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EF_Anima is derived from Elders Faction (Hence the dependency)
I haven't gotten into Biotech yet, but it appears that it autogenerates genetic resistance to all chemicals and expects there to be a UI texture for them.
The error should be harmless and is likely to get fixed.
https://gist.github.com/e6fb78038bf046175de796864ad59865
- 1.4 Update
- Vanilla Psycasts Expanded no longer a hard dependency.
- Small addition for A Monkey Expansion
As for this specific error; something loaded before this mod is removing the node the patch is looking for.
Does any of them list a change in VFEM's recipes in their features?
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Factions Expanded - Mechanoids): Error in <match>
[End of stack trace]
- Halved the fiber cost for the Anima Extract
- Set trade tags for the drugs
- Marginally increased the yield if the Stellarch Dust recipe
- Added patch for VFE - Mechanoids
--- Anima Extract and Anima Capsule in the Neutroamine Infuser
--- Stellarch Dust in the Medicine Granulator
@Victor: Elders Faction depends on Anima Gear, so by extension it depends on both. And as I just explained 5 comments down, EF is where the Anima chemical/addiction/tolerance data is stored and referenced from.