安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






isn't it great to know every single doujin in these daki/doujin mods?
increased zoom mod to see the art and pages better when :^)
My mod is just that - an addon to NalMac's mod (see required items). So if you want to make your own content (e.g. adding your own Dakis), you can check the tutorial thread there on how to make your own version and release it as your addon if you wish.
Unfortunately my mod uses models and certain scripts from NalMac's base mod so it is required to have the main mod active for both of them. However, there are a few options you can make if you want to tweak them.
If you want to remove NalMac's dakis from the world spawn chance (e.g. on beds), you can head to your game directory to NalMac's mod:
\SteamLibrary\steamapps\workshop\content\108600\2756636139\mods\Big Degen's Dakimakura Emporium\media\lua\shared\DakimakuraList.lua
and delete all the lines with "DakimakuraWeapons:add", example:
DakimakuraWeapons:add("Dakimakura1")
This will remove all of NalMac's dakis from the table the game uses to RNG spawn them in the world (this will reset if you re-install his mod or validate your game files).
If you want to remove NalMac's dakis from the crafting menu, you only need to disable NalMac's shop addon. My shop addon isn't linked with his so you don't need both shop addons active.
@404_coffee.exe Protection values in this game have no back values, only torso. No, you can't turn it into a backpack.
Added!
I'm personally a fan of most Type-Moon content, particularly to the Fate series. The existing dakimakuras available in other packs didn't have that many Fate characters so I decided to start with F/GO since the pool of possible servants is quite large and the Dakimakura artwork for most of them are available since the series is quite popular.
In the future, I could possibly add Dakimakuras from other series' so I didn't want to restrict the title of the pack to pertain only to Fate characters (and some of the Doujinshi aren't from Type-Moon). However, this would require me to constantly check on other Dakimakura addons to ensure that I try not to import duplicate characters that they may have already brought in - even if the art is different.
I don't want to say I'll stop working on this pack and call it a day but if other commitments draw me away from modding I might just slap on the Fate title edit and close additions.
Added to the list for the next batch!
Sure thing my fellow man of culture. I'll add her in the New Content discussion for now then update the mod in a couple days in case anyone else has more they want to add.