Garry's Mod

Garry's Mod

The Poolrooms
498 条留言
egglord  [作者] 10 月 24 日 上午 8:55 
Forgot to drag it into the upload folder this time, sorry.
pochatchapo38 10 月 24 日 上午 8:13 
Luckily I still have bsp files but it is not complete and it is serious why did you remove it I hope you will be able to republish it or otherwise send me the bsp of the complete map of Dark poolrooms :(
pochatchapo38 10 月 24 日 上午 8:12 
Hi Egglord, I tried to extract Dark Poolrooms from the .gma I have, but the gm_poolrooms_dark.bsp seems incomplete (only 132 MB). Could you tell me where to find the full .bsp or if you could republish it? Thanks! please help me :(
pochatchapo38 10 月 23 日 下午 1:25 
where is Dark Poolrooms ? :(
Apfel Kater 10 月 23 日 上午 9:50 
This looks sooo much better, thank you
Sayonara87 10 月 22 日 下午 11:50 
yayy!!
egglord  [作者] 10 月 22 日 下午 7:58 
Fixed the bright water error
Sayonara87 10 月 14 日 下午 2:27 
Im having the same issue as EksEvd with water's colour. It's too bright :cozybrawlhalla2:
EksEvd 10 月 11 日 上午 10:14 
Alright, water is normal using the stable 32 bits version while it'll turns electric blue when you play in 64bits.

The water shader has been updated on 16.09 to support new features and remove some old hacks that broke the water color ( by dividing the colors by 5 ), as far as I've understood only map that uses CS:GO materials are affected.

While I am not sure this map uses CS:GO materials, I saw others were having this odd problem so at least they may know.

But if it turns out that it is, you may want to check $fogcolor ( or smth else, not sure ) and divide each colors digit by 5 tu return back to what it was supposed to be.
Apfel Kater 10 月 10 日 上午 6:33 
the water still looks like the shield potion from fortnite
egglord  [作者] 10 月 10 日 上午 6:31 
The map is exactly the same, just type mat_colorcorrection 0 in the console
Apfel Kater 10 月 10 日 上午 4:12 
Can this new look just be a seperate map please? I really just prefer everything the way it was before.
egglord  [作者] 9 月 25 日 上午 10:32 
Oh lord that’s bright. I gotta check if it looks the same on my end. I’m looking into changing the water texture itself to make it bluer without using fog as a crutch
EksEvd 9 月 25 日 上午 10:19 
Thank you for answering so fast. Indeed, turning the conCommand fog_enable_water_fog to 0 did change the look of the water : it made it even more "electric blue" :/

Here is a screenshot of what it does look like : https://imgur.com/a/BchUJoS

Maybe my game could be corrupted somehow, but as it only happens in this map I don't know...
egglord  [作者] 9 月 25 日 上午 9:48 
It’s a result of the water fog. You can turn it off in console with fog_enable_water_fog 0. I had to choose between vibrant water that looks bright everywhere or dull water with proper lighting in dark areas, and I chose vibrancy
EksEvd 9 月 25 日 上午 9:25 
Is the water in the map is supposed to be "electric" sky blue tone ? It's the only map where this happens like in every section of the map, while the night version mostly have "transparent" toned water and some section where the water have this sky blue tone.
Spooky Scrunk 9 月 17 日 上午 12:22 
idunno
egglord  [作者] 9 月 16 日 下午 6:42 
Don't they say "Great artists steal"
Spooky Scrunk 9 月 16 日 下午 6:14 
check valve dev wiki but water textures need $lightmapwaterfog and $flowmap which is apparently a teeeeedddiiooouusss process
egglord  [作者] 9 月 16 日 下午 6:12 
Did it really? I'll check that out, thanks for letting me know
Spooky Scrunk 9 月 16 日 下午 4:41 
you should recompile this map. gmod got an update recently for lightmaps on water brushes and it would improve the quality greatly.
jauda 7 月 27 日 上午 3:08 
Does anyone know the best values to change in the shaders tab to make it as accurate as possible to the original pictures? i alredy disabled colorcorrection btw
ProGaming122 7 月 26 日 上午 9:08 
oh sorry
egglord  [作者] 7 月 26 日 上午 9:07 
Read description
ProGaming122 7 月 26 日 上午 1:29 
nav mesh?
egglord  [作者] 7 月 17 日 上午 12:00 
I plan on coming back to this map eventually to clean it up, especially the soundscape placement
Jiyū to anzen 7 月 16 日 下午 10:55 
found the cause in the console: KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file scripts/soundscapes_gm_poolrooms_dark.txt
poolroomsdark.tunnel, (*poolroomsdark.dry*), (*playlooping*),
Jiyū to anzen 7 月 16 日 下午 10:52 
There also seems to be an excessive amount of soundscapes in some places like large hall with multiple windows where you could use trigger_soundscape linked to an env_soundscape_triggerable instead.
Jiyū to anzen 7 月 16 日 下午 10:51 
Hey I think the custom soundscapes do not work, I get this message in the console and nothing plays anywhere: Soundscape poolroomsdark.tunnel:Unknown command poolroomsdark.dry. Failed to load sound "poolrooms\tunnel.wav", file probably missing from disk/repository, other missing sounds, etc.
vitorex321 7 月 13 日 下午 10:55 
good
Houndy 7 月 8 日 上午 11:15 
ah ok thanks you can friend me whenever you want i can node your upcoming maps or other maps just add me and say it to me if you want it to get noded
egglord  [作者] 7 月 8 日 上午 10:45 
To make things simpler I plugged your nodegraph in the description so it's optional. Did the same for your Backrooms nodes. Thank you again!
Houndy 7 月 8 日 上午 8:31 
ah thanks for adding my mod as a requirement :)
egglord  [作者] 7 月 8 日 上午 8:09 
Wow thanks for doing it for me lol. Sure, I’ll add that in a couple hours. You’re doing god’s work
Houndy 7 月 8 日 上午 4:55 
egglord  [作者] 7 月 2 日 下午 12:06 
Thank you!
Lazi 7 月 2 日 上午 3:02 
beautiful map like seriously
TheUltimateDemon 6 月 25 日 上午 10:01 
OOooohhh Epsom Salt, That's the Good Stuff... 😏
egglord  [作者] 6 月 25 日 上午 9:13 
mat_colorcorrection 0
Gnome ͋̒̀͋͂̂ͤͥͣ̆͐̅̚ 6 月 24 日 下午 2:17 
la verdad la iluminación de antes era 100 veces mejor, el mapa ahora lastima mis ojos
egglord  [作者] 6 月 22 日 下午 6:47 
In my interpretation, the water contains nothing but Epsom salt
TheUltimateDemon 6 月 22 日 下午 5:27 
It's only now I wonder, The Chlorine in this Place must be Suffocating...
TheUltimateDemon 6 月 22 日 下午 5:25 
So We Have The Backrooms, We have the Pool Rooms, But we don't have the Tainted Pools (Level 130). I would Explain it, But It would make a way too big comment, So I'll just leave Broogli on YouTube to Explain it.
Houndy 6 月 18 日 下午 12:04 
plz improve the nodes bc there are trash
pochatchapo38 6 月 8 日 下午 2:57 
show me please
pochatchapo38 6 月 7 日 上午 7:52 
how to do it?
egglord  [作者] 6 月 6 日 下午 7:53 
The map hasn’t changed at all. Just make mat_colorcorrection 0
pochatchapo38 6 月 6 日 下午 4:27 
please back the old update is better for me
Meol 6 月 3 日 上午 10:48 
good map do :steamthumbsup:
Meol 6 月 3 日 上午 10:47 
IT FILLS LIKE SOTHINKS FOLOOING ME
help help help thats lour