幸运房东

幸运房东

A Silver of Luck
15 条留言
Blaze_Frostwalker 6 月 5 日 上午 10:52 
Bug Report:
Occasionally when a cooled down furnace uses a coal it causes an infinite loop, soft locking the run.
Additionally the cooling furnace managed to gain up to 20+ turns of cooling at one point.
Roronoa Pronouns 2022 年 11 月 30 日 下午 11:19 
I appear to have found an infinite loop bug. A furnace next to a silver ore and a silver bar is now trapped in an infinite loop for some reason.
Roronoa Pronouns 2022 年 11 月 8 日 上午 3:20 
This assumes that random values will even out over a short period of time, which is not how it works.
https://en.wikipedia.org/wiki/Gambler%27s_fallacy
Anubscorpiak  [作者] 2022 年 11 月 7 日 下午 12:43 
I've made it so that Tin and Copper would gravitate more to a neutral value of 2. It takes two +0.5 spins to get rid of a -1 spin, but likewise it takes one +1 spin to negate two -0.5 spins. Everything rounds up to a neutral value. Except Bronze which if i remember correctly, given enough time, is more likely to give more coins.

Once again, for those kind of bars I think that they are good as they are, especially with rare items that can just make them OP. Even if you get a bad roll, if you have another bar which had a good roll, next to a metalhead or anything boosting them, they can easily steamroll. It all just comes to luck, and while i agree that there aren't a lot of uses for them, they can still be a transition build into something better if they don't work out.
Roronoa Pronouns 2022 年 11 月 7 日 上午 11:50 
Don't get me wrong: I like what this does to Miner. I've always felt that ore builds are more viable than other builds, for a couple different reasons, and I think this mod's mechanics (especially rubble) help balance it out a bit. But the Tin/Copper/Bronze mechanics are just a headache if you get a bad roll early on.
Roronoa Pronouns 2022 年 11 月 7 日 上午 11:48 
The vanilla Miner has plenty of risk/reward in it already from the threat of drowning in low-value gems. Pearls don't need a chance of taking a -2 penalty to threaten your run; they just need to crowd out all of the high-value symbols. Tin would be more than risky/rewarding enough if it gave a flat -2|0|3|0|-2 based on column instead of stacking, likewise for copper doing -2/0/2/4. Having them take money when next to each other and give money otherwise would also give them plenty of risk/reward, while also giving you interesting options to manage the risk (lean into one or the other, or avoid having too many of each).
Roronoa Pronouns 2022 年 11 月 7 日 上午 11:48 
In theory, Drone Kit and Robot Kit serve as copper/tin sinks, but I find that they simply don't trigger reliably enough to prevent an anti-snowball. Likewise, Bronze Alloy Forge seems like it would mitigate the problem, until you realize that Bronze is even MORE risky. Jeweler is really the only good option for dealing with this situation, but this runs into a problem common among many builds that rely on rare symbols to make builds viable: if you don't roll that specific rare symbol , the build falls apart. I've never successfully gotten a fruits build off the ground because Ms. Fruit just can't be reliably added, for instance.
Roronoa Pronouns 2022 年 11 月 7 日 上午 11:48 
This only gets worse when you add in the fact that tin and copper can receive a penalty on the turn they're added, if they're added by a furnace. If your furnace and ore land in the wrong spot, you'll end up with a bar of metal that's literally worthless from the moment it was added.
Roronoa Pronouns 2022 年 11 月 7 日 上午 11:47 
There aren't a lot of good tools for dealing with a copper/tin anti-snowball situation. Rolling tin in the side columns or copper in the top row 2 or 3 times in a row can keep you in debt for the rest of a run, because the losses are cumulative . If your tin is at -4, it will continue being a drain on your spins until you can remove that penalty--and that takes at LEAST two middle-column spins in a row, or more than that if you roll a side column in between them.
Roronoa Pronouns 2022 年 11 月 7 日 上午 11:47 
Luck Be A Landlord is definitely a luck-based game, yeah, but it has a lot of tools to manage that luck. The vanilla Miner/Ore has a strong risk of drowning you in Pearls and Shiny Rocks, but symbols like Geologist and Diver exist to help you deal with that by consuming those symbols. Likewise, an Urns build depends not only on plenty of urns, but on Hooligans reliably destroying those urns. Your reward for building lots of Hexes is that if you get an Eldritch Horror, it can eat the hexes for bonus money. There's also items for all of these that make it easier to deal with their downsides.
Anubscorpiak  [作者] 2022 年 11 月 7 日 上午 10:24 
@dbrz Copper, Tin and Bronze are made to be a risk and reward kind of thing. Making them only give a flat amount would make them extremely boring. They can be both a savior and a destroyer of game, and I like this aspect because, in its core I believe LUCK be a Landlord is a Luck-based game.
Roronoa Pronouns 2022 年 11 月 7 日 上午 3:20 
Tin, Copper, and Bronze's conditionals are *really* punishing if you get a bunch of bad rolls. IMO, it would work better if it was a set amount instead of additive--that is, Tin and Copper should give flat amounts based on row position and column position.

Alternatively, Tin and Copper could give penalties if next to each other, and Bronze's gimmick could be swapped out for something like "Gives -0.5 for each adjacent Bronze". This would require giving Bronze a higher base value to make it worth using.
Anubscorpiak  [作者] 2022 年 10 月 16 日 上午 3:00 
Thank you !
Steel 2022 年 10 月 15 日 上午 11:16 
Miner isn't destroying Rubble correctly. Amazing mod otherwise!
Sweetheart Grips 2022 年 10 月 1 日 下午 12:09 
i know you might not have that much time available, but you steel seem to put out a lot of other mods, so...

:steammocking: