Swanky 2023 年 1 月 25 日 上午 9:15 
Love it. Using it with a slightly modified Avatar Project Re-Curve by Alex Nares and it makes the game so much less crowded. Definite improvement. One thing of note - I'm suddenly very starved for supplies so that every supply raid and covert ops is suddenly very important. Maybe a little too important.
Still, very lovely mod.
Andrei Cineva 2022 年 10 月 28 日 上午 7:13 
Thank you for the duration fix!
Andrei Cineva 2022 年 10 月 23 日 上午 7:59 
"It's now 15 days on average for Commander and below"
Just FYI, that is incorrect. It seems to be set on 20 days for Commander.
minecraft with gadget 2022 年 9 月 12 日 下午 2:30 
It'd be cool if there was a way to increase research times along with this.
Eleanoire 2022 年 8 月 24 日 下午 6:42 
Can I install this mid game?
RomRojal 2022 年 8 月 22 日 上午 8:46 
oh, cool
RealityMachina  [作者] 2022 年 8 月 22 日 上午 8:22 
No they'll work fine.
RomRojal 2022 年 8 月 22 日 上午 6:55 
I'm guessing this and "Plot Gated Chosen Missions" don't play well with eachother.
jahsinha 2022 年 8 月 21 日 下午 11:50 
Ok thanks. I see that I can delete the changes here as well and leave your as is. Thanks
MrCloista 2022 年 8 月 21 日 上午 8:19 
@jahsinha they will both affect the same config variable
jahsinha 2022 年 8 月 20 日 上午 11:03 
I use Cloista’s Delayed Force Level mod and Alex Nares Facility Recurve in a CI environment. Facilities build times are not touched directly here, right? So, at most I need to see how this and Delayed force level works while deleting the mission decks that will conflict with CI?
superluminal 2022 年 8 月 20 日 上午 10:13 
oh my god thank you so much. this brought to light exactly what one of my main issues with xcom 2's pacing is and fixed it in one fell swoop. i cannot BEGIN to imagine how much thisll improve the game for me
MrMister 2022 年 8 月 20 日 上午 9:38 
Does the force level increase delay also work with LWOTC? As Inunderstand it, LWOTC changes hiw that works behind the scenes, making it a (nigh-undetectable, virtually unstoppable) scheduled ADVENT mission.
Lux Manifestus 2022 年 8 月 20 日 上午 9:26 
"...if you're using a mod like Covert Infiltration or LWOTC, you need to delete these changes in the mod's XComGameData.ini," by commenting out all lines starting with 'MissionDecks'?
eclecticbibliophile 2022 年 8 月 20 日 上午 7:34 
I didn't know how badly I needed this, thank you.
Iridar 2022 年 8 月 20 日 上午 6:34 
Oh, this has no WOTC tag btw?
Iridar 2022 年 8 月 20 日 上午 6:34 
Nice, nice, so wish I had this one during my latest campaign. Myself I was going to approach it by shortening research times.
RealityMachina  [作者] 2022 年 8 月 20 日 上午 6:17 
Essentially, along with having more time to do POIs between missions popping up.
Iridar 2022 年 8 月 20 日 上午 6:14 
What an interesting idea. As I understand, the number of missions and the amount of incoming resources stays the same, you just get more time to do research and proving grounds projects?