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Occasionally when a cooled down furnace uses a coal it causes an infinite loop, soft locking the run.
Additionally the cooling furnace managed to gain up to 20+ turns of cooling at one point.
https://en.wikipedia.org/wiki/Gambler%27s_fallacy
Once again, for those kind of bars I think that they are good as they are, especially with rare items that can just make them OP. Even if you get a bad roll, if you have another bar which had a good roll, next to a metalhead or anything boosting them, they can easily steamroll. It all just comes to luck, and while i agree that there aren't a lot of uses for them, they can still be a transition build into something better if they don't work out.
Alternatively, Tin and Copper could give penalties if next to each other, and Bronze's gimmick could be swapped out for something like "Gives -0.5 for each adjacent Bronze". This would require giving Bronze a higher base value to make it worth using.