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报告翻译问题






Also, I'd like to leave a note here that I don't guarantee mod compatibility with anything other than Removable Perks, which is widely used and has instructions for making mods compatible with it.
- With the mod Apotheosis, Curse Immunity protects against the cursed rock walls that separates parallel worlds, but not the cursed fluid that the mod adds inside those walls
I couldn't tell you for sure without looking into the code, but I assume both cases are those materials not being tagged properly maybe
Try checking your mod settings again to see if fire immunity is currently set to give lava immunity.
One request, would it be possible to add settings to make other immunities work like projectile resistance? For instance, Slice Immunity feels a bit OP to me, but being able to configure it as a resistance would be perfect.
Dunno if it would be possible for all of them, since some do percent-based damage, but a slider for Slice Immunity in particular would be greatly appreciated.
The mod works by directly setting the player's damage taken from the material to 0, so you don't have to worry about any material transformations like with freeze field. Also, none of the other perks in this mod have any sort of material changing effect.
I'll probably add it to the next update.
I'm trying to patch some of your perks into loadouts from Thematic Random Perks (for personal use), but I can't seem to get them to work. Perks from other mods work (like Konna Perks), but when I try to give the "SLICE_IMMUNITY" perk from this mod, it never registers in game. Do you know why that might be? Maybe I'm reading the ID from the wrong file or something.
Regardless, thanks for making this mod!
Maybe these immunities could be rewards for completing the game with all orbs.
One of these issues is Toxic Immunity not giving poison immunity. a fix for that wasn't included in this update, but it'll be in the next patch.
mod at the end of the list