边缘世界 RimWorld

边缘世界 RimWorld

More than Ashes V2
436 条留言
CrackaJack  [作者] 10 月 31 日 下午 1:10 
there no need to choose, this should not cause any conflicts;). no it doesnt have dlc integration, yet, might maybe someday or not make an addon with dlc patches but its gonna have to be seperate, optional, and not require wolf to do any work :D
Odesski Kozak 10 月 31 日 下午 1:02 
Idk, this doesn't seem to do something with Horax.

I'd rather recommend you Maleficus's fleshmass mutations.
mynameactually 9 月 19 日 上午 8:24 
Think you may redo the mod so that it ties into Anomaly? Seems like it 100% fits it.
Rim Baby 8 月 7 日 下午 8:06 
Thanks! Dubs Mint Menu helped! Appreciate it!
Three-legged Wolf  [作者] 8 月 7 日 下午 2:15 
@Rim Baby I have been able to reproduce your issue. I don't have much time to playtest or mod Rimworld and haven't been able to figure a solution as of yet. However I was able circumvent the issue with "Dubs Mint Menus" mod and using that mod's custom surgery interface. I hope this helps until I find a more permanent solution.
CrackaJack  [作者] 8 月 3 日 下午 11:02 
its a spine replacement
Rim Baby 8 月 3 日 下午 4:50 
I'm having this really stupid problem of not being able to implant the styxilith because the description of what organs are being replaced is so large its covering the actual surgery and I can't select it. Any ideas how I can reduce the space the description is consuming so I can click the surgery?
Surasu Undying 7 月 27 日 上午 11:36 
I LOVE THIS MOD!!!!!
CrackaJack  [作者] 7 月 13 日 上午 10:25 
big love to you all
Hugh Jacoque 7 月 13 日 上午 8:32 
LEGENDS!!!!!!
Three-legged Wolf  [作者] 7 月 13 日 上午 6:10 
Updated to 1.6, courtesy of Crackajack. We don't expect any bugs, but it is possible since we didn't fully playtest MTA. Please report issues if any are encountered. Enjoy!
CrackaJack  [作者] 7 月 13 日 上午 4:06 
posted a local 1.6 version, check discussions. nothing else changed
3LDR 7 月 11 日 下午 6:13 
prayin for 1.6
CrackaJack  [作者] 6 月 14 日 上午 4:36 
@Prism if that were possible, wolf would have done it in the first place, trust me. the VE crew needed c# for their android fingers, and they collected bug reports for weeks until they had it compatible.
@kishlaysingh0414 there is no mod called "expanded bionics framework" on the workshop and i cant update this, just a contributor. did you mean elite bionics? still no, sorry.
@mynameactually if wolf allows me to i might make a new version for 1.6, from then on i can add whatever im able to+makes sense.

theres also a chance this mod´ll just work on 1.6.
kishlaysingh0414 5 月 8 日 上午 10:39 
is there a compatibility patch for expanded bionics framework?
Prism 4 月 27 日 下午 10:21 
@CrackaJack apologies for being an idiot, and for being super delayed on this, but what lines exactly would I change in the file you mentioned, and to what, if I wanted the mutated limbs to count as having hands, feet, fingers, and toes?
mynameactually 4 月 5 日 下午 10:18 
When More than Ashes V3 with Anomaly tie ins?
Gandalf the Morally Grey 3 月 7 日 上午 4:25 
I've noticed some of the mid-tier hediffs are still redacted. Are you planning on adding more fluff lore there, or have you hit a writer's block?
CrackaJack  [作者] 1 月 30 日 下午 7:18 
ah, i think if THAT were possible wolf would have done it
Prism 1 月 30 日 上午 7:38 
Ah, thanks. I'm looking at the file now, but I'm not sure where/what text to insert. Awhile ago, I used a comment from this section to allow brain implants, but what I'm looking at now doesn't seem the same
CrackaJack  [作者] 1 月 30 日 上午 2:26 
defs/thingdefs/thingdefs_ikea
Prism 1 月 29 日 下午 1:55 
What xml settings would i need to change for Apex arms and legs to have fingers and toes, if possible?
AtlasTheReaper 2024 年 12 月 22 日 下午 8:59 
Me making bootleg space marines using this:
CrackaJack  [作者] 2024 年 12 月 19 日 下午 2:03 
google translate said "fk, kaboom, bro", thank you :)
Fobos 2024 年 12 月 19 日 上午 11:46 
♥♥♥♥♥ жмыхнуло братан
CrackaJack  [作者] 2024 年 12 月 14 日 上午 1:05 
oh o.O
TheRedPriest 2024 年 12 月 13 日 下午 9:39 
Info shows "Replaces parts: Head, Skull, Brain, Eye, Ear, Nose, Jaw, Tongue." in the Implant Apex morolith info at the very least.
CrackaJack  [作者] 2024 年 12 月 13 日 上午 10:43 
does it? i thought it added to the head
TheRedPriest 2024 年 12 月 12 日 下午 9:15 
Hmmm somehow the Morolith-class implants are a bit incompatible with a lot of implants that target the Head specifically. Maybe because they are set to replace the head?
Devious_Soldier 2024 年 12 月 6 日 上午 6:13 
I have no idea why I missed that option on my last run, but I found it now. Thanks!
CrackaJack  [作者] 2024 年 11 月 24 日 上午 10:05 
harvest mature entromorphs ;)
Devious_Soldier 2024 年 11 月 24 日 上午 3:03 
Is there a faster way to get soul shards? I'm butchering every corpse I get for them, I'm just not getting enough raids.
Devious_Soldier 2024 年 11 月 21 日 上午 5:01 
Are there any plans for integration with DLC or Vanilla Expanded? I've got a sanguaphage in my prison that "survived" the entromorph extraction. He's in a permanent deathrest now, which is fine, but is he going to heal that torso damage? Thanks for the great mod!
Drasath 2024 年 10 月 15 日 上午 10:56 
Such an amazing well designed mod whenever I play this mod i just have to use it can’t wait for more content!
lechkingofdead 2024 年 10 月 11 日 下午 8:33 
hm.. never did get far with this but always loved it from the looks and were i did get with it (just about to entro plant a poor ♥♥♥♥ who decided my lone moutian was intresting to attack) this will proably return after my current yinglet game. but i do second a "foundation" or bureau of investigation as control has. maybe a neet side mod to this. your call on CE with it if it uses custom weapons.
CrackaJack  [作者] 2024 年 9 月 5 日 下午 2:01 
sounds good :P
SamsonTheManson 2024 年 9 月 5 日 上午 6:07 
Came back to say I love the vibe so far. Makes me wanna create a modpack set in some post apocalyptic world after a K class scenaria, scp style, and play a medieval locked tribal start with the entromorphs. Maybe include a foundation style faction that is actively attacking our pawns for using the scips
SamsonTheManson 2024 年 9 月 2 日 下午 8:33 
I've been wanting to give this mod a proper look for years now. Definitely going in my next playthrough.
TheRedPriest 2024 年 8 月 28 日 下午 10:33 
Gotta say, implanting these on ghouls is amazing. I don't have to worry about reimplanting lost limb implants at all, since when they regen the mutations apply shortly after all over again.
CrackaJack  [作者] 2024 年 8 月 28 日 上午 9:12 
the implants themselves make a pawn faster, stronger, smarter and in some cases increase or decrease social impact. and stuff like aiming speed, melee cooldown, sleep requirement , temperature etc. the apex ,with the most number and severity of mutations, is a beast you dont disobey. the praetorian is meant for melee and tanking, the stalker for ranged and infiltration. stalker has the least amount and severity of mutations iirc. you can experiment with mixing the different classes, if you want, but it might result in death^^ someone with a stalker morolith will probably not survive implantation of an apex styxilith, but that depends a bit on pawn immunity and meds/beds.
CrackaJack  [作者] 2024 年 8 月 28 日 上午 8:59 
mechanics wise, theyre vanilla prosthetics with strong statboosts that grow on their own, so yeah. complete, working, and compatible with most things. active abilities? no. special effects? surival in space vacuum, weird dreams/hallucinations. royalty faction integration? dont think so but we load it after royalty, so not sure. we could add persona traits to the swords i guess. biotech integration? this was my plan but the new biomech xenotype and visible prosthetics are on hold. ideology? i guess we should add some soul harvesting precepts, allow your psychos to think its justified. anomaly? we should probably rename the shambler :D it would definately be cool if you could research the monsters.
will we do all of this? no idea, probably not in a while, sorry^^
CrackaJack  [作者] 2024 年 8 月 28 日 上午 8:59 
you know youre not gonna get a satisfactory answer if you phrase a question like that :D
im not the actual author, but i say this: the mod is feature complete, we added everything we wanted to. as of yet. i wanted to add something more, but thats on hold for now. flavour text wise, the implants/everything are chock-full with flavour text courtesy of three legged wolf. theres so much lore you could spend an evening trying to figure out what could have happened ages ago.
I AM PENNYWISE 2024 年 8 月 28 日 上午 4:33 
He's referring to how complete they are terms of mechanics and written lore for each implant for itself and the organs that it mutates.
CrackaJack  [作者] 2024 年 8 月 23 日 上午 1:29 
how do you mean
Gandalf the Morally Grey 2024 年 8 月 23 日 上午 1:28 
How complete are the three implant paths both mechanically and flavor text wise?
CrackaJack  [作者] 2024 年 8 月 17 日 下午 1:16 
yeah, if theyre actual vanilla hearts^^
i liked the zabraks
TheRedPriest 2024 年 8 月 17 日 上午 11:25 
Makes sense. On the flip-side I have had HARD races with two hearts that give me TWO entromorphs
CrackaJack  [作者] 2024 年 8 月 17 日 上午 6:48 
@MOD aw, well its not exactly meant to be used on androids, but error spam isnt nice. this mod is based on bodyparts/bionics, and i think vfe androids dont inherit their bionics from humans and have their own. uhm, i guess we need to exclude them somehow..

@TheRedPriest maybe they have a different then vanilla torso or heart that doesnt inherit all surgeries/wont be replaced, i´ve read about people not beeing able to harvest the adult entromorph from some HAR races either, because they dont have a vanilla heart
MOD 2024 年 8 月 16 日 下午 11:53 
Is this incompatible with VRE - Androids? I implanted an apex morolith on an android and it just kept spamming the soul fever alert