Crusader Kings III

Crusader Kings III

Lucky Characters
51 条留言
Okto  [作者] 12 月 14 日 上午 2:38 
Hello random commenter, the stronger Lucky trait cannot generate naturally, but the regular Lucky trait can appear naturally if you change the "Lucky Trait Distribution at Gamestart" gamerule.
Plantlab 12 月 13 日 下午 11:41 
Hello author, may I ask whether these two traits — “Divinely Favored” and “Good Luck” — can be generated naturally? I’ve checked my save file, but I can’t seem to find any characters who have these two traits.
Okto  [作者] 10 月 30 日 上午 6:41 
Updated! I might adjust some of the modifers over the weekend. Let me know if there are any issues!
GodFear 10 月 30 日 上午 4:23 
update plz my hero~~~
yenego 4 月 14 日 下午 12:18 
a game rule and/or decision to hide to ability to give people the traits by cheating would be good for people like me with no self control. just an idea though, thanks for the mod been following it for a long time.
eskender9866 3 月 30 日 下午 4:52 
Ok, thanks.
Okto  [作者] 3 月 29 日 上午 11:13 
No. You can just ignore the content that relates to the Lucky traits. Pretty sure you can just add and remove this mode from your savegame as long as you dont hand out lucky traits.
eskender9866 3 月 29 日 上午 1:50 
Is there a separate version of this mod that only has the feature to add and remove conquerors?
Okto  [作者] 3 月 13 日 上午 4:24 
@Jeremy Lin I have only updated the version number, I didn't change any content. Theres a good chance that the mod should still work in the previous version. You might also be able to just change the version number in files back to 1.14.*
Jeremy Lin 3 月 12 日 下午 7:44 
is it possible to get previous version of the mod? i really want to finish my playthrough.
Escaton 2 月 21 日 下午 1:11 
@Okto WOW thanks for this Update, seems to work flawlessly! great job!
Okto  [作者] 2 月 21 日 上午 11:53 
@Escaton @LNSS Thanks for motivating me to actually work on my mod. I've added the ability to activate or end the Conqueror event chain (and thus the Conqueror trait) for any eligible ruler, as well as add the ability to grant or remove the Scurge of the Gods modifier from Conquerors. I've also steamlined the character interactions a bit so all interactions are visible once you activate a new decision. I've removed the game rule that did the same thing. Additionally, I've implemented @Escaton's german localisation with a few adjustments. Dankeschön!!
I will update the workshop description later.
Escaton 2 月 21 日 上午 6:04 
@LNSS i have added some lines to be able to do exactly that, to add and revoke the conqueror trait as well! https://github.com/Escatonic/LCConq
Okto  [作者] 1 月 17 日 上午 2:43 
I'll see what I can do, but I'd propably have to rework how you give somebody traits so the interface isn't so cluttered. Its a great idea though
LNSS 1 月 16 日 下午 8:30 
Could you add an interaction to add/remove the vanilla Conqueror trait?
Baddoc000 2024 年 10 月 30 日 上午 10:59 
Ah I see although it doesn't seem to be available to Landless.
Okto  [作者] 2024 年 10 月 29 日 下午 6:29 
Yes, you can give yourself "Extremely Lucky" when you enabled it in the game rules.
Baddoc000 2024 年 10 月 29 日 下午 1:05 
Is it possible to put the Extremely lucky trait on your own character?
Okto  [作者] 2024 年 9 月 27 日 上午 5:56 
Updated the mod. I might add in some things related to the new conquerer AI, but no guarantees!
Wolf 2024 年 9 月 27 日 上午 3:37 
love
Okto  [作者] 2024 年 9 月 27 日 上午 2:41 
I'll update it soon so it includes some modifiers related to the overhauled scheme mechanic!
Wolf 2024 年 9 月 26 日 下午 11:41 
Updated?
AlexiosTheSixth 2023 年 6 月 15 日 上午 6:45 
Suggestion: unlucky and extremely unlucky characters?
Maybe also an Alexander the Great style trait that makes them very OP but die young?
Okto  [作者] 2023 年 6 月 1 日 上午 3:28 
Should be updated to 1.9 now
Quintus Maius 2023 年 5 月 31 日 下午 11:14 
update for 1.9?
[TTV]Beano_99 2022 年 12 月 18 日 下午 4:24 
Can't seem to add the extremely lucky trait in character creation
Caloens2k1 2022 年 12 月 11 日 下午 10:00 
Which is more broken/op? This one or the lucky rulers one?
Okto  [作者] 2022 年 12 月 10 日 上午 1:49 
Updated for 1.8!
jessechristensen0589 2022 年 12 月 9 日 下午 6:13 
@Okto Updated for 1.8?
Okto  [作者] 2022 年 11 月 29 日 下午 2:11 
The ID for the regular lucky trait is lucky_character. The ID for the extremely lucky trait is very_lucky_character. You can check the files yourself by going to Steam\steamapps\workshop\content\1158310\2850432978. Hope this helps!
Danny1222 2022 年 11 月 29 日 上午 1:10 
Hi, great mod, was wondering what the id of the lucky trait is? I will look down in the comments to see if its there but thought I would ask
Increasecouncilpower 2022 年 11 月 10 日 下午 3:30 
Bless you, oh Modder . This is the one thing I really miss from HIP.
alcaras 2022 年 10 月 22 日 上午 11:35 
Is there a way to regrant x% of landed characters luck? Trying to use this with Shattered Realms https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2304431938 and would like to shatter, then distribute luck globally
Bait 2022 年 10 月 11 日 上午 7:25 
Can't have someone else hogging the limelight
YeshuaAgapao 2022 年 10 月 1 日 下午 3:56 
Why would luck / extremely luck hate other lucky characters (opinion penalties)?
Okto  [作者] 2022 年 9 月 3 日 下午 3:28 
@LewisMandela2001 I think that an unlucky trait would only really benefit the player and thats not my goal for the mod. If you really hate a realm you could just do some intrigue or give powerful vassals and/or enemy realms the lucky trait which should weaken them naturally than straight up weakening their army.
Not sure about the death and pregancy part. I'll look into it for the next update, though I suspect that theres not a lot I can do without massivly changing these events.
WyldFaerie 2022 年 9 月 2 日 下午 6:01 
Will there ever be an UNlucky trait? And either way, will lucky/possibly unlucky effect events such as deaths and pregnancy?
OrionOtter 2022 年 9 月 1 日 下午 1:01 
Thank you @Okto!
Okto  [作者] 2022 年 9 月 1 日 下午 12:39 
@OrionOtter Sorry for not making that clear enough: Extremely Lucky can only be assigned manually if you have extreme luck enabled in the game rules under "grant Luck interaction". The trait will never be inherited or randomly assigned at game start.
OrionOtter 2022 年 9 月 1 日 下午 12:19 
How does extremely lucky generate? I have tried almost everything and I can't seem to get it to spawn in. (2 lucky characters having kids, giving luck to a son before dying, etc.)
Kenn The Cooker 2022 年 8 月 29 日 下午 1:44 
@okto Ok thanks for clarifying. I'm not fond of the idea for the trait to stay within the family for generations. It would make them a little bit OP I think. So I'd prefer to turn the inheritance off. Also may I suggest instead of every century, why don't make it spawns whenever it reaches below, let say 5% or 10% based on the game rule we set.
Okto  [作者] 2022 年 8 月 29 日 上午 11:37 
@Kenn Currently no. You would have to assign them manually, meaning that with lucky inheritance disabled and no player meddling there will be no lucky characters left by the 900s, though it still gives the realms who had it a power boost.
I might add some additional options soon-ish where you can remove all lucky traits, assign them randomly again and potentially have them handed out at the start of every century or so.
Kenn The Cooker 2022 年 8 月 29 日 上午 6:51 
If I disabled the lucky inheritance, will there be more characters spawned with it to replace the ones that died?
Vengeance 1791 2022 年 8 月 19 日 上午 11:53 
this mod solves so many little problems I have with an 867 start.
I pass the lucky trait out like candy among turkic tribes... give 'em a few claims... voila!
loving this
oh no 2022 年 8 月 19 日 上午 11:37 
Neat, nice work!
docv621 2022 年 8 月 19 日 上午 8:50 
@Riaman if you add an unlucky or cursed you can help what dynasty to come out on top. There could be other uses I think players could have for making a character unlucky or cursed in game play, that we would not think of.
BlackGenetics 2022 年 8 月 19 日 上午 8:08 
Great mod, I'm using this right now to give historical dynasties and characters a slight edge within the game, especially when those dynasties generally fizzle out most of the time without making them overpowered. Good stuff!
Riaman 2022 年 8 月 19 日 上午 1:49 
@docv621 this mod doesnt feels as if it is to take vengeance but for allowing certain control over which dynasties will win overtime. without using further cheats.
docv621 2022 年 8 月 18 日 上午 8:38 
I like what you did. I dont see on there if you added an unlucky or cursed to go the opposite way. Would be cool to curse a rival.
Okto  [作者] 2022 年 8 月 18 日 上午 3:51 
@The_Peoples_Vengeance thank you for pointing that out! Norse CoA now have their correct variant again.