Songs of Syx

Songs of Syx

InfiniTech
13 条留言
жумайсынба 2024 年 5 月 26 日 上午 2:34 
when will the update be available v66?)
DNADigital 2024 年 1 月 6 日 下午 12:58 
Found an issue with the V65 version while I was trying to make a mod for myself. The lab icon isnt set correctly and causes errors when closing the game. Not a big issue at all but wanted to make you aware. I went about fixing it myself but if you want to add it all you have to do is add this line: ICON: 32->KNOWLEDGE->0, to the top of the .txt of the lab
吃着火锅唱着歌 突然就 2023 年 1 月 19 日 上午 6:56 
Not working,please update, thank you
A-Army  [作者] 2022 年 10 月 13 日 下午 2:59 
Developer has fixed the bug which some goods price go crazy due to such mods. so I think it's fine to use it now
[AoN] Xato_VRNG 2022 年 9 月 28 日 上午 7:45 
What if you add single tech that have all the bonuses in your techs combined but you make the values negative and make it too costly for the player to research?
That should make it so that the ai getting 50% of the techs won't change anything.
the_sam_ryan_1985 2022 年 9 月 8 日 上午 5:57 
>@Forsaken Foreskin, that because the developer changed the items prices algorithm recently (in v0.62), so that AI has reached 50% of the techs max level be unlocked by default, in result with this mod tech limit the AI has 500 level each tech so it will leads to make the manufactured items be cheaper than raw resources.

That makes sense. I had been wondering why it broke so many mods in a unique way.
Raeyunred 2022 年 9 月 6 日 下午 10:11 
Could you expand to do carry capacity? Or is that not moddable?

Also, I think there must be some kind of cap on the spoilage because it quotes the numbers at me but the actual spoilage loss on produce is much worse than quoted. I am thinking it may cap out at around 400-500%, probably whatever the base game is.
NekoMilo 2022 年 8 月 28 日 上午 11:07 
I hoped that starting a new settlement without the mod and then activating the mod would circumvent the bugged economy, sadly it still happened :c
Kazeck 2022 年 8 月 25 日 下午 6:54 
Ouch, well hopefully you can get it sorted out somehow, I really do love having so many tech-levels available.
A-Army  [作者] 2022 年 8 月 25 日 上午 10:46 
@Forsaken Foreskin, that because the developer changed the items prices algorithm recently (in v0.62), so that AI has reached 50% of the techs max level be unlocked by default, in result with this mod tech limit the AI has 500 level each tech so it will leads to make the manufactured items be cheaper than raw resources.
Sin Moctezumi 2022 年 8 月 25 日 上午 7:22 
So that's what was causing it...
Mr Shit 2022 年 8 月 24 日 下午 4:05 
mod is bugged, it screws up the economy. it makes all raw resources worth thousands and refined things like tools worth almost nothing.
Kazeck 2022 年 8 月 24 日 上午 4:53 
Awesome stuff, thank you.