安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Another issue i find while playing in the eden editor. Is that the AA missile batteries used by BLUFOR and Independent would still target each other's artillery shells and missiles/rockets. Even if i were to set them as allies
In Dankan37's workshop. :) Need the Opfor to work tho. :) Opfor don't have VLS or am I old AND dumb? lol
[this, 7500, 2, [1100/3.6, 0, 4, true, 30, 3]] spawn IRON_DOME37_fnc_handleDome;
ams mod provided in this category ( anti missile and defense system) this mod will be perfect
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3129539914&searchtext=cruise+missles
Works pretty well.
I dont know whether this was an intended feature or so im just reporting it here.