边缘世界 RimWorld

边缘世界 RimWorld

Questionable Ethics Enhanced (Continued)
569 条留言
AbsoluteGato 10 月 13 日 上午 3:30 
oh they are from void faction mod. it adds several monsters from a zombie game, and one of them is a giant mutated dog
i found about this mod from this old reddit post https://www.reddit . com/r/RimWorld/comments/o1j7u4/is_there_a_way_to_get_the_creatures_from_the_void/
Mlie  [作者] 10 月 13 日 上午 1:09 
@AbsoluteGato No idea, I dont know what those are
AbsoluteGato 10 月 13 日 上午 12:48 
hello, can this clone void monsters?
SIGMA RULE # 281,977 10 月 9 日 上午 9:29 
blind sight pawns cant maintain vats and thats kinda a bummer lol
Mlie  [作者] 10 月 8 日 上午 8:16 
@Helixpomatia Please see the Reporting Issues section described above
Helixpomatia 10 月 8 日 上午 8:02 
when i juse Evolved Organs Redux and this mod end enable the workbenches fron this mod in the Modsettings from Evolved organs Redux i get spammed with red errors when i select a research in the research tab
SpaceDorf 9 月 7 日 上午 3:04 
the mod is compatible with vanilla pipes expanded
Mike3223cz 9 月 6 日 下午 11:06 
1.3...


Also... I just noticed you said you don't plan on expanding the mod... Gg ig... It is a great mod
Mike3223cz 9 月 6 日 下午 11:05 
Wanted to make a suggestion, that, you could add a bit larger Vat (maybe 3x3 or 5x5), which could be used to "clone" pawns... But it would have 4-6 hoppers on its side, they have a max of 1 item no matter the max stack size, in them could be a Genome sequence, which the Vat could use to find a baseline... Then you could customize the character in the vat, and after, Let's say, 1 or 2 ingame years, it could make the human (due to the length of the progress, it could have a "small batter" installed, which, incase of a blackout, could save the pawn for a little while, and while not growing it (from multicells to a baby, to maybe even an adult if chosen), would keep it in a "stasis" until power is restored)


Hope i made it a bit understandable...


I mainly want this cause i haven't seen anyone else do it and the mod Character Editor is a bit cheaty imo...


(Also, the genomes would have to be of random peopel, not from one. Unless you want an abomination, ig? Dunno)



Pls...
Mlie  [作者] 9 月 6 日 上午 10:14 
@zecher I have no plans on expanding on the mod
zecher 9 月 6 日 上午 9:03 
nice mod Have you ever considered adding the function of merging two or more colonists? Or acquire the skills of others by transplanting memories
SpaceDorf 9 月 4 日 上午 8:00 
I don‘t use Harvest Everything.
Depends on what you are using it for.
If I read it correctly the duplicate Items are mainly operations and organs.
You can use QEE to harvest mostly everything and clone everything, that might make HE superfluous
Mlie  [作者] 9 月 4 日 上午 4:55 
@EvilNecroid The original description says that they will work but with duplicated functionality. That is all I know
EvilNecroid 9 月 4 日 上午 4:29 
so i cant use Harvest Everything? or do i not need Harvest Everything anymore?
SpaceDorf 9 月 3 日 下午 12:53 
@DarkRaven
You should. I needed some time for the research, but I just succesfully Brainscanned a Thrumbo.
DarkRaven 9 月 3 日 上午 6:47 
Yeah. That was normal way to obtain brain scan in previous versions..

But in this it does not work.
I tried ( i hope) everything. Like i wrote several times there.

Anyway.. I will report that as issue when on the pc
Cipher Tamer 9 月 3 日 上午 5:54 
I’m pretty sure you have to scan brains as a medical operation. I had this problem myself in 1.5 and I think that’s what I did
DarkRaven 9 月 2 日 下午 9:08 
Yes. And brainscanning live pawns/animals dont work either.

Rightclicking on brainscanner = no options for scaning

Health/surgery on live pawn/animal = no options for scan brain
(and scaning brains of dead is kinda vs :D but i tried that for test od if im doing something wrong.. Nope.. Nothing ever
works)

Nothing. Nope. Nada.

Like i wrote: pawns Pick up the brain scanners but dont use them for scaning brains
SpaceDorf 9 月 2 日 下午 12:04 
brainscanning the dead does not work.
DarkRaven 9 月 2 日 上午 10:45 
@spacedorf nope. already tried and didnt work.
alive/death no difference in outcome
SpaceDorf 9 月 2 日 上午 9:46 
same process, use max trained animals for this .. or your favorite pawn
DarkRaven 9 月 2 日 上午 7:40 
oh thank you :)
and for the brain scanning?
there is no operation related to scan brain/brain scan available?
Mlie  [作者] 9 月 2 日 上午 4:55 
@DarkRaven Select a pawn, rightclick on a sequencer, target a corpse
DarkRaven 9 月 2 日 上午 3:53 
how you get the genome sequences?
i have made 3+ Genome Sequencers, but in the health/surgery bills is not visible/located that "Sequence Genome surgery.
Not even on any pawn or animal.

same with brain scanners.
pawns pick them up, but not any option to scan brains, nor even apply brain scans (via godmode)

i tried it with plain modlist with god mode = just base game and QEE.
and with the same (nothing) results.
SpaceDorf 9 月 1 日 下午 9:58 
did you try ordering a pawn to install the brainscan ?
Bloody Axe 9 月 1 日 下午 9:46 
how do i add brain scan to clone, ive dropped it on ground right clicked it and then click on clone but nothing happens, ive checked health tab looking for it a surgery not there. i get the red target icon bt when i click on drone it does nothing.
Mlie  [作者] 8 月 31 日 下午 9:53 
@Truman Works in my test, so I suggest you check the steps under reporting issues in the description above
Truman 8 月 31 日 下午 6:21 
for some reason the brain scanner isnt working? any idea on what it could be?
Mlie  [作者] 8 月 30 日 下午 12:38 
@琉璃鸟 Should be fixed now
琉璃鸟 8 月 30 日 上午 1:11 
Thank you for creating this mod. I wanted to report a bug I encountered while using it.

Here is what happened:

I built some clone buildings during my gameplay.

After I exited the game and loaded the save again, all the previously built clone buildings became unusable.

However, newly constructed clone buildings still function normally.

Additional information:

I only use your mod and the Chinese localization mod.

I really appreciate your work, and I hope this issue can be fixed when you have time. Thank you!

Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
Root level exception in OnGUI(): System.NullReferenceException
Stirlo 8 月 29 日 上午 4:57 
Thank you for 1.6 :) :) :)
Mlie  [作者] 8 月 27 日 上午 6:34 
@PAGPAG Please see the Reporting Issues section described above
PAGPAG | Raff Antonio 8 月 27 日 上午 5:27 
mine gets stuck finished human after cloning
bumrum 8 月 25 日 上午 4:12 
thanks for the update. now to grow some hearts, ya know for valentines day.
Lord Shigure 8 月 24 日 下午 9:16 
aw yeah time for my clone army!
RutraNickers 8 月 23 日 下午 4:09 
Hey, love your work! Could you add the Biotech's newborn letter to the cloned pawn so that we can choose their name and if they'll be a slave or not?
SpaceDorf 8 月 23 日 下午 2:35 
Cloning Vats Go !
Nowhere 8 月 23 日 下午 12:33 
we're so back
Urist Mcdwarf 8 月 19 日 上午 9:43 
Okay sounds great! Thanks for the quick reply!
Mlie  [作者] 8 月 19 日 上午 8:48 
See my last comment, waiting on the next patch of the game
Urist Mcdwarf 8 月 19 日 上午 8:45 
How soon till an update to 1.6?
Idii 8 月 18 日 上午 11:32 
Really love this mod waiting for 1.6 aswell
Windows XP 8 月 7 日 下午 7:34 
@Ketamine Overdose if you go into Biotech Cloning mod settings and uncheck "extraction causes gene sickness", doing this ALSO disables that atrocious gene regrowth hediff so you can make back-to-back clones from the same doner with no ill effects. This mod is still better than biotech cloning though.

I find the ideology conversion as part of the recruitment process to be too slow personally. Conversion needs to be modded to like 10% of the normal difficulty for your strategy to be any good for me. I use rimfactory to make chemfuel from human meat en masse which is apparently a "really hard" ideology to convince people of lol.
Cleric_McManus 8 月 6 日 下午 7:47 
Thanks for the update, Mlie!
SpaceDorf 8 月 6 日 上午 8:30 
or getting some rare animals for your pen
funewchie 8 月 5 日 下午 11:43 
Honestly, that's reassuring just hearing this progress update.
I hope they can fix this bug soon.

You never quite notice how much you miss growing organs or neutroamine, until you can't make them in 1.6 (for now). Plus, growing clones is always fun.
Mlie  [作者] 8 月 5 日 下午 11:22 
Im waiting for a bug with placement after gravship travel to be fixed.
The devs have noted it and hopefully they can include a fix with the next build of the game. Then Ill update this mod, as it destroys ships on landing as it is now.
Cleric_McManus 8 月 5 日 下午 7:19 
Really hoping that this mod can jump the line and get updated very soon! It's so clutch.
Kaito 8 月 4 日 下午 4:04 
That sounds like a Hazzor video lol
fernando.javier.1609 8 月 4 日 下午 3:51 
This saddens me. I just saw a video of how they used the flesh of 12 children to make a super soldier, and I'm very interested in making soldiers out of the flesh of my enemies. Please update to 1.6.