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my tweaked pack is up
Thank you for the answer!
The toggle is in the pilot terminal.
the plug-in socket next to the deconstructor is locked and i cant put wires in it to power the engine
any solutions to this?
As far as packaging the subs goes, treat it like any mod. The sub pack uses the same file structure as any mod on the workshop, be it a sub or item or creature, etc... Filelist.xml in the mod folder controls all that.
hell if the author dosent want to do it id ask permission to reupload the subs but a little tweaked
I've thought about this in the past, so a few of the subs, (Vodyanoy for example) have labeled plug-in ports on the wall somewhere in the sub. There are a few subs that have this port.
Other than that you can download a mod that adds diesel generators (or portable reactors/batteries) and hook those up to power your devices, free from the subs main junction-box network.
It's a pain to rewire the subs to accommodate a free box or relay which is why I didn't get around to it.
I feel having the power components, such as reactors and relays and so on, having locked wires overrides the host's option of locking out rewiring removes a part of player agency i value strongly.
Outside of personal playstyle grievances, i love the ships! I reccomend them throughly, but do be aware you can't use them with mods that allow you to make & place your own components.
You can take a look at this mod actually by going to \AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed and finding the mod folder for Community Curated Subs. And see how I have it set up.